covaithe's E1: Death's Reach


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[sblock=OOC]

No worries, my grandfather just passed as well...

Hope your loved ones recover, and that all that hard work improves life.

See you when things slow down!

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Round 3, continued

Kalas misses the blackstar knight, tendrils falling away from its feet, but draws its attention. Kalas then teleports inside the building, calling on the earth itself to give Batin a respite.

The seething maelstrom of cold around Kylek pulses, searing foes and scattering them. Kylek leaps off of the wall, landing adroitly before the building and exhales another miasma of piercing cold, covering the ghoulish abomination with heavy frost.

Batin, momentarily unable to do anything except try to defend himself, shakes off the corrupting weakness.

Sarenax prays, and a corona of cool white light erupts around him. The rot slinger near Anostor gives a despairing cry, and falls out of the air. The ghoul horde's demise is quieter, but messier, as it dissolves into a lump of misshapen dead flesh, pocked here and there by fragments of bone and claw.

The death giant gives a roar of challenge, and charges towards Kalas. Its massive axe lashes out -- reaching past Kalas to strike a powerful blow at Sarenax, who coolly parries it.

[sblock=ooc]As an experiment to see if it makes updates less labor-intensive, I'm trying it with the OOC text as a separate block, like JoeNotCharles does. Feel free to let me know your thoughts.

(Doing Kalas first, since his action only makes sense before Kylek's.) Kalas marks knight 1 and misses with Creeper's grasp. He teleports, then slides Batin to O17 and grants him resist 5 all and +2 power bonus to defenses (TENT Kalas).

Kylek is no longer marked by knight 2, correct. Blizzard affects the ghoul horde, knight 1, slinger 2, and knight 2. Technically the death giant only has improved cover, not lack of LOE, but I'm gonna use DM's prerogative and declare that he's safe for the moment. Knight 1 becomes bloodied from blizzard. Rimestorm hits the horde, but misses the knight. It also hits ghoul 6, destroying it. The horde takes 42+5 (cold) +10 (area) = 57.

Batin saves vs. weakened and -2 to saves. There's no other effect to save against yet, since the stun lasts TENT Hertrud, and only then does the dazed (save ends) come into effect.

Sarenax's Astral Wave misses hits the horde, due to CA, misses knight 1, crits slinger 2. Misses the ghouls in V5 and U6, hits the others, destroying htem. Slinger 2 takes 38 and is killed. The horde takes 16+10(area), and is killed also.

The death giant charges Sarenax from around the corner; misses.

Massacre and Anostor are up.
[/sblock]

[sblock=initiative and status]

Everyone but Massacre has 10 cold resist until the end of the encounter

Rot slinger 1 155 damage, bloodied, 5 vuln cold TENT (kylek), 5 cold vuln TENT (kylek)
Rot slinger 2 [dead
Hertrud 14 damage
blackstar knight 1 110 damage, bloodied, marked by Kalas, subject to LD TENT (Kalas), dazed TENT (massacre)
blackstar knight 2 157 damage, bloodied, marked by Kalas, subject to LD TENT (Kalas), 5 cold vuln TENT (kylek), dazed TENT (massacre)
abyssal ghoul horde dead
abyssal ghoul 7 dead
abyssal ghoul 9 dead
Kalas HP 150/197 Surges 11/11, +2 power bonus to AC
Kylek HP 84/124 Surges 13/14, +2 power bonus to AC
Batin HP 120/165 Surges 9/10, +2 power bonus to AC, stunned TENT (Hertrud) and dazed thereafter (save ends), resist 5 all and +2 power bonus to defenses (TENT Kalas).
Sarenax HP 134/142 Surges 8/9, +2 power bonus to AC
Death giant unharmed
Massacre HP 79/102, surges 6/7, extra move action pending <== You're up
Anostor HP 161/180 Surges 13/13

Mounts:
Lucifa HP 106/106 surges 0/1
Gilthanas HP 138/138 surges 2/2

Auras and zones:
  • Massacre: Aura 3; living enemies take 5 necrotic, undead enemies take 5 radiant.

