Clint_L
Legend
Well, yeah, because they would similarly buy a bunch of 10' poles and hire a bunch of disposable hirelings.Average human, in typical low level 2ed ad&d would fair no worse than average adventurer.
Well, yeah, because they would similarly buy a bunch of 10' poles and hire a bunch of disposable hirelings.Average human, in typical low level 2ed ad&d would fair no worse than average adventurer.
Actually, we used to buy 11 foot poles. That extra foot was crucial. Never used hirelings though. But yea, using numbers to gain advantage is smart way to play. In one adventure we fought adult white dragon (2ed dragons had like 90ish hp). Lured him to good position, used scorpions with steel cables attached to harpoons and anchored in mountain, had something like 7-8 crossbowmen in stone pillboxes with narrow slits. And we killed that sucker at lv 4. Never once did any of our characters went into melee. Oh, and wizard cast a web on it and then we set it on fire with flame arrows.Well, yeah, because they would similarly buy a bunch of 10' poles and hire a bunch of disposable hirelings.
That is quite the elaborate set up for (remote?) snowy mountains. Good thing it was a white dragon so it was actually stupid enough to be lured into such a position.In one adventure we fought adult white dragon (2ed dragons had like 90ish hp). Lured him to good position, used scorpions with steel cables attached to harpoons and anchored in mountain, had something like 7-8 crossbowmen in stone pillboxes with narrow slits. And we killed that sucker at lv 4. Never once did any of our characters went into melee. Oh, and wizard cast a web on it and then we set it on fire with flame arrows.
Your normal human is a commoner. So, 4 hit points, no saves, etc. As I said it my first post, give them proficiencies which you would reasonably expect a "normal human" to have: a couple skills, weapons and armor (in some cases), etc. But they don't have classes (as per the OP), so they don't "advance", no further HP, no features, no spells, etc.
And "level 4" automatically negates qualifying as "normal humans" as per the OP, as does the wizard casting web since no spells was part of it as well.
That's how you fight superior foe. Ambush tactics. Not so remote, it was part of dwarven kingdom, one of their supply routes. Dragon wasn't stupid. It knew dwarfs use those mountain roads to haul goods, which was primo place for easy fly by plundering of livestock and food supply. So party tracked dragon movements, patterns, with help from caravan people and route wardens. Extensive scouting and research about foe was done, so was in choosing right time and spot for setting ambush point.That is quite the elaborate set up for (remote?) snowy mountains. Good thing it was a white dragon so it was actually stupid enough to be lured into such a position.
Lv 4 in 2ed AD&D. Our party fighter had 15HP, ranger 18, thief had 10, wizard was at 8. Don't know if you played it, but you rolled for HP at every level, even first. So fighter with 1 hp at lv1 was also possible. Also, stats were 3d6, arrange as you wish, so good luck getting that extra 15 needed to put into CON for extra 1 hp per level. Normal human would definitely fall into lv 3-4 ad&d character. As in, 1-2 good hits from sword and you are dead.And "level 4" automatically negates qualifying as "normal humans" as per the OP, as does the wizard casting web since no spells was part of it as well
No. It was just few sessions of extensive prep work to set things in place, formulate plan, gather equipment, resources etc. Overlapping fields of fire, negating one big dragons advantage (flight), surprise attack with artillery, and of course, right spot. Pillboxes where just basic round low stone buildings with slits for crossbows, same type farmers build across our islands for hundreds of years ( they are built across Mediterranean region,specially islands) as shelter from storms. Built couple with my grandpa as a kid in our olive gardens. Fighting dragon in narrow gorge is like infantry fighting tanks in urban environment, same tactical principles, modified for fantasy.Yes, numbers can be key in general, but that scenario screams to me of a DM allowing you to "get away with it". I mean, "steel cables anchored into mountains", "stone pillboxes"? Quite a bit of a stretch IMO.
The scenario is intentionally unfair to the real humans.What are real humans here?
How do you think of HPs?
Is the real human some IT tech couchpotato or special forces with 20 years of combat experience?
a squad of NavySeals/SAS/Spetnaz could fare quite well in medium level adventures.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.