covaithe's E1: Death's Reach

Still struggling against Hertrud's magic, Batin manages to leap across the wall towards the giant, taking a large swing with his blade. He however still reels from the dark priest's assult.[sblock=Actions]Charge the giant; Athletics to jump to P15 (if I roll a 1, he makes it) and then to P14. Since he's dazed, he doesn't gain CA from flanking: AC 43, 30hp. Still dazed.[/sblock][sblock=Batin (dazed, defenses boosted)]Batin—Male Shadar-Kai Swordmage/Ghost Blade/Planeshaper 21
Initiative: +14; Passive Perception: 26, Passive Insight: 21; low-light vision
HP: 120/165, Bloodied: 82, Surge: 41, Surges left: 9/10
AC: 45, Fort: 34, Reflex: 37, Will: 32; +2 defenses and AC
Speed: 6
Action Points: 0, Second Wind: Not Used

Sword Burst
Greenflame Blade
Aegis of Assault

Sword Burst
Dual Lightning Strike
Ghost Sword x2
Acid Burst Blade
Firelasher's Lunge/Necromancer's Disruption

Hellspike Assault
Omnipressent Assault
Burning Mantle
Planar Shock

Shadow Jaunt
Dimensional Warp
Armathor's Step
Unerring Perry

Impenetrable Warding
Phase Evasion

Planestrider Boots (Encounter)
Rapidstrike Bracers (Encounter)
Guardian's Cape +4 (Daily)
Circlet of Mental Onslaught (Daily)


Full character sheet[/sblock]
 

log in or register to remove this ad

Round 4, continued

The ghouls succumb to the swirling storm of ice that surrounds Kylek, dropping to the ground frozen stiff. The blackstar knight is also covered with another layer of frost and pushed aside, but remains standing, despite the torrent of burning frost that Kylek unleashes. Anostor, still unable to move his legs, feels himself picked up bodily and deposited nearer the gate to the ruined building. Kylek turns his back on the frozen knight, striding majestically inside.

Sarenax commands the other blackstar knight to die, but even the power of the Raven Queen that backs his words is not enough to overcome the creature's hold on life. Sarenax attempts to enforce his command by more conventional means, but his scythe is turned aside.

Kalas teleports away from the death giant, striking a solid blow to the helm of Sarenax's foe, commanding its attention. The magic of his silver sword tugs at the creature's mind, whispering distractions and misdirections.

Batin, still reeling from the curse of the dark priestess, leaps to the other wall, but finds himself encased in magical darkness. Still, his sword finds its mark, and the death giant bellows in pain.

The death giant strides out of the illusory shadows and smiles, finding Sarenax almost at his feet. His vast, overhand blow is clumsy, though, and Sarenax dodges easily. Those who got a good look at him earlier will have noticed four sooty orbs, the size of peas, circling its head in erratic orbits. Now, there are only three.

[sblock=ooc]Kylek's blizzard does kill the ghouls. Knight 1 takes 24 damage and slides to V8. The death giant also has LOE, so it takes 24 cold as well. the knight takes 60 cold from burning spray, and Kylek gains 8 temp hp.

Sarenax regens 5. Since I didn't have your regen marked down, we both forgot it last round, so I retroactively regen'd you another 5. Knight 2 has more than 15 hp left, so it doesn't die. Righteous Brand misses.

Kalas marks knight 2 w/LD and hits it for 27 psychic and -2 to its next attack roll.

Batin leaps to P15 successfully. He can't continue to P14, since that doesn't work for the movement requirements on a charge. Also, P15 is inside the zone of blindness when he lands, so takes -5 to his attack. Which still hits for 30 damage. Batin's enhanced defenses expire.

The death giant steps west, out of the zone, and attacks Sarenax w/flanking: 34 vs. AC misses. The giant consumes a soul shard and regains 20 hp. It has three left.

