CORELINE (D20 Modern/D20 BESM Setting).

A couple of ideas I forgot to mention. The Kaminoans have used some of their funds to build their own clone army and a fleet to protect they're homeworld. They intend to never be ruled by anyone ever again, least of all the Empire. Also, the Galactic Federation is not interested in only Metroids. They also are attempting to use many other dangerous races like the Xenomorphs, Chiron's Mind-worms and even the Zerg. This has had the unfortunate side effect of making them a target for the Zerg, causing them to have to self-destruct at least one of their facilities. Of course Samus Aran has attempt to seek out these facilities and stop the Federation's plans. If the Zerg did capture one of their research facilities they would have access to a lot of new essence, possibly allowing them to field devastating new strains.
 

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I'm currently working on expanding on the Kaiju.. I've got a set of optional 20 random weaknesses, which could be adapted to use for other creatures if the GM so wishes, Category 6 Kaiju (the largest of the Kaijus) and currently working on Category 7s. The 7s are about the size of Category 2s, so identifying them will harder. They lack the raw power of the 2s, but have an array of other abilities to use in support of their more powerful kin. This marks a departure from their masters normal tactics, showing they are adapting to this new crazy world with super powered beings and new technology.
 

Here's what I have thus far:

Sid Meier's Alpha Centauri

Soon after the 23 hours UED scout ships discovered a new planet in the Alpha Centauri system. Investigating further they made contact with the inhabitants, colonists claiming to come from Earth, calling the planet Chiron or simply "Planet", as well as alien factions they could not understand. They also intended to subjugate the locals and wipe out the aliens, but soon learned of the United Federation of Planets presence in the star system. The UED leaders did not want to provoke war with this powerful faction, and seizing territory in a system claimed by them was considered to be a probable catalyst to such a conflict. So they decided to take a different tactic, establishing an outpost in an a distant corner of the planet, which they would use to keep in contact with the natives. Over time they managed to attain a considerable amount of influence with two factions who had similar ideologies to their own- the militaristic Spartan Federation and the oppressive Human Hive. They intended to use these factions as proxies to conquer the others. However, the Federation also made contact with the natives, seeking to understand the alien factions and built up a relationship with several factions, especially the UN Peacekeepers and the socialist Free Drones, hoping to unify the planet under one government and have it join them.

One of Planet's most notable characteristics is it's native lifeforms, especially the xenofungus and the mind-worms that existed in a symbiotic relationship with it. The mind-worms are protectors of the xenofungus, massing into boils that attempt to viciously attack humans who disturb Planet's ecology (which almost all factions do to an extent, even Gaia Stepdaughters and the Planet Cult are at times attacked). They're physical attacks are vicious, but they are most feared for their ability to psionically assault their foes. These nightmarish visions allow them to overwhelm their prey as they are nearly helpless as the worms burrows into the eye sockets or other holes in the skull and attempt to lay their larva in their brains. Only the most disciplined troops can resist this long enough to strike back at the worms. Some mind-worms form aquatic boils known as Isles of the Deep and others are capable of flight, known as "Locusts of Chiron" However, mind worms have some uses. For one they're husks are extremely valuable, called "planet-pearls" by the colonists. Also some have actually managed to tame the mind-worms, especially those in tune with Planet. This fact has earned Planet some fame in the galactic community and even beyond. Morgan Industries has been attempting to capture them and export them, especially to the UED and Galactic Federation, however their attempts at breeding the creatures in captivity have been stymied by their abuse of Planet’s ecosystem. Furthermore a Zerg scout brood has apparently been attempting to land on the planet, only to have their attempts be intercepted by the UED. However the mind-worms are not even the most spectacular aspect of Planet's ecology.

Planet's life as a whole makes up an entity with some level of intelligence and self awareness. The mats of xenofungus covering the world is essentially it's brain and the mind-worms and some other native lifeforms serving as a sort of immune system. The colonists have also discovered something else. The Planet-mind is "awakening", becoming more aware and intelligent. The various faction leaders and others on the world have even begun to be contacted by what is being called "the Voice". Also they have begun to learn through this contact and contact with the alien Progenitors that this is all leading to something called "the Flowering" the Planetmind will briefly transcend into a state of god-like awareness. Unfortunately these episodes are unstable inevitably leading to a dying out which starts the process all over again. Humanity's prospects of survival if this happens are fairly grim. However some are talking of a possible Transcendence, joining humanity with the Planetmind and allowing the planet's awareness to continue. However this will not happen for a long time yet, centuries in fact. Unless, that is, certain factions succeed in accelerating it.

