R3-A2
R3-A2 is an orange and white R3-series astromech droid, served with the Rebel Alliance on Hoth. As an R3 series, R3-A2 was designed for use on capital ships, but could work on a suitable starfighter like R2 and similar droids. R3-A2's databanks contained detailed statistics on thousands of military starships, had space to store 5 hyperspace jump co-ordinates, and was programmed with coordinating starfighters in combat.
The R3 Series Astromech were produced by Industrial Automation were very similar to their predecessor the R2 Series, except they were designed primarily for military use, particularly aboard capital ships, but can function in the same role as the R2 on starfighters. They came equipped with several tool arms, internal cargo storage units, on board navi-comp for calculating hyperspace jumps as well as store several pre-calculated jump co-ordinates, comp-link probe for linking to computer systems. The primary difference between the R3 and R2 is the R3 lack the extendable sensor, and the dome was transparent, allowing its sensors greater range, and had increased intelligence. While the droids can make noises, they can't speak, making beeps, squeaks, squeals and other noises, which can be translated by most translator droids, and some humanoids can learn to understand the basics of this form of communication, however they are able to transmit large amounts of information this way, which these types of droids use to communicate vast technical information back and forth. Many owners modify these droids with any number of additional tools, equipment or abilities, including jet thrusters for limited flight on a planet or for zero-g maneuvering, weapons, or specialized equipment.
R3-A2
CR: 1
Size: Small (3 ft, 2 inches)
Hit Points: 1d10+5 (15)
Init: +1
Speed: 15 ft, 30 wheels
Defense: 13 (+2 Dex, +1 Size)
Hardness:
BAB/Grp: +0
Attack: unarmed +1 melee 1d3+1
FS/Reach: 5/5 ft
Special Attacks:
Special Qualities: Co-Ordinated Jumps, Squadron Guidance, Squadron Targeting
Saves: Fort +0 , Reflex +2 , Will +0
Abilities: Str 12, Dex 14, Con -, Int 17, Wis 10, Cha 5
Skills: Computer Use +10, Craft Electrical +8, Craft Mechanical +8, Knowledge Technology +8, Listen +2, Navigate +4, Pilot (Light) +6, Repair +10, Search +4, Spot +5
Feats: Starship Operations: Ultralight, Gearhead
Frame: biodroid
Locomotion: legs (pair, with retractable third) with wheels (tripod configuration)
Manipulators: 1 grapple claw, multiple extendable tools
Armour: None
Superstructure:
Sensors: Class VI
Skill Software: Skill Net (+4): Craft Electrical, Mechanical, Knowledge Technology, Treat Injury, Skill Net (+2) Computer Use, Pilot, Search, Repair
Feat Software: Starship Operations: Light, Gearhead
Accessories: Int upgrade x3, Dex upgrade, internal storage (20 lbs), complink, tool mount x4 (mounted on body), vocalizer, mechanicomp sensor, electricomp sensor, fusion torch, arc welder, motion sensor, grappler tag with 50 ft of duracable, video & photo recorders, holo projector & recorder, radio, electrical tool kit deluxe, mechanical tool kit deluxe, multipurpose tool, fire extinguisher (6 uses) heuristic processors, magnetic feet, navi-comp
PDC: 27 (unique +5)
Combat
R3-A2 isn't much use in a personal fight, but is much more useful aboard a starship. It is quite capable of serving on a starfighter, making repairs and other duties of other astromechs, but prefers to work on capital ships, especially carriers where it can co-ordinate multiple fighters, providing them with targeting and flight information to enhanced the pilot's chances in combat, and also co-ordinate hyperspace jumps for quick attacks and escapes.
Heuristic Processor
The R3 series droids are able to learn new skills and feats, and take on ordinary classes (see d20 modern pg 270 Support Characters), but must relate to the medical field in some way.
Capital Ship Programming
When aboard a military capital ship, gains +1 to all checks, doubles the Aid Other bonus. It can alter the Starship Operations: Light to match whatever starship it is serving on within 1d4+6 rounds.
360 Degree Vision
The transparent dome allows the R3 to see in all directions at once, thus it can not be surprised and flanking opponents only gain half the normal bonus, and grants the R3 +1 to Spot checks (already calculated in stats).
Co-Ordinate Jumps
While R3-A2 is on a capital ship (light or larger), can quickly calculate, adjust and upload hyperspace jump co-ordinates for up to 5 wings (each wing made up of up to 4 ultralight ships) of designated ally ships, granting the wings +3 to Navigate checks to calculate hyperspace jumps and +3 to Pilot checks to remain in formation when they exit hyperspace.
Squadron Guidance
While R3-A2 is on a capital ship (light or larger), provides a +2 to Initiative, and +2 to attack rolls for the first round, to up to 5 designated allied wings (each of up to 4 ultralight ships, for a total of 20 starfighters) at the start of combat as long as the fighter pilots are not surprised or flatfooted at the start of combat.
Squadron Targeting
If a designated ally wing of fighters (ultralight) is attacking the same target as the capital ship (light or larger) that R3-A2 is on, the attacking wing gains +1 to all attack rolls for the round, and the first weapon fired against the same target in the round has its critical threat range increased by 1 (20x2 becomes 19-20x2, to a maximum of 17-20. If the weapon already has a critical threat of 17-20, increase the critical damage multiplier by 1, x2 becomes x3, etc).
