Upper_Krust said:
Hey Mark!
Ey oop

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How am I avoiding it - I outlined the reasons behind the changes and why I was making them in the first post. Since then I have responded to every pertinent question put to me.
I meant in my post above, not in the thread as a whole. No biggie.
Ah. Well I disagree that you 'need' the add-ons. Each boxed set is a fully playable game in its own right. However I would concede that a single boxed set won't give the options of 3 core rule books. But as I have also said 3 core rulebooks would cost as much as 2-3 boxed sets.
I don't want separate games in their own right. I want the whole shebang, and I'm not bothered about the cost (well, within reason, heh). I have a strict but broad cost vs. usefullness index. If it meets my needs, I'll buy it. You nailed the issue on the head with "
I would concede that a single boxed set won't give the options of 3 core rule books."
If your question is what does my model offer 3.5 gamers I would say.
1. User Friendliness. Character creation (and specifically NPC creation for DMs) is a doddle.
I have no trouble with characters or NPCs. I know that some do, but I cut my teeth on converting hundreds and hundreds of 2e Dark Sun critters over to 3.0 and then 3.5, so it's already a doddle.
2. Better Looking. Theres no denying that fact.
Sure there is. I haven't seen what your model looks like - maybe it looks like tacky garbage. I know what my props look like, and they're gorgeous. Works of art, mate

...
3. Quicker. Less book-keeping = more playtime.
You may be right here. But you can make 3.5 quicker and with less book-keeping, so that's not a selling point for me.
4. Tactical Awareness. Far easier to keep track of tactical situations.
I'm not seeing this one. With maps, mats and minis, our group has no trouble with this. I'd like to hear how you see your model as being an advancement over what we currently have.
List the elements of 3.5 that can be stripped back?
No thanks. You forget - I'm not trying to convince you of anything. I'm just offering responses to your suggested model. So I'm not bothered if you agree with or accept what I am saying. I will say, though, that I run games for my kids (who are 5 and 8) with no feats, skills, special combat options or the like. The game runs fine - much like a Basic or Expert game from the old days. Balance is fine. Maybe you find that kind of thing hard to do. Not me.
I think your assessment is wrong. What is this flexibility you are sacrificing. Start listing things?
Again, no thanks. I've stated clearly enough above (for my liking) where flexibility is lost through the piecemeal modularity of your model. You accept as much when you say "
I would concede that a single boxed set won't give the options of 3 core rule books." That's what I'm talking about.
(I'm not trying to be contentious here mate, btw

. I'm just really not needing to convince you of anything - just responding to your suggestions.)