The two Progenitor factions are locked in a genocidal war, a war that can only end in the annihilation of one side, or the other. The Manifold Caretakers are basically conservative, seeking to prevent anyone with interfering with the Manifold Experiments, of which Planet is one and attempting to prevent the Flowering. The Manifold Usurpers seek Godhood, hoping to exploit the Flowering and Ascend. The alien factions are not particularly friendly with any human faction, seeing them as at best temporary allies, thought the Caretakers are slightly more friendly to those factions who are respectful of Planet and opposed to those who exploit Planet. Even the Federation has been only able to make limited diplomatic progress with either faction. They will become angry with any faction that allies with their enemies. The Progenitors on Planet are just small portions of much larger interstellar empires, cut off from their main forces. The Progenitors originally had a Tech Level of at least TL 9, however over centuries of conflict they lost much of their knowledge but are still approximately TL 8. The Progenitors on Planet have lost even much of that knowledge and are somewhere between TL 6 and 7, though more advanced than the human colonists (who are basically TL 6). The Progenitor core territory is believed to lay on the far side of the Alpha Quadrant.
 

A couple of ideas I forgot to mention. The Kaminoans have used some of their funds to build their own clone army and a fleet to protect they're homeworld. They intend to never be ruled by anyone ever again, least of all the Empire. Also, the Galactic Federation is not interested in only Metroids. They also are attempting to use many other dangerous races like the Xenomorphs, Chiron's Mind-worms and even the Zerg. This has had the unfortunate side effect of making them a target for the Zerg, causing them to have to self-destruct at least one of their facilities. Of course Samus Aran has attempt to seek out these facilities and stop the Federation's plans. If the Zerg did capture one of their research facilities they would have access to a lot of new essence, possibly allowing them to field devastating new strains.

OK, this and the Alpha Centauri write-ups do bring one thing to mind.... namely, that the Zerg are a pretty scary, very scary, insidious menace.

....so why they haven't attacked everywhere yet, aside from a few (relatively speaking) "bee stings" here and there?

Guess that they are currently focusing their forces on taking over the Korpulu Sector (and with the amount of fire power that the Terrans and the Protoss, to not mention everybody else lending a hand, are unleashing unto them, it's gonna take a while) and the other attacks so far are pretty much "scouting parties". Alternate versions of the Queen of Blades are also stepping on each other's toes, trying to become the one and only Queen B***h of the Universe, and this is hindering coordination.

That is the good news. The bad ones is that who's gonna win is an uncertainty-and some Kerrigans are much more monstrous than others. And only the real crazies want to take them all out in one fell swoop because of the stuff that may take over the Zerg in THEIR stead.

Re; the "Category Seven" Kaijus.... holy crap, now that's astonishing. And a bit scary. Which is obviously what Kaiju should ALWAYS feel like.
 

Yeah, I was thinking that the Zerg would be in a kind of civil war. In additions to alternates of Kerrigan there are rogue Broodmothers, as well as some Cerebrates apparently surviving without an Overmind, though that should be impossible (or maybe there is an Overmind out there somewhere, but not powerful enough to take control of the whole Swarm). These competing factions are striving for any kind of advantage, thus why they are seeking new essences and other ways of overcoming there rivals. A cabal of post Heart of the Swarm Kerrigans have actually allied together and with Raynor and Prince Valerian. However Valerian has his own problems, since though the most prominent alternate of his father is dead and he controls Korhal, others still have their followers in the Dominion and are struggling to take control. Valerian at least has support from the Umojans, however.

There are also external threats, such as the Tyranids, who seem to see the Zerg as both rivals and a potential source of biomass. While it is believed that only a few Hive ships have yet entered the Koprulu Sector, this has already resulted in several skirmishes. This has resulted in a certain amount of "cross-pollenization", that is each species is absorbing genetic material from the other and adapting it to their own purposes. There is also the threats of the Dominion (the one from Star Trek) and Ultramar, though these two consider the other as more of a threat than the Koprulu Sector and thus are unwilling to dedicate the amount of forces it would take to entirely conquer the area, though raids and skirmishes are common.
 

The Zerg vs the Tyrannids is an "unstoppable force meets an unmovable object" situation-this and the fact that there's only one Tyrannid "fleet" running around (and no sign of that threat that the Tyrannids were running from in the 40K 'verse) kinda helps.

Still, there's a lot of chaos within the Korpulu Sector. Takes a real ballsy guy to live there... which has given the Terrans and the Protoss quite the boost in reputation.
 

This is a good Map of Planet. I'm using it as a reference as I am going to be assigning locations to each faction based on proximity to the various landmarks. I am working on write-ups for each faction, dealing with their interactions with each other and the greater universe.
 


I've come up with a tentative list of locations for the core territories of the factions of Planet, still working on the more in-depth descriptions. The Data Angels and Free Drones have no real core territory, instead being scattered through Planet as their people broke off from various factions.

Cult of Planet: the Ruins (Originally Pholus Ridge)
Cybernetic Consciousness: Upland Wastes
Data Angels: Scattered (Headquarters near Morgan territory)
Free Drones: Scattered (Headquarters near Hive territory)
Gaia's Stepdaughters: SW of Freshwater Sea
Human Hive: Garland Crater
Lord's Believers: E of Freshwater Sea
Manifold Caretakers: Manifold Nexus (Originally Monsoon Jungle)
Manifold Usurpers: Uranium Flats
Morgan Industries: Mount Planet
Nautilus Pirates: Sea of Unity
Peacekeeping Forces: Isle of Deianeria
Spartan Federation: Great Dunes
University of Planet: Sunny Mesa
 
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