Upper_Krust
Legend
Hey Rothe! 
Totally agree. It could still have virtually all the same features.
I was thinking this too.
As an aside, people could use the cd to create their own cards and class boards, then send them to WotC who could print them out (for a small fee) in the same laminated card/professional style as the official stuff.
Perhaps I could have been wrong about the nomenclature. Your idea makes sense.
Thanks for the feedback mate.

Rothe said:Pretty much my views as well.
UK's ideas sound very good from a marketing perspective.
When it comes to whether it is "D&D" that will come down to what's in the rule books. OD&D had far simpler rules, still D&D, so making things simpler / harkening back to prior editions is not so bad; especially if the base can be upward compatible for people who want the more complex rules.
Much of what I see recommend is "simply" packaging with the game aids that make it play more smoothly and inspire. With these built in aids the game may not need to be simplified as much as one might think.
Totally agree. It could still have virtually all the same features.
Rothe said:The box set could also be kept cost competitve by selling hard copy of the basic/mist frequently used rules, with all the advance/additional rules on an included CD. Maybe also on this CD are "card" templates so people can create there own. (I haven't read all posts so my apologies if already suggested).
I was thinking this too.
As an aside, people could use the cd to create their own cards and class boards, then send them to WotC who could print them out (for a small fee) in the same laminated card/professional style as the official stuff.
Rothe said:In the end it harkens to the days of Basic D&D with the box set, including dice and an adventure. That sold very well IIRC compared to the three book format.
As this thread shows, you have some marketing hurdles. The package should appeal to adults, i.e., that the art and layout on the box should not scream 12 and under is our target demographic. Rather a family game appeal for adults, with a bit of this really for older kids appeal (16+) to get youngers kids (9-12) to want to play to be "older." As we can see, much is in a name. Dungeons & Pirates not as good as D&D: Pirates Edition. The former conntating a younger target audience than the latter.
Perhaps I could have been wrong about the nomenclature. Your idea makes sense.
Rothe said:Just my 2 cp.
Thanks for the feedback mate.