Zendragon said:I think the poll results are speaking volumes on this subject.
Mark Hope said:The issue here is not 3.5. The issue is the model that you have described and how ir stands on its own merits (which you are avoiding here).
Mark Hope said:However, none of those supplements that you mention above are required for 3.5. The add-ons in your model are required (at least, that is how you have described them). That is why your model is limiting.
Mark Hope said:None of which are unique to your model. So I ask again - what does your model offer that I don't already have?
Mark Hope said:OK, then you fail to see that. Not my problem - it's your model after all, not mine. You have yet to show what your model offers that the current system doesn't. Despite your claims to the contrary, 3.5 can be stripped back in complexity without sacrificing balance.
Mark Hope said:Your model offers nothing new. And its modular nature requires the DM either to sacrifice flexibility or design things himself, thus failing to progress beyond the current situation with 3.5 in any way whatsoever. Sorry. No sale here.
AbsolutelyCam Banks said:What else is different from 3.5? I mean, you have rules included in this boxed set, so how do they differ from what has gone before? There's a good chance whatever changes you'd like to make are just as important to those who are against this development as the additional packaging elements are.
Upper_Krust said:How much of that was regurgitated and how much was new material though. Also remember that the Complete series brought the early splat books into colour.
However, that aside, I don't know how well those early 'Complete' books have sold.
Upper_Krust said:Yes but you are not suggesting the abandonment of tabletop gaming in favour of online gaming are you?
So the question becomes what shape is the tabletop game going to take.
Upper_Krust said:I mean why would Wizards want to make a D&D card game when they have Magic the Gathering. That sector is already covered.
You could always have a Miniatures game that was Skirmish/Army based, but again thats a different product to what I am suggesting.
Ey oopUpper_Krust said:Hey Mark!![]()
I meant in my post above, not in the thread as a whole. No biggie.How am I avoiding it - I outlined the reasons behind the changes and why I was making them in the first post. Since then I have responded to every pertinent question put to me.
I don't want separate games in their own right. I want the whole shebang, and I'm not bothered about the cost (well, within reason, heh). I have a strict but broad cost vs. usefullness index. If it meets my needs, I'll buy it. You nailed the issue on the head with "I would concede that a single boxed set won't give the options of 3 core rule books."Ah. Well I disagree that you 'need' the add-ons. Each boxed set is a fully playable game in its own right. However I would concede that a single boxed set won't give the options of 3 core rule books. But as I have also said 3 core rulebooks would cost as much as 2-3 boxed sets.
I have no trouble with characters or NPCs. I know that some do, but I cut my teeth on converting hundreds and hundreds of 2e Dark Sun critters over to 3.0 and then 3.5, so it's already a doddle.If your question is what does my model offer 3.5 gamers I would say.
1. User Friendliness. Character creation (and specifically NPC creation for DMs) is a doddle.
Sure there is. I haven't seen what your model looks like - maybe it looks like tacky garbage. I know what my props look like, and they're gorgeous. Works of art, mate2. Better Looking. Theres no denying that fact.
You may be right here. But you can make 3.5 quicker and with less book-keeping, so that's not a selling point for me.3. Quicker. Less book-keeping = more playtime.
I'm not seeing this one. With maps, mats and minis, our group has no trouble with this. I'd like to hear how you see your model as being an advancement over what we currently have.4. Tactical Awareness. Far easier to keep track of tactical situations.
No thanks. You forget - I'm not trying to convince you of anything. I'm just offering responses to your suggested model. So I'm not bothered if you agree with or accept what I am saying. I will say, though, that I run games for my kids (who are 5 and 8) with no feats, skills, special combat options or the like. The game runs fine - much like a Basic or Expert game from the old days. Balance is fine. Maybe you find that kind of thing hard to do. Not me.List the elements of 3.5 that can be stripped back?
Again, no thanks. I've stated clearly enough above (for my liking) where flexibility is lost through the piecemeal modularity of your model. You accept as much when you say "I would concede that a single boxed set won't give the options of 3 core rule books." That's what I'm talking about.I think your assessment is wrong. What is this flexibility you are sacrificing. Start listing things?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.