D&D (2024) Could the DnDNext Sorcerer be revived as its own class?

There is one thing about how it worked I didn't really care for. It just seemed odd to me that the less of your power you have remaining, the more you look like your sorcery origin. Like the default condition is you are physically transformed and you need magical power reserves to hold that transformation back and look like your normal species.

I know there are other ways to interpret it, but I have a hard time not seeing the feel of it like that.

It would work better for me if you had the ability to use at-will origin things (claws, dragon breath, other features) based on how much magic power you had left. The more power, the more of your at-will stuff is available. So you start your day able to do a lot of interesting at-will stuff, and as you cast spells you start losing the ability to do those things. You trade weaker but at-will abilities for the concentrated power of spells.
 

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Yes absolutely 100% it could and IMO should be.

What's the thing folks complain about all the time with Sorcerer? It's a class with no features, and Metamagic simply doesn't fill the hole.

It's entirely because they got cold feet about the playtest Sorcerer.

I liked the design just not as a sorcerer.
Genuinely, why?

The definitional thing about Sorcerers is that they are an innate font of power from some kind of source. Each subclass would have transformed the character in different ways. A Shadow Sorcerer? Literally becoming a living shadow, skulking about, stabbing unseen and then slinking away. A Storm Sorcerer? Living storm cloud, surging around the battlefield. Clockwork? You literally become a mechanical man, with parts made in Japan Breland. Aberrant? Congratulations, the Cthulhu was inside you all along, and sometimes he likes to come out and play.

I genuinely think most people looked at the playtest Sorcerer and thought "wait, EVERY sorcerer has to play this way? HELL NO" when that's...literally not what was on offer. They were testing a "core" build--a baseline subclass--before branching out.
 

Yes absolutely 100% it could and IMO should be.

What's the thing folks complain about all the time with Sorcerer? It's a class with no features, and Metamagic simply doesn't fill the hole.

It's entirely because they got cold feet about the playtest Sorcerer.


Genuinely, why?

The definitional thing about Sorcerers is that they are an innate font of power from some kind of source. Each subclass would have transformed the character in different ways. A Shadow Sorcerer? Literally becoming a living shadow, skulking about, stabbing unseen and then slinking away. A Storm Sorcerer? Living storm cloud, surging around the battlefield. Clockwork? You literally become a mechanical man, with parts made in Japan Breland. Aberrant? Congratulations, the Cthulhu was inside you all along, and sometimes he likes to come out and play.

I genuinely think most people looked at the playtest Sorcerer and thought "wait, EVERY sorcerer has to play this way? HELL NO" when that's...literally not what was on offer. They were testing a "core" build--a baseline subclass--before branching out.

It's nit what I wanted from a sorcerer tbh.

Bloodline powers I suppose are the best sorcerers via Pathfinder iirc.
 

Yes absolutely 100% it could and IMO should be.

What's the thing folks complain about all the time with Sorcerer? It's a class with no features, and Metamagic simply doesn't fill the hole.
Spontaneous Metamagic fits D&D Sorcerers the most.

Changing spells on the fly via your innate connection in the 6 seconds of each round is very sorcerer.


While deep connection to a bloodline is also sorcerer, it could be its own class.

Having all dragon powers or undead powers or angel powers due to lineage or accident should be its own class. Especially if you are allowing for a warrior or healer option.
 

It sounds like a "henshin(transforming) (super)hero" from totkutatsu (Japanese speculative fiction).

Now my mind remember the "dragonfire adept" class from 3.5 Dragon Magic.

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Other concept that should be studied or reviewed is the dragonkith prestige class from 3.5 Draconomicon.

Are we talking about a spellcaster that can use magic to acquire for a limited time any monster trait like natural weapons or breath attack?
 

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