CORELINE (D20 Modern/D20 BESM Setting).


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kronos182

Adventurer
Hmm, I've never heard of Macross so that might be why it seems strange
Heard of Robotech? basically same thing, just one is the American version, one is Japanese name. Robotech also took a slightly different direction as it combined other macross stories together, then created something that is different in the shadow chronicles. While Macross followed a mostly cohesive timeline throughout its different series, with each being later in the timeline.
 

Here we go:

 

Doc_Pippin

Explorer
Here we go:

Looks pretty cool, I'll have to check it out
 


Doc_Pippin

Explorer
Heard of Robotech? basically same thing, just one is the American version, one is Japanese name. Robotech also took a slightly different direction as it combined other macross stories together, then created something that is different in the shadow chronicles. While Macross followed a mostly cohesive timeline throughout its different series, with each being later in the timeline.

I only recently began watching anime so much of the older or more obscure animes are outside of my knowledge base
 

Zero problems. I'm from Costa Rica. There's a lot of Saturday Morning cartoons people take for granted I hadn't heard about until recently.

Seriously, a "Dungeons and Dragons" cartoon?
 

kronos182

Adventurer
A couple magical items, including a magical Zaku...

Defender Pathfinder
The Defender Colt Pathfinder is a magically modified version of the Charter Arms Pathfinder .22 caliber revolver. The weapon is engraved with silver magical runes and icons of shields, that glow when the magic in them is activated. When the wielder is Fighting Defensively, the weapon creates a magical field around the wielder, functioning as the spell Mage Armour, that lasts for 10 minutes, with a DC of 11 for dispel purposes. This magical field can be activated up to 2 times in a 24 hour period before resetting at dawn.

Defender Pathfinder (PL5 Personal Firearms Proficiency)
Damage: 2d4
Critical: 20
Damage Type: Ballistic
Range Increment: 20 ft
Rate of Fire: S
Size: Tiny
Weight: 1 lb
Ammo: 6 cyl
Purchase DC: 20 (Lic +1)
Notes: When fighting defensively, grants user +4 magical bonus to Defense that can affect ethereal attacks and effects, lasts for 10 minutes, usable twice per day.

Mana Vestment
This fine, charcoal grey vest has silver trim, with the inside lining stitched with silver and gold thread in various mystic runes, allows the wearer to sense magical auras, as well as large concentrations of mana. The user is under a constant Detect Magical Aura while the Mana Vestment is worn, but the range is only 30 feet, treated as if constantly studying an area for 1 round as a free action. The user can also sense large concentrations of mana within 100 feet (creatures or characters with at least 5 mana points, or areas that generate mana), and what colour with a full round of action, even if the wearer can't use mana or magic.
If the user is a magic user, they can cast one extra level 0 and level 1 spell per day. If the user has the Manipulate Mana feat, they can recover mana 10% faster, rounding down to a minimum of 1 point faster, while they rest, or gather 10% more mana than normal from a mana generating location safely without suffering Mana Burn.
Weight: 2 lbs
PDC: 23

Soyokaze aka Song Breeze
Soyokaza, aka Song Breeze, is an old MS-04 Zaku that was found, repaired and upgraded with some newer technology and magic. It's normal green paint is faded, with some armour panels of different colours from repairs over time. The signature head looks dented and on the cheeks are what appears to be a grill, or slits. It is missing the armoured skirt, and the shoulders have lightened armour to improve mobility. For weapons the Soyokaza carries a 'short' sword, that is enchanted, it glows with a magical fire when its magic is activated. It carries the standard projectile weapon for ranged combat. It lacks the heavy thrusters for space movement, which lightens it greatly, instead mounting a rack to hold weapons or other gear. A number of mystic runes are carved into its armour plating and structure that give it some extra magical abilities and defenses, including the ability to magically Enhance Ability to increase Strength or Dexterity for a short period of time; from the grill/slits on the cheeks it can release a thick mist or smoke to obscure itself; and for added protection can cast Protection from Arrows/Bullets to render itself, temporarily, immune to common ranged weapons.
Standing at only 57.2 feet, and weighing about 50.5 tons, it isn't the largest of mobile suits, which does give it some other advantages that it may lack from technological means.

