Plane Sailing said:
Kinem, Karinsdad - ridicule isn't appropriate discussion in this thread. Please desist.
Plane Sailing - I wasn't 'ridiculing' anything, just stating the facts. It's the proposed new 4e rules that are ridiculous. There's still a chance they could change these things before the new edition comes out, which is why we have to make our voices heard now.
Prevention of criticism of WotC isn't appropriate moderation in this forum. Please desist.
Mustrum_Ridcully said:
Note, the same is true for AoO, except that they only work in melee.
To rationalize such abilities away: It's a pump of adrenaline. The Dragon is reduced to half hp, his body reacts by putting even more adrenaline out, which in case of Dragons also means that he can spit fire again.
The Ranger was nearly hit, so his body pumps out a sudden jump of adrenaline, and he uses it (instinctively) to fire a counter attack (if he was hit, the same should have happened, except that the hit means the adrenaline is used for something else...)
AOO's make some sense, because the number of swings you can make with a melee weapon in a round isn't the limiting factor in how many 'attacks' you make with it. You are assumed to be constantly testing the enemy's defenses, coming at him, swinging, etc. So it's reasonable that if he does something that leaves himself more open to attack, you have an extra chance to make a swing that could hit him.
With ranged weapons it is different. If when you are attacking flat out you only have the ability to aim and fire two shots per round, then no 'surge of adrenaline' is going to improve that, because that would mean you are holding back in your 'normal' attack mode. If anything, getting shot at might give you a chance to get rattled and drop your weapon. And why shouldn't the ranger have a surge of adrenaline when his friends are being shot at instead of himself?
In the case of the dragon, a specific hp trigger just doesn't make sense. Even with the dubious 'more adrenaline = more fire breath' idea, that should kick in when he
realizes he's in trouble, not when a summoned dire rat bites him for 1 hp and puts him under the threshold. So, his state of mind (roleplaying) should have control over it. I would probably change this extra breath to a 1/day or 1/encounter ability that he can use as a free action, and perhaps rationize it as an extra sack of combustible chemicals (or whatever) that he can open in his fire-breath-production physiology.