Massacre and Anostor are up.
[/sblock]

[sblock=initiative and status]

Everyone but Massacre has 10 cold resist until the end of the encounter

Rot slinger 1 155 damage, bloodied
Rot slinger 2 [dead
Hertrud 14 damage, marked by Batin w/Aegis
blackstar knight 1 194 damage, bloodied, marked by Kalas, 5 cold vuln (tent Kylek)
blackstar knight 2 196 damage, bloodied, -2 to next attack roll, marked by Kalas w/LD
abyssal ghoul horde dead
abyssal ghoul 7
abyssal ghoul 9
Kalas HP 133/197 Surges 10/11, +2 power bonus to AC
Kylek HP 66/124 +8 temp Surges 13/14, +2 power bonus to AC, marked by knight 1 (tent kn 1), next enemy to hit in melee takes 8 cold damage (TENT kylek)
Batin HP 120/165 Surges 9/10, +2 power bonus to AC, dazed (save ends)
Sarenax HP 89/142 Surges 8/9, regen 5, +2 power bonus to AC, marked by knight 2 (tent kn 2), weakened and takes -2 to saves (save ends)
Death giant 36 damage
Massacre HP 79/102, surges 6/7 <== You're up
Anostor HP 145/180 Surges 13/13, immobilized (save ends)

Mounts:
Lucifa HP 106/106 surges 0/1
Gilthanas HP 138/138 surges 2/2

Auras and zones:
  • Massacre: Aura 3; living enemies take 5 necrotic, undead enemies take 5 radiant.
  • Burst 2 on O15: umbral darkness (TENT Massacre). Creatures within are blinded.

Resources used:
  • Kalas: AP, Red death, blood oath fulfilled, coif of focus, 1 daily magic item power.
  • Massacre: Evard's black tentacles, Carcanet power, 1 daily magic item power, Furnace of Sand, color spray, AP, Umbral assault
  • Kylek: AP, blackfrost serpent, downbeat of wings, breath, spatial trip, blizzard, rimestorm
  • Sarenax: AP, divine power, breath,
  • Anostor: AP, Oak Hammer Rage, Thunderfall
  • Batin: AP, Planar Shock, Dual Lightning strike, Shadow Jaunt, planestrider boots,
  • Blackstar knight 1: deathsword
[/sblock]

[sblock=map and terrain notes]
gate1_09.png


The thick black lines are the walls of the building. There is no roof on the building. The walls are 15' high and 1' thick. They can be climbed with a DC 20 athletics check. If you get hit while standing on them, it's a DC 17 acrobatics check to avoid falling off. All of you guys are medium creatures, you'd need a reach weapon to hit someone standing on the top, if you're standing on the ground. Yes, even Kalas while mounted.

The rubble, marked with a triangle, is difficult terrain.

The slope is steep and icy. It is difficult terrain and you grant CA while standing on it.

The stairs are gently sloped, and are normal terrain.

The green bushes around the edges are Shadowthorn Shrubs, they are difficult terrain, and

Anyone starting their turn in the thorns takes 10 necrotic damage.

[/sblock]
 


Infuriated that Hertrud, and the Death Giant, would attempt to escape his mental dominion, Massacre enforced his will over them once again, removing the light filters from their minds.

Lucifa hovered across the wall top, avoiding the blind Hertrud. Bringing her bone master within divining distance of the Death Giant.

Then a brief flash hit Massacre, mutilated pieces of the giant lay upon the stone, differing evidence of the killing blow, but a definite show of power! I have witnessed your doom... intones the Archlich in even and malign tones.

[sblock=OOC]

Minor Orb of Imposition, to extend Orbmaster's Umbral Assault, The burst creates a zone of illusory darkness that lasts until the end of my next turn. All creatures are blinded while they are within the zone.
Orb of Imposition: I can extend the duration of this effect, even though it is not an at will power, If I do so, the zone expands to a burst 3 and doesn't affect my allies.

