• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E Countering Rest Spells (Tiny Hut, Rope Trick, et al)

I will say, I would absolutely LOVE for my players to use short rests more often. Lets the warlock know they're loved and if any player has the foresight to make those safer, it might make me shed a tear of joy. I think short rests should be the safer option anyways so something that makes it safer is hardly reason for a ban imo.
Unless they an a serious pickle, short rests will usually be safe anyway. It's only an hour and most places they will try to rest won't be that active. The spell makes virtually all short rests safe. That's too much in my opinion.
 

log in or register to remove this ad

Unless they an a serious pickle, short rests will usually be safe anyway.
That's why I don't see much problem with it. I'm not interrupting short rests enough to be disappointed when they do it. I can't even think of a good scenario where I am interrupting a short rest that isn't to make my players mad or to remind them that they have a time limit. Besides that, a short rest is fine by me since the spellcasters still don't have their spellslots short of the warlock and their hitdice are dwindling every time (presumably).
 

That's why I don't see much problem with it. I'm not interrupting short rests enough to be disappointed when they do it. I can't even think of a good scenario where I am interrupting a short rest that isn't to make my players mad or to remind them that they have a time limit. Besides that, a short rest is fine by me since the spellcasters still don't have their spellslots short of the warlock and their hitdice are dwindling every time (presumably).
In most cases in my game, there is a small chance something wanders in. When the group rests, I roll to see if it happens. Most of the time the group is safe. Sometimes stuff happens and the rest is interrupted.
 

In most cases in my game, there is a small chance something wanders in. When the group rests, I roll to see if it happens. Most of the time the group is safe. Sometimes stuff happens and the rest is interrupted.
I just thought about it. Who's to say all encounters need to be combat or even hostile? I think it'd be a nice surprise to have the adventurers interrupted by a nice traveler who wants to assist them by giving them an item. I know it doesn't really fix anything but it could be a nice surprise where all PC's have to expect a fight from every interaction on a short rest that they have.

Rolltables were never really my thing but you can just roll and have the encounter interrupt the casting of rope trick, though that's not very likely. You could interpret the spell as rolling up the rope causes them to be unable to get down without taking fall damage (probably 5d6 since the rope they carry is probably 50-feet). If they're paying attention, they can cast it on a five-foot rope so they won't fall far enough to take fall damage but at that point I'd be too impressed to not let them do it or to try to ban it.
 


I just thought about it. Who's to say all encounters need to be combat or even hostile? I think it'd be a nice surprise to have the adventurers interrupted by a nice traveler who wants to assist them by giving them an item. I know it doesn't really fix anything but it could be a nice surprise where all PC's have to expect a fight from every interaction on a short rest that they have.

Absolutely, and I do that. Even a friendly interruption likely disrupts the rest, though.

Rolltables were never really my thing but you can just roll and have the encounter interrupt the casting of rope trick, though that's not very likely.

First it's a very small chance that an encounter happens. The odds of it happening at that moment are slim to none. Not even enough to be worth mentioning.
 

First it's a very small chance that an encounter happens. The odds of it happening at that moment are slim to none. Not even enough to be worth mentioning.
If it's so rare to have a random short rest encounter, it would be more expensive on the player to cast it every short rest for a second level spellslot when the majority of the time nothing was going to happen anyways.
 

If it's so rare to have a random short rest encounter, it would be more expensive on the player to cast it every short rest for a second level spellslot when the majority of the time nothing was going to happen anyways.
In my experience, since it does happen from time to time, the players will use Rope Trick every time they need to short rest so that they virtually guarantee that they will not be interrupted. It would be stupid to take the risk and just rest in the open.
 

In my experience, since it does happen from time to time, the players will use Rope Trick every time they need to short rest so that they virtually guarantee that they will not be interrupted. It would be stupid to take the risk and just rest in the open.
Sure, but that just satisfies a paranoid player's itch. At that point, it may just be easier to forgo rolling random interruptions at all since the player despise them so much as to spend the 2nd level slot. Are the random encounters that you roll so integral that you can't afford to just let them rest? Not being sarcastic or rude, just curious why these encounters require a ban to a whole spell.
 

Why remove hit points as one form of challenge?

If your encounters involve more than ‘fight random bad guy to 0’ these spells are never a problem.

Hit points as the central conflict of an encounter leads to boring encounter that can be ‘broken’(not a thing) by simple spells.
 

Into the Woods

Remove ads

Top