Counterattack?

Also the playtest example is with 1st level characters. They don't need to be high level to counterattack. I think a counter attack is a type of immediate action. You get one immediate action per round. Think about the dragons extra breath attack denies the dragon the ability to tail swipe the flanking rogue because he used his immediate action for the round.
I think Second wind is an immediate action as well.
 

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Patryn of Elvenshae said:
There's a similar, though certainly not identical, ability in Star Wars Saga, as a talent for the Gunslinger PrC. This talent allows you to draw and fire a pistol during a surprise round, even if you're surprised.

That's not similar at all. That ability is basically, "If you are surprised, you can be immune to surprise if you just shoot." It nullifies some of surprise.

This seems to be "The goblin fires on you, causing you to magnetically aim at him and fire an accurate shot without any preparation which takes less time than attacking in an ordinary combat round."

I'd also like to note that if enough reactions are added to the game, you simply turn swing-swing-swing-swing to swing-counter-swing-counter etc.
 

Seems like it would be a sort of readied action. Kinda like readying to counter a spell, you ready to counter an attack. The way they state that it 'triggers' a counterattack makes me think it is something you have to actively ready.
 

maddman75 said:
Might not even be that much. Might be flavor text for 'decided to shoot back'. It says 'immediate counter attack' but then says the Ranger fired on his turn. I don't see this as guaranteeing there's some kind of counterattack ability per se.
Thinking the same thing. But I tend to go for the more conservative answer, rather than say jump to conclusions (which is so much more fun though!).
 

pawsplay said:
That's not similar at all. That ability is basically, "If you are surprised, you can be immune to surprise if you just shoot." It nullifies some of surprise.

Huh? It is similar: in both cases, during the surprise round, the ranger and the gunslinger got an extra attack.

Moreover, the Gunslinger isn't immune to surprise. He's still flat-footed, denied his Dex to Ref Defense, can't move, etc.

This seems to be "The goblin fires on you, causing you to magnetically aim at him and fire an accurate shot without any preparation which takes less time than attacking in an ordinary combat round."

... which is oh-so different from "The stormtroopers burst in on you, firing, causing you to magically pull your blaster from its sheath and magnetically aim at one and fire an accurate shot without any preparation which takes less time than drawing and attacking in an ordinary combat round."

Yes, those abilities are completely dissimilar. :p
 


Crazy Jerome said:
The ranger isn't flatfooted in that example (assuming flatfooted even survives in 4E), because he spotted the goblin before the combat started.
Under 3E rules, he is, because while he gets to act in the surprise round, the goblin went first.

The ranger is therefore flatfooted until his turn in the surprise round comes up.
 

Crazy Jerome said:
The ranger isn't flatfooted in that example (assuming flatfooted even survives in 4E), because he spotted the goblin before the combat started.
Under 3.x rules he most certainly would be. He is not surprised, but he hasn't acted yet, so he is flat-footed.
 



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