Resources used:
  • Kalas: AP, Red death, blood oath fulfilled.
  • Massacre: Evard's black tentacles, Carcanet power, 1 daily magic item power, Furnace of Sand, color spray, AP
  • Kylek: AP, blackfrost serpent, downbeat of wings, breath, spatial trip, blizzard, rimestorm
  • Sarenax: AP, divine power, breath,
  • Anostor: AP, Oak Hammer Rage, Thunderfall
  • Batin: AP, Planar Shock, Dual Lightning strike, Shadow Jaunt, planestrider boots,
  • Blackstar knight 1: deathsword
[/sblock]

[sblock=map and terrain notes]
gate1_07.png


The thick black lines are the walls of the building. There is no roof on the building. The walls are 15' high and 1' thick. They can be climbed with a DC 20 athletics check. If you get hit while standing on them, it's a DC 17 acrobatics check to avoid falling off. All of you guys are medium creatures, you'd need a reach weapon to hit someone standing on the top, if you're standing on the ground. Yes, even Kalas while mounted.

The rubble, marked with a triangle, is difficult terrain.

The slope is steep and icy. It is difficult terrain and you grant CA while standing on it.

The stairs are gently sloped, and are normal terrain.

The green bushes around the edges are Shadowthorn Shrubs, they are difficult terrain, and

[sblock=Nature DC 20]Anyone starting their turn in the thorns takes 10 necrotic damage.[/sblock]

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Sarenax turns his cool gaze upon the death giant. "I have faced your like before, and Death triumphed. There is no redemption for you, soul-destroyer; all that Death shall offer you is a quick end and an eternity of blackness."
[sblock=OOC]I think part of the reason Joe separates it like that is because he doesn't do the fluff in the order the mechanics went, so he separates the mechanics so it's clear what happens and when according to the rules.

That said, I'm pretty indifferent between the OOC block and what you were doing before. Both work for me. If this makes it faster for you then do it, I say :)[/sblock]
 

Lucy flaps hard, flying in a wide berth to encircle her foes. Thundering like a rocket she crosses an unbelievable amount of terrain, wings straining with obvious overexertion. Massacre holds tight to the reins with one hand mandible wide open, robes flapping in the headwind. Manic Cackling fills the air like a pack of hyena in a frenzy.

Massacre felt time shift forward and knew that he and Lucifa had traveled at an unbelievable speed, the Archlich beamed at the prospect of such a beast as this. Good call on this one Anostor!

Boots kick against the wings of Lucifa, and suddenly her fatigue is gone, buzzing fills the air as she brings a new fervor and focus to pushing higher, and closer to Massacre's enemies.

Massacre snakes into his enemies minds, *and we'll just switch the light off.* not caring to tread lightly, Orelal left necrotic filth in the wake of his tread.





[sblock=OOC]



(extra move granted by last turns AP) Move fly V-W, 18-19 (altitude as low as safely possible)

(boots of eagerness move free action) Move fly N-O 19-20 (altitude as low as safely possible)

Move fly to I-J, 16-17 (Altitude 4 (I think this is where I can fire off without the -2 from cover, but if not raise me up until I can.)

Orbmasters umbral assault Burst 1 centered on O15 (I'm not sure which altitude affects both Hertrud and the Death Giant, but that's the altitude I'd like, if there is not such thing, make it a Burst 2, exclude friendlies, -2 damage.)

36 vs will on Hertrud, 34 will on Death Giant, 19 necrotic damage

Effect; The burst creates a zone of illusory darkness that lasts until the end of my next turn. All creatures are blinded while they are within the zone.

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Round 3, continued

Massacre spurs his mount, who circles the battlefield in a flash. He conjures an area of murky, corrupted darkness. The corruption has little effect, but the darkness covers several foes.

Anostor looks around for a living foe. He spots one of the blackstar knights, all obsidian and blue elemental fire. Howling with glee, Anostor charges, but the knight's massive blade comes up and meets the huge axe, sending it rebounding away harmlessly.

Round 4

The flying corpse who had hidden behind the crumbling walls to the north returns to view, hurling a smoking mess at Sarenax. It strikes true, and the cleric feels his flesh wither within his body at the unholy contact. "The darkness is illusory, mistress. Come to the north," it calls in a mangled voice.

