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D&D 5E Countering Rest Spells (Tiny Hut, Rope Trick, et al)

Spellcasters are fairly common in my world. Yes, as part of military or arcane training I assume people know about spells like tiny hut.
So any intelligent creature not only automatically succeeds in their arcana roll to remember how Tiny Hut works, but also is sufficiently skilled in recognizing spells from effects. How convenient.
 

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Well, in all fairness the image did come from a craft sight so it would have to be more than 4 X 6 inches. But
If it's not big enough make it bigger. I fully acknowledge it blocks line of sight for the people carrying it, but they don't need to see. They're marching towards and entrenched position and have spotters.

In my scenario they had attached torches, although in retrospect it probably would have been more fun to send a volley or two of fire arrows.

As far as readied actions, once the hobgoblins started approaching we went into initiative.
When you make it bigger you need several people to carry it which in turn requires it to be bigger to grant full cover which...

And how do they find this entrenched position anyway when it is so pitch black that you can't see without darkvision? The ones carrying the supercover which is leagues above any shield in 5E as it provides full cover instead of AC and blocks spells while being free to make cant see and the spotter needs to be within darkvision range so becomes a pincushion within a few rounds.
Oh and about fire arrows, guess what the guys in the hut can also shoot out (arrows or stones with the light cantrip are more effective though)

And you still haven't mentioned what the guys with the cover would actually achieve if they managed to come close to the hut.
 
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Tell a good story. Decide on what is common knowledge, what is reasonable, etc.... and then just tell a good story.

In my world there is a well known book known as the Librum Magicum. It contains descriptions of every spell in the PHB, every magic item in the DMG, and every monster in the MM. It doesn't have the game stats, but it describes them. If a PC is trained in any intelligence skill, it means they have read the book - studied it even - and are welcome to reference the tome whenever they wish (by looking in these books).

This same level of knowledge applies to NPCs and monsters. If they have training in an intelligence skill, they have this basic level of knowledge of the "well known" monsters, magics and miscellanery. If they encounter a Tiny Hut, and they're trained in this skill, I'll have them recognize it (unless it is disguised). Untrained folks can still roll an arcana check to recognize these effects (or to recognize magics or monsters from outside the core books)....

... of course some core spells, monsters and items may have variations that are a bit different.
 

This is going nowhere.

To summarize, the shield wall I envisioned was similar in size and construction to a crude raft I built when I was a kid. It took 4 scrawny teenagers to move.

For the wall, it could be significantly lighter - after all it only needs to last for less than a minute. I don't see how hard it would be to find some saplings that you could get a decent piece of wood 6-8 feet long and lash them together. Crouch down behind it if you really need, to, it would only need to be about 5 ft high to grant full cover to anything smaller than an ogre.

Different environments/situations might require variations on the tactic. If the person wielding the cover does not need to see, I see no reason they could not use a variety of options. Perhaps even individual "walls". Useless in combat, useful for getting close.

The hut was spotted by a patrol scout. And yes, tactics used by spell casters such as the tiny hut (or fireball or any number of other spells) are well known in my world.

It was a fun story and enjoyed by all. I also think it was appropriate tactics for a well organized military force.

Don't want to use that tactic? Don't.
 

This is going nowhere.

To summarize, the shield wall I envisioned was similar in size and construction to a crude raft I built when I was a kid. It took 4 scrawny teenagers to move.

For the wall, it could be significantly lighter - after all it only needs to last for less than a minute. I don't see how hard it would be to find some saplings that you could get a decent piece of wood 6-8 feet long and lash them together. Crouch down behind it if you really need, to, it would only need to be about 5 ft high to grant full cover to anything smaller than an ogre.

Different environments/situations might require variations on the tactic. If the person wielding the cover does not need to see, I see no reason they could not use a variety of options. Perhaps even individual "walls". Useless in combat, useful for getting close.

The hut was spotted by a patrol scout. And yes, tactics used by spell casters such as the tiny hut (or fireball or any number of other spells) are well known in my world.

It was a fun story and enjoyed by all. I also think it was appropriate tactics for a well organized military force.

Don't want to use that tactic? Don't.

Because the tactic wouldn't work. Was your raft big enough to provide full cover to 4 teenagers? Not to mention that you couldn't carry the cover like you normally would as that would in most cases expose the feet or the hands unless it also has a handle on the other side. You would have to nearly scrape it along the ground to not expose your feet. Good luck doing that on a non paved surface or while crouching behind a 5 ft. cover.

And you still failed to explain how the guys with the cover would actually approach the hut in that condition without being able to see or someone needing to expose themself to guide them and what getting close to the hut would actually accomplish (especially when they do have to do it blind).
 

Because the tactic wouldn't work. Was your raft big enough to provide full cover to 4 teenagers? Not to mention that you couldn't carry the cover like you normally would as that would in most cases expose the feet or the hands unless it also has a handle on the other side. You would have to nearly scrape it along the ground to not expose your feet. Good luck doing that on a non paved surface or while crouching behind a 5 ft. cover.

And you still failed to explain how the guys with the cover would actually approach the hut in that condition without being able to see or someone needing to expose themself to guide them and what getting close to the hut would actually accomplish (especially when they do have to do it blind).
Round and round we go, where we stop nobody knows.

The solution doesn't work for you. Don't use it.
 

Round and round we go, where we stop nobody knows.

The solution doesn't work for you. Don't use it.
And you still fail to mention what your cover plan would actually accomplish besides to give the melee characters in the hut something to do once they come within 10ft of it...

When you want to explain everyone how to solve a problem it would help if your solutions would actually work and that you don't simply dismiss everything not covered by your so called solutions.
 
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@Oofta your rediculous orc raft granting full cover that somehow still allows the orcs to see does not work period. You have flatly ignored every reason provided why this particular example is absurd, charging into the rules of calvinball rather than d&d, or similar. Also the longer this goes on, the more obvious it becomes that you don't see problems because you play a significantly different game than d&d itself. Tiny hut lasts for 8 hours, why does this supercover only need to last a couple minutes?
 

Well, if it's a wilderness encounter, wouldn't the hobgoblins have supplies? I can imagine they have what they need in a cart pushed by worgs or goblins or ogres. They could use the cart as cover, or maybe the boxes their supplies are in, if they are desperate. Also, if it's hobgoblins they're encountering, I wouldn't have it be "fire at sight." They'd probably talk to them. Well, less talk, more "Whatd'ya think yer doin in our territory, uh?" That way, the character can find ways to roleplay out of the encounter instead of fights (charm person, anyone?)

If the party is pissing them off too much, they'd probably just burn the area around them and leave or leave for reinforcements with magic capabilities.
 

Well, if it's a wilderness encounter, wouldn't the hobgoblins have supplies? I can imagine they have what they need in a cart pushed by worgs or goblins or ogres. They could use the cart as cover, or maybe the boxes their supplies are in, if they are desperate. Also, if it's hobgoblins they're encountering, I wouldn't have it be "fire at sight." They'd probably talk to them. Well, less talk, more "Whatd'ya think yer doin in our territory, uh?" That way, the character can find ways to roleplay out of the encounter instead of fights (charm person, anyone?)

If the party is pissing them off too much, they'd probably just burn the area around them and leave or leave for reinforcements with magic capabilities.
Why would a patrol be carting around a wagon of stuff while out on patrol through the wilderness around their fortress?
 

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