The Strike Gundam is not done yet.. I'll pump it up the list, and I'll look into the MAN-08 Elmeth.I still need to watch Infinity War. I'm way behind on Marvel Movies.
Hey, kronos182 I know you already have a big list of stuff to stat, but could you add MAN-08 Elmeth from Mobile Suit Gundam to the list? By the way, did you ever get around to statting out the Strike Gundam?
In addition to "ugly"-like cobbled together designs, I could see Sienar Army Systems building TIE-based mecha. Sienar Fleet Systems could also build space combat mecha too. I could imagine a TIE Fighter that has a gerwalk-type mode, though a full battroid mode would be trickier to design.
Yes, the original Aile didn't allow atmospheric flight, but there apparently was a version (at least according to the wiki), so I just used that version.Looks pretty good to me. Good work as always, though I do have a couple of concerns.
A couple of notes:
The original version of the Aile did not allow atmospheric flight.
It might be good to indicate which arm, or leg a particular Striker Pack uses.
The Schwert Gewehr is supposed to have a laser gun on the sword's bottom. The prototype that was used by the Archangel's Strike could project a beam blade instead.
The Aile and Launcher packs are supposed to be compatible, in fact the Strike can theoretically use all three of the original Striker Packs at once. You can also theoretically mix and match components from different Packs. The Launcher Striker has the weapons pod on the right shoulder and the "Agni" is mounted on the side of the backpack, but not where the Aile would connect.
The Gunbarrel Striker is actually a craft that can be piloted on it's own, or used as a Striker Pack.
People are almost certainly going to want to add hardpoints for Striker Packs to existing mobile weapons (or Wizard Packs or Silhouette Packs). In fact, this is likely to happen in my Super Robot Wars Coreline story. There should possibly be rules for this.
I 'estimated' as the Strike Gundam has to have physical points where the striker packs connect to allow power and control systems to interact between the two. So I used game logic to create a number for each and where they would connect to, so some you can and can't mix, although I'm sure, as you also mentioned, some can be combined however with these hardpoints they don't. It's partly for game balance and logic.I haven't been able to find any information on how many hardpoints the Strike Gundam has and how the Striker Packs fit into those hardpoints. I'm not certain each piece of equipment actually goes onto a hardpoint.
A good reason the Gunpla can use all three is because it's not the first mech to use them. New mechs will have improvements that can allow them to do what the original versions can't, such as equip more equipment/hardpoints.Well, I do think there shouldn't be anything preventing someone from using the Aile, Launcher and Sword Strikers at the same time. It's probably not the smartest thing to do, because despite the auxiliary batteries you will drain the mobile suit's power reserves extremely quickly. Which is why the AQM/E-YM1 Multiple Assault Striker includes four extended battery packs. You also weigh down the mech with all that extra equipment.
You can see a Gunpla using all three Striker packs here: https://www.bing.com/images/search?view=detailV2&ccid=WJ5pxt/e&id=C8997D757CB91F98FA47EE3B435CBB9EEB116E26&thid=OIP.WJ5pxt_eIKc_99qBQqUkUgHaHa&mediaurl=http://sg.p-bandai.asia/glpb/SG/img/model/b/1000000504_8.jpg&exph=560&expw=560&q=three+striker+packs+simultaneously+gundam&simid=608035551058987206&selectedindex=5&pc=U316&ajaxhist=0&vt=4&eim=1,2,3,4,6,8&sim=11
There is also the Multiple Assault Striker and ISWP Striker, which combine the functions of all three original packs.