Soyokaze
Size: Gargantuan (57.2 ft) (-4)
Bonus Hit Points: 240
Superstructure: High Grade Steel
Hardness: 8
Armour: Duralloy
Bonus to Defense: +4/+6 (+8 armour, -4 size, +2 shield)
Armour Penalty: -8
Reach: 15 ft
Strength Bonus: +22
Dexterity Penalty: 0
Speed: 45 ft (-10 ft armour)
Purchase DC: 50 (Rare +5)

Slots 11
Helmet Oracle Targeting System (+1)
Visor Class II Sensors
Cranium Space Skin
Back
Left arm Arm Shield
Left hand 1
Right arm 1
Right hand 1
Shoulder Life Support System
Shoulder 1 Modified M-9 holster
Torso Cockpit
Belt Flaming Sword (+2 magic sword)
Left leg 2 M-9 ammo clips (400 rds)
Right leg 2 M-9 ammo clips clips
Boots 1
Comm System

Standard Package Features: Life support 24 hours, Spells
Bonuses: +2 Navigate, +2 Spot
Weapons: Modified M-9 Barrage, -4 attack, 5d6 ball, 20, 60 ft, S/A, 200 box, handheld;
Flaming Sword +10 melee 4d6+13 (+3d6 fire)
Slam +9 melee 2d8+11 blud, 20, 15 ft reach

Modified M-9 Barrage Chaingun
This is a modified M-9 Barrage that uses clips, like an infantry scaled weapon, to allow for quick reloading of the weapon in the heat of battle. Statistically it is identical, except it has Box Ammunition with 200 rounds, and is handheld, and stored in a holster on the shoulder or leg. An equipment slot dedicated to ammunition (usually belt, legs, shoulder, arm or torso) can hold two clips for a total of 400 rounds. This allows a user with the Quick Reload feat to reload the modified M-9 as a free action. Deals 5d6 damage
Equipment Slots: 1 (hand)
Activation: Attack
Range Increment: 60 ft
Target: Single target within 600 ft, or autofire
Duration: Instantaneous
Saving Throw: None
Purchase DC: 21
Restriction: Res (+2)

Flaming Sword
This is a magical +2 short sword sized for the Soyokaze, and upon activating the magic, a free action, the weapon deals an extra +3d6 magical fire damage up to 1 minute. The sword can activate the flaming ability up to 10 times per day. Deals 4d6+2 damage without the flaming ability active.

Spells
The Soyokaze can cast several spells a number of times per day, including Enhance Ability, Obscuring Mist and Protection from Arrows/Bullets. If the pilot is a magic user, can spend a level 2 spell slot or higher to gain an additional use of one of the spells if the daily uses are spent. If the user has mana points, can spend 5 points to gain one additional use of one of the spells.
Enhance Ability - As a move equivalent action, the pilot can activate the Enhance Ability on the mech, granting +5 to Strength or Dexterity, chosen at the time of activating, for 2 minutes. Able to be used up to 3 times per day.
Obscuring Mist - Creates a thick cloud that fills a 100 foot radius and 100 feet high area around the mech that lasts for 2 minutes that is stationary once created. Anything more than 10 feet away has concealment (attacks have a 20% miss chance). Targets farther away have total concealment (50% miss chance, and attackers cannot use sight to locate the target), however the Soyokaz can see within the cloud but can't see beyond it. A moderate wind (11+ mph) disperses the fog in 4 rounds, while a strong wind (21+ mph) disperses it in 1 round. A fireball and other explosives burns away the fog in the explosive or fiery spell's area. Able to use this ability 5 times per day.
Protection from Arrows/Bullets - For 2 minutes, or until discharged, the Soyokaze increases its hardness by 10 / +2 (+2 magical weapons bypass this). Once a total of 150 points of damage has been prevented, the spell is discharged and doesn't function. Usable 2 times per day.
 

kronos182

Adventurer
A Principality air transport, which PCs can probably find older versions of and use for their own use to get around a planet.


Fat Uncle
The Fat Uncle is a bulbous transport aircraft built by the Principality of Zeon, with two large rotors that make up the wings that provided incredible lift and VTOL capabilities, and two high powered jets to provide forward thrust. A small cockpit sits atop the craft, while the front section of the craft has two doors to reveal its cavernous interior that allows for a large cargo capacity. It can carry up to 3 Zakus, or other mechs that stand up to 60 feet tall. For defense, the craft has three turrets mounting twin machine guns, one on top behind the cockpit, the other two on either side of the craft, near the front. The craft is 125 ft long (25 squares), 186 feet wide (37 squares), with a height of 75 feet. It takes 5 full rounds to start the craft. Mechs can enter as a move action, but takes another 5 rounds to lock them in place with a crew of 4, each missing person increases the time by 2 rounds. A mech can exit as a move action with a quick release system. The second crew member is the copilot, and can control the weapons remotely, but suffers -2 to attack rolls. If additional crew is aboard, they can control the guns themselves at no additional penalties.

Crew: 2 to 6 (2 to control, 4 for cargo management or man weapons)
Passengers: 0 to 50
Cargo: 140 ton
Init: -4
Maneuver: -2
Top Speed: 945 (95)
Defense: 6
Hardness: 10
Hit Points: 70
Size: Colossal (-8)
Purchase DC: 34
Restriction: Lic (+1)
Accessories: Military radio, 3 twin machine guns
Notes: VTOL capable, carry up to 3 mobile suits/mechs standing up to 60 feet.
NameDamageCriticalDam TypeRange IncrRate of FireMagazine
Twin Machine Guns (3)3d1220Ball150 ftS, A2000 rds ea (linked)
 
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