The cleric strides out of the darkness, and, turning to catch her bearings, casts a potent curse on Kalas. Just as the magic begins to take hold, the revenant's helm flares with power, shaking off the effect, though not the wound.

A blackstar knight circles Kylek, slipping behind a pillar and striking at Sarenax. The cleric cannot parry this blow, and takes another wound. The empty sockets of the knight's helmet show nothing at all, but Sarenax knows he has this foe's attention.

Outside the walls, the other blackstar knight there slips deftly by Anostor and strikes at Kylek. The blow evades his guard, leaving long scars in the white scales of his armor and forcing him to pay heed to his safety.

The distraction of the knight's passing turns Anostor's head at a crucial moment, and two ghouls, the last remains of the sickening horde of ghouls, charge at him with lightning quickness. Both of them sink filthy claws into him, causing his legs to seize with supernatural pain.

[sblock=ooc]Massacre hits the giant, but misses Hertrud. I made it a burst 2, so that the giant would be fully within the area of effect. I'm assuming you care more about the blindness than the 2 damage. The giant resists 15 necrotic, leaving 2 damage total. Knights 1 and 2 are no longer dazed.

Anostor charges knight 1 with howling strike, but misses.

Rot slinger 1 flies to the top of the adjacent wall and attacks Sarenax. 40 vs. Fort hits for 12 damage. S is weakened and takes -2 to saves (save ends).

Hertrud moves north out of the darkness and uses Fatal Vision on Kalas. 42 vs Will hits for 17 damage (actually should be 44; I forgot the bloodrock), and Kalas is stunned (tent Hertrud, aftereffect dazed (save ends)). I'm assuming you'll use Coif of Focus to avoid both effects; of course if you decide not to I'll edit. Batin is now dazed instead of stunned.

knight 1 fails to recharge deathsword. it shifts next to Kylek and attacks him, 46 vs. AC hits for 18 damage (should be 44; he's still marked by Kalas, but still hits), and Kylek is marked by knight 1 (tent kn 1)

knight 2 takes 2+10 radiant from Sarenax's aura and vulnerability. It circles behind Kalas and attacks Sarenax, 43 vs. AC hits for 25 damage, and Sarenax is marked by knight 2 (tent kn2)

the ghouls charge Anostor. Both hit; he takes 16 damage and is immobilized (save ends)
[/sblock]

[sblock=initiative and status]

Everyone but Massacre has 10 cold resist until the end of the encounter

Rot slinger 1 155 damage, bloodied
Rot slinger 2 [dead
Hertrud 14 damage, marked by Batin w/Aegis
blackstar knight 1 110 damage, bloodied, marked by Kalas
blackstar knight 2 169 damage, bloodied, 5 cold vuln TENT (kylek)
abyssal ghoul horde dead
abyssal ghoul 7
abyssal ghoul 9
Kalas HP 133/197 Surges 11/11, +2 power bonus to AC <== You're up
Kylek HP 66/124 Surges 13/14, +2 power bonus to AC, marked by knight 1 (tent kn 1)
Batin HP 120/165 Surges 9/10, +2 power bonus to AC, dazed (save ends), resist 5 all and +2 power bonus to defenses (TENT Kalas).
Sarenax HP 79/142 Surges 8/9, +2 power bonus to AC, marked by knight 2 (tent kn 2), weakened and takes -2 to saves (save ends)
Death giant 2 damage
Massacre HP 79/102, surges 6/7
Anostor HP 145/180 Surges 13/13, immobilized (save ends)

Mounts:
Lucifa HP 106/106 surges 0/1
Gilthanas HP 138/138 surges 2/2

Auras and zones:
  • Massacre: Aura 3; living enemies take 5 necrotic, undead enemies take 5 radiant.
  • Burst 2 on O15: umbral darkness (TENT Massacre). Creatures within are blinded.

