Y'know, it's funny: 5e has done a remarkable job of evoking the classic game.
In this case, even having radically changed a classic spell, it still takes me back...
...because teenage me had so many discussions like these, back in the day...
...I mean, paint coverage, that's the kind of thing you need to know to run a fantasy scenario...
100% agreed. Oofta's examples are NOT the topic and really shouldn't be digested more than "nah, don't think it works." It's difficult to prove that a spell is broken because you can't prove it's broken by disproving counters. You need a metric that everyone can agree on and can't be argued against to PROVE that Leomund's is broken, which is probably impossible.If you mean completely besides the point then I agree. The past several pages have been nothing but people poking holes in @Oofta's examples. Nobody has presented a counter argument. Nobody has backed up their assertions. They're just telling Oofta he's wrong because they apparently can't imagine any scenario where he's right. It's been re-framed as Oofta's examples versus everyone else's stubborn refusal to take them in a remotely favorable light. It's disingenuous and intellectually dishonest.
The whole thing has boiled down to, "well, because I can theoretically imagine not agreeing with your argument, then the whole thing is WRONG." It's really quite ludicrous and I don't understand why Oofta is still here.
Can someone please explain to me what breaks if the PCs can freely rest whenever they want? Why does it matter if the PCs rest to 100% before every encounter? Why are there absolutely ZERO countermeasures that could ever be taken EVEN IN THEORY? They all mysteriously fail? Really?
It’s directly analogous. Hobgoblins are basically legionnaires. Of course their patrols would have tools to build fortifications.Your comparing the roman army did nightly to what a wilderness patrol could do in a couple hours?... really?...
Nothing.Can someone please explain to me what breaks if the PCs can freely rest whenever they want? Why does it matter if the PCs rest to 100% before every encounter? Why are there absolutely ZERO countermeasures that could ever be taken EVEN IN THEORY? They all mysteriously fail? Really?
Its the very detailed exploration of what the spell description implies...getting enough of a crossbow out of the hemispherical forcefield, whether paint adheres to force fields, how much a gallon of it covers, how well fresh-cut saplings burn when splashed with Alchemist fire, boy scout skills vs middle-school science-nerd speculation, Roman pecedents...If you mean completely besides the point then I agree.
Plausible Deniability breaks.Can someone please explain to me what breaks if the PCs can freely rest whenever they want? Why does it matter if the PCs rest to 100% before every encounter?
I feel like you're implying that we change things in the moment to counter the spell, which is actually not at all what I had in mind. Whether or not my table uses LTH, I'm going to have monsters roaming and interrupting whatever they're doing probably within 10 minutes if they stay in one place. My table can't even get away with Detect Magic as a ritual without getting interrupted (by creatures on a given patrol determined before they even set foot in the dungeon.)Its the very detailed exploration of what the spell description implies...getting enough of a crossbow out of the hemispherical forcefield, whether paint adheres to force fields, how much a gallon of it covers, how well fresh-cut saplings burn when splashed with Alchemist fire, boy scout skills vs middle-school science-nerd speculation, Roman pecedents...
...I mean so much of 1e existed in those rabbit holes, and when 5e can't take us back to them, it digs new ones, like this.
Plausible Deniability breaks.
I mean, in all likelihood, nothing breaks at a given table that isn't already broken. But, theoretically, if we're trying to explain that, no 5e doesn't really have LFQW & class tiers, and definitely isn't "too easy," the cornerstone of our Intellect Fortress is the sacred 6-8 encounter day.
So, if players can push a spell button and rest at will, it's a problem.
They can't, of course, we can build hobgoblin rafts, start a ticking clock, introduce tunneling monsters, change the course of mighty rivers, whatever it takes.
Doing so is certainly legit DMing.I feel like you're implying that we change things in the moment to counter the spell,
I think this is especially true when encountering very intelligent opponents. Especially true if they have survived for centuries. They've had many attempts on their existence, almost nothing should surprise them. If the bad guy is a genius level intellect they're going to have options. Options I may not have had on my prep sheet. Even a patrol or roving band is going to have supplies not listed on the MM entry because it's not relevant that they'll have cooking supplies or tents or whatever miscellaneous gear they need.Doing so is certainly legit DMing.
Though I'd go so far as to say we should change things in the moment, just in general. We can't anticipate everything.