Upper_Krust
Legend
Hey the dungeondelver! 
1. The current incarnation of the game is a lot more daunting to new/casual gamers now, far more rules and far more component parts...the net result being that new and casual gamers are being scared away.
2. In the entire lifespan of 1st Ed. AD&D they released 13 books! WotC release that many every year practically...and if we take d20 third parties into account its probably ten times that figure...my point being that WotC is a victim of its own success, they have already covered 95%+ of all the main topics, I'm not that excited about PnP 4E because virtually every book is going to be a case of deja vu.
3. Back then D&D didn't have the same amount of competition competing for peoples attentions...hence my reasoning to add some bling in the form of minis, cards and board tiles.

thedungeondelver said:
When ADVANCED DUNGEONS & DRAGONS was at its most popular, there was no reason - none - to dilute the product by trying to make it a board game. A company that could count four million plus people who played their game must've gotten something right.
1. The current incarnation of the game is a lot more daunting to new/casual gamers now, far more rules and far more component parts...the net result being that new and casual gamers are being scared away.
2. In the entire lifespan of 1st Ed. AD&D they released 13 books! WotC release that many every year practically...and if we take d20 third parties into account its probably ten times that figure...my point being that WotC is a victim of its own success, they have already covered 95%+ of all the main topics, I'm not that excited about PnP 4E because virtually every book is going to be a case of deja vu.
3. Back then D&D didn't have the same amount of competition competing for peoples attentions...hence my reasoning to add some bling in the form of minis, cards and board tiles.