Resources used:
  • Kalas: AP, Red death, blood oath fulfilled, coif of focus, 1 daily magic item power.
  • Massacre: Evard's black tentacles, Carcanet power, 1 daily magic item power, Furnace of Sand, color spray, AP, Umbral assault
  • Kylek: AP, blackfrost serpent, downbeat of wings, breath, spatial trip, blizzard, rimestorm
  • Sarenax: AP, divine power, breath,
  • Anostor: AP, Oak Hammer Rage, Thunderfall
  • Batin: AP, Planar Shock, Dual Lightning strike, Shadow Jaunt, planestrider boots,
  • Blackstar knight 1: deathsword
[/sblock]

[sblock=map and terrain notes]
gate1_08.png


The thick black lines are the walls of the building. There is no roof on the building. The walls are 15' high and 1' thick. They can be climbed with a DC 20 athletics check. If you get hit while standing on them, it's a DC 17 acrobatics check to avoid falling off. All of you guys are medium creatures, you'd need a reach weapon to hit someone standing on the top, if you're standing on the ground. Yes, even Kalas while mounted.

The rubble, marked with a triangle, is difficult terrain.

The slope is steep and icy. It is difficult terrain and you grant CA while standing on it.

The stairs are gently sloped, and are normal terrain.

The green bushes around the edges are Shadowthorn Shrubs, they are difficult terrain, and

Anyone starting their turn in the thorns takes 10 necrotic damage.

[/sblock]
 
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OOC: Did Hetrud do something to negate Batin's mark (stun/daze doesn't affect it, just his ability to do anything with it)? Its until Batin uses Aegis again so the attack on Kalas is at -2.
 

Reveling in the battle Kylek roared, a vision of crimson streaked fury, and the storm responded in kind, driving the armoured monstrosity back and leeching strength from the dragonborn's foes.

Is that all you've got? Die!

With a guttural sound, Kylek opened his toothy maw wide unleashing a blast that would have made any dragon proud. As if in response the winds pick up, driving enough to push Anostor along the wall. Kylek simple turned away from his foe without looking to see if he had fallen or not and like a great lumbering beast stalked through the doorway into the ruins searching for his next opponent.

[sblock=ooc]

Cold Damage (2d6+19=24) to every enemy within LoE of Kylek. Presumable that kills the ghouls so slide knight 1 to V8.

standard: Burning Spray: vs Ref [Area: V,W,X/7,8,9] (Target: knight 1) (1d20+26+1=47)
Crit!
Cold Damage (4d6+46=60), gain cold vulnerability 5 TENT (Kylek). Kylek gains 8 temp hp and the next creature to hit him with a melee attack TENT (Kylek) takes 8 cold damage.
Using Chillwinds from the crit to slide Anostor to U10 (maybe he has some range attack he can use from there).

move: move to T11

[/sblock]
[sblock=ministats]Kylek- Male Dragonborn Sorcerer/Blizzard Mage/Demigod 21
Initiative: +12, Passive Perception: 22, Passive Insight: 22
AC:36, Fort:34, Reflex:32, Will:36 -- Speed:6
Resist:15 cold, 15 necrotic
HP:66(+8 temp)/124, Bloodied:62, Surge Value:32, Surges left:13/14
Action Points: 0
Powers -
Burning Spray
Dragon Frost

Rimestorm
Winter's Clutch
Downbeat of Wings
Stalking Frost
Spatial Trip
Sudden Scales
Narrow Escape
Draconic Majesty
Dragon Breath
Battle Awareness
Second Wind

Adamantine Echo
Lightning Daggers
Blackfire Serpent
Blizzard
Cloak of Freezing Wind
Circlet of Mental Onslaught
Cloak of Displacement
Counterstrike Guards
Exodus Knife
Pouch of Frozen Passage
Ring of Feather Fall
Ring of Tenacious Will


Conditions:
+2 power bonus to AC

Full character sheet[/sblock]
 
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"Die," Sarenax says simply to the knight that attacked him as he reaches out and lays a hand on it. As his wounds slowly knit themselves back together, the dragonborn moves around the battlefield and calls the blessings of his goddess down on his companions to help strike down their enemies.

"Your persistence is admirable, but will not benefit you in the end. Resisting Death now will only postpone the inevitable and make your end all the more painful."
[sblock=OOC]Regen 5.

Minor: Use Death Knell on knight 2. If it currently has 15 hp or less, it drops to 0 hp.