Move fly to M-N, 17-18 (alt 4)

Standard Prophecy of Doom
Effect; I or an ally who hits the target with an attack can choose to make the attack a critical hit. This power lasts TE of Massacre's NT or until Massacre or an ally uses it to make an attack a critical hit.

[/sblock]
 

Round 4, continued

Massacre exerts his will, once more engulfing his foes in darkness. He flies closer, hovering over the eastern wall, where his fell presence can wither his foes. He pronounces a vision of doom for the death giant.

Anostor, unable to attack, concentrates on a magic ring he wears. With the ring's help, he is able to throw off his paralysis.

The rot slinger on the northwestern wall hurls filth at Kylek, but it only grazes, and the corruption cannot take hold.

Hertrud shudders from Massacre's deathly pallor. She moves west, soon winning clear of the aura of darkness. With a smile of triumph she utters words of malison, aiming her holy symbol at Kylek, but the curse does not penetrate Kylek's powerful mind. With a scream of rage, the evil cleric tries again, but her curse sputters and fails.

The two blackstar knights twist themselves through space, teleporting next to their targets. Sarenax, still inspired by the divine power he channeled, evades the blow, but Kylek feels steel pierce his flesh. Blood spurts from a painful wound.

[sblock=ooc]Massacre expands his illusory darkness. I have no idea how expanding this should interact with excluding squares, but I'm going to assume you can't exclude a square which was already covered, which is the only square I'd think you'd want to exclude.

Anostor is immobilized, and has no ranged attacks at all, as far as I can see. He uses Ring of Freedom of Movement to gain +5 to various checks and saves, including against immobilized. He then makes his save.

slinger 1 attacks Kylek, 29 vs. Fort misses. It flies down to the ground behind the wall again, out of sight except to Batin and Massacre.

Hetrud takes 5 necrotic from Massacre's aura. She moves west and attacks Kylek, 30 vs. Will misses. She blows an action point for another try: natural 1. Well, never mind. :eek:

Knight 1 recharges deathsword. I don't think it's marked by Kalas anymore, is it? I've assumed it's not. It teleports next to Kylek and uses deathsword, 43 vs. AC hits for 19 damage and 10 ongoing damage (save ends). Kylek is bloodied. Knight 1 takes 8+5 cold damage from hitting Kylek. Kylek is no longer marked.

Knight 2 takes 2+10 radiant for starting near Sarenax while bloodied. It teleports to R12 and attacks Sarenax with deathsword, 28 vs. AC misses. Sarenax is no longer marked.

[/sblock]

[sblock=initiative and status]

Everyone but Massacre has 10 cold resist until the end of the encounter

Rot slinger 1 155 damage, bloodied
Rot slinger 2 [dead
Hertrud 19 damage, marked by Batin w/Aegis
blackstar knight 1 207 damage, bloodied, 5 cold vuln (tent Kylek)
blackstar knight 2 208 damage, bloodied, marked by Kalas w/LD
abyssal ghoul horde dead
Kalas HP 133/197 Surges 10/11, +2 power bonus to AC
Kylek HP 55/124 temp Surges 13/14, bloodied, +2 power bonus to AC, 10 ongoing damage (save ends)
Batin HP 120/165 Surges 9/10, +2 power bonus to AC, dazed (save ends)
Sarenax HP 89/142 Surges 8/9, regen 5, +2 power bonus to AC, weakened and takes -2 to saves (save ends)
Death giant 36 damage, one person hitting him can choose to make it a crit (tent Massacre)
Massacre HP 79/102, surges 6/7 altitude 4 <== You're up
Anostor HP 145/180 Surges 13/13, +5 to various checks and saves from Ring of FoM

Mounts:
Lucifa HP 106/106 surges 0/1
Gilthanas HP 138/138 surges 2/2

Auras and zones:
  • Massacre: Aura 3; living enemies take 5 necrotic, undead enemies take 5 radiant.
  • Burst 2 on O15: umbral darkness (TENT Massacre). Creatures within are blinded.

Resources used:
  • Kalas: AP, Red death, blood oath