R3-A2 is an orange and white R3-series astromech droid, served with the Rebel Alliance on Hoth. As an R3 series, R3-A2 was designed for use on capital ships, but could work on a suitable starfighter like R2 and similar droids. R3-A2's databanks contained detailed statistics on thousands of military starships, had space to store 5 hyperspace jump co-ordinates, and was programmed with coordinating starfighters in combat.
The R3 Series Astromech were produced by Industrial Automation were very similar to their predecessor the R2 Series, except they were designed primarily for military use, particularly aboard capital ships, but can function in the same role as the R2 on starfighters. They came equipped with several tool arms, internal cargo storage units, on board navi-comp for calculating hyperspace jumps as well as store several pre-calculated jump co-ordinates, comp-link probe for linking to computer systems. The primary difference between the R3 and R2 is the R3 lack the extendable sensor, and the dome was transparent, allowing its sensors greater range, and had increased intelligence. While the droids can make noises, they can't speak, making beeps, squeaks, squeals and other noises, which can be translated by most translator droids, and some humanoids can learn to understand the basics of this form of communication, however they are able to transmit large amounts of information this way, which these types of droids use to communicate vast technical information back and forth. Many owners modify these droids with any number of additional tools, equipment or abilities, including jet thrusters for limited flight on a planet or for zero-g maneuvering, weapons, or specialized equipment.
R3-A2
CR: 1
Size: Small (3 ft, 2 inches)
Hit Points: 1d10+5 (15)
Init: +1
Speed: 15 ft, 30 wheels
Defense: 13 (+2 Dex, +1 Size)
Hardness:
BAB/Grp: +0
Attack: unarmed +1 melee 1d3+1
FS/Reach: 5/5 ft
Special Attacks:
Special Qualities: Co-Ordinated Jumps, Squadron Guidance, Squadron Targeting
Saves: Fort +0 , Reflex +2 , Will +0
Abilities: Str 12, Dex 14, Con -, Int 17, Wis 10, Cha 5
Skills: Computer Use +10, Craft Electrical +8, Craft Mechanical +8, Knowledge Technology +8, Listen +2, Navigate +4, Pilot (Light) +6, Repair +10, Search +4, Spot +5
Feats: Starship Operations: Ultralight, Gearhead
Frame: biodroid
Locomotion: legs (pair, with retractable third) with wheels (tripod configuration)
Manipulators: 1 grapple claw, multiple extendable tools
Armour: None
Superstructure:
Sensors: Class VI
Skill Software: Skill Net (+4): Craft Electrical, Mechanical, Knowledge Technology, Treat Injury, Skill Net (+2) Computer Use, Pilot, Search, Repair
Feat Software: Starship Operations: Light, Gearhead
Accessories: Int upgrade x3, Dex upgrade, internal storage (20 lbs), complink, tool mount x4 (mounted on body), vocalizer, mechanicomp sensor, electricomp sensor, fusion torch, arc welder, motion sensor, grappler tag with 50 ft of duracable, video & photo recorders, holo projector & recorder, radio, electrical tool kit deluxe, mechanical tool kit deluxe, multipurpose tool, fire extinguisher (6 uses) heuristic processors, magnetic feet, navi-comp
PDC: 27 (unique +5)
Combat
R3-A2 isn't much use in a personal fight, but is much more useful aboard a starship. It is quite capable of serving on a starfighter, making repairs and other duties of other astromechs, but prefers to work on capital ships, especially carriers where it can co-ordinate multiple fighters, providing them with targeting and flight information to enhanced the pilot's chances in combat, and also co-ordinate hyperspace jumps for quick attacks and escapes.
Heuristic Processor
The R3 series droids are able to learn new skills and feats, and take on ordinary classes (see d20 modern pg 270 Support Characters), but must relate to the medical field in some way.
Capital Ship Programming
When aboard a military capital ship, gains +1 to all checks, doubles the Aid Other bonus. It can alter the Starship Operations: Light to match whatever starship it is serving on within 1d4+6 rounds.
360 Degree Vision
The transparent dome allows the R3 to see in all directions at once, thus it can not be surprised and flanking opponents only gain half the normal bonus, and grants the R3 +1 to Spot checks (already calculated in stats).
Co-Ordinate Jumps
While R3-A2 is on a capital ship (light or larger), can quickly calculate, adjust and upload hyperspace jump co-ordinates for up to 5 wings (each wing made up of up to 4 ultralight ships) of designated ally ships, granting the wings +3 to Navigate checks to calculate hyperspace jumps and +3 to Pilot checks to remain in formation when they exit hyperspace.
Squadron Guidance
While R3-A2 is on a capital ship (light or larger), provides a +2 to Initiative, and +2 to attack rolls for the first round, to up to 5 designated allied wings (each of up to 4 ultralight ships, for a total of 20 starfighters) at the start of combat as long as the fighter pilots are not surprised or flatfooted at the start of combat.
Squadron Targeting
If a designated ally wing of fighters (ultralight) is attacking the same target as the capital ship (light or larger) that R3-A2 is on, the attacking wing gains +1 to all attack rolls for the round, and the first weapon fired against the same target in the round has its critical threat range increased by 1 (20x2 becomes 19-20x2, to a maximum of 17-20. If the weapon already has a critical threat of 17-20, increase the critical damage multiplier by 1, x2 becomes x3, etc).