Cost of Vampiric weapon property?

I don't really see the big deal with an eidolon having an AoMF with this property. It doesn't heal the caster. Isn't there already evolutions that add +d6s of the various energy types? In Pathfinder its even less of an issue, because the Eidolon is getting hit by the AoE priest heals anyways.

The mob tactics should still be the same....Kill the squishy mage and the eidolon goes 'poof'. In our Pathfinder game monsters usually take a swing or 2 at the big scary eidolon, then they just turn on the rogue or the paladin with the 2-hander....they are much easier to hit. The one time our group faced a summoner with his own big scary eidolon, it took us about 2 rounds to realize attacking the eidolon was dumb...and the summoner died one round later when everyone rushed him instead.

Dumb question though....how do you buy a +0 magic item? Don't all magic items have to be at least +1 before other enhancements can be put on them? ie. a +0 flaming sword makes no sense at all. So that means even at +2 you are looking at shelling out for a +3 AoMF.

You can't buy a +0 magic item nor can you make one. All magic items have to be at least +1 and anything with a property is going to be considered a +2 in the least.
 

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You can't buy a +0 magic item nor can you make one. All magic items have to be at least +1 and anything with a property is going to be considered a +2 in the least.

Not the Amulet of Mighty Fists in Pathfinder, they specifically state that you can enhance them with melee weapon special abilities w/o doing +1 Enhancement bonus first.
PFSRD said:
An amulet of mighty fists cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability.
 

Not the Amulet of Mighty Fists in Pathfinder, they specifically state that you can enhance them with melee weapon special abilities w/o doing +1 Enhancement bonus first.

I was actually just talking about weapons.

Not sure how or why you would try and make an Amulet of Mighty Fists +0.
 

It's not that you're making an AoMF +0, rather you're making an AoMF Flaming or AoMF Holy...

Specifically because you can add magical properties to it like, Flaming or Holy, or in this case Vampiric and then hand that to the party Monk or to your Summoner's Eidolon or to the Druid's Animal Companion, or the Paladin's Mount...

And now ALL of their natural attacks deal normal damage + whatever special ability rather than normal damage + 1. Hurray for Claw/Claw/Bite all + Construct Bane or Flaming or... you get the idea :)
 

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