If knight 2 is not dead:

Standard: Righteous Brand vs. Knight 2: 1d20+27=32 vs. AC, 2d12+21=40 damage, plus its radiant vulnerability. On a hit, Kalas gets +7 to melee attack rolls against the knight til the end of my next turn.
Move: shift to Q11

If knight 2 is dead:
Move: to N12
Standard: Righteous Brand vs. Death Gaint (using same roll as before with +2 attack from CA and -4 damage since the giant isn't bloodied):1d20+27+2=34 vs. AC, 2d12+17=36 damage, plus if the giant is vulnerable to radiant damage it takes the extra vulnerability damage. On a hit, Kalas gets +7 to melee attack rolls against the giant til the end of Sarenax's next turn.

Save vs. weakened & -2 to saves (1d20-2=1)
[/sblock]
[sblock=ministats]Sarenax the Reaper - Male Dragonborn Cleric 21
Initiative: +13, Passive Perception: 25, Passive Insight: 30
AC:37(39), Fort:32, Reflex:31, Will:31 -- Speed:6 (8 when bloodied)
HP:84/142, Bloodied:71, Surge Value:37, Surges left:8/9
Regen 5
Aura 5: Astral Vibrance. Bloodied enemies starting their turn within the aura take 2 radiant damage.
Action Points: 0
Powers -
Righteous Brand
Priest's Shield

Strengthen the Faithful
Astral Wave
Inspiring Strike/Promise of Victory
Blinding Light
Bastion of Health
Channel Divinity (Death Knell)
Healing Word [ ] [ ] [ ]
Dragon Breath
Oath of Enmity
Second Wind

Divine Power
Wrath of the Faithful
Indomitable Spirit
Angel Ascendant
Bless
Mass Cure Light Wounds
Angelic Presence
Divine Armor


Cord of Divine Favor
Ruby Scabbard

Cloak of Displacement
Black Feather of the Raven Queen
Gloves of the Healer
Obsidian Steed


Conditions:
Divine Power: regeneration 5 and +2 power bonus to AC until the end of the encounter.

Full character sheet[/sblock]
 
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Activating his enchanted helmet to block the enemies assault on his mind, Kalas then sees that Sarenex is in trouble. Teleporting into the corner, Kalas forces the knight's attention on him with his dramatic appearance and swings his silver blade down on the knight.

[sblock=Actions]
*Yes I'll use the Coif of Focus item power (Note that it costs 1 surge to activate, so Kalas is down to 10)
Move: Teleport to S,T 9,10
Free:Mark knight 2
Free: Use lawbreaker's doom on Knight 2 (recharged when slinger 2 died)
Standard: Basic Attack against Knight 2 - Vs AC; Psychic Dmg (1d20+26=41, 2d8+25=27) Hits AC 41 for 27 psychic damage, if it hits the knight takes a -2 penalty to attack rolls TENT (psychic lock)

[/sblock]

[sblock=MiniKalas]Kalas Graybeard—Male Revenant (Human) Warden/Son of Mercy/Chosen of the Raven Queen
Initiative: +15 ; Passive Perception: 36, Passive Insight: 27
Senses:Low-Light; Resistances: 20 Fire (when mounted, otherwise 10), 15 Necrotic
HP: 133/197, Bloodied: 98, Surge: 56, Surges left: 10/11
AC: 37, Fort: 34, Reflex: 31, Will: 34; — Speed:6
Action Points: 0, Second Wind: Not Used
Powers -
Thorn Strike
Weight of Earth

Dark Reaping
Stalker's Positioning
Creeper's Grasp
Call Forth the Harvest
Lawbreaker's Doom
Dispensed Justice
Strikebacks
Bridle of Rapid Action
Boots of Eagerness

Form of the Oak Sentinel
Form of the Rowan Sentinel
Blizzard Strike

Shield of Stone
Red Death
Cleansing Earth

Nature's Abundance
Blood Oath Fulfilled
Bear's Endurance
Githyanki Silver Longsword +4
Throwing Heavy Shield
Coif of Focus
Belt of Mountain Endurance
Ring of Invigoration
Trollskin Hide Armour +4

[/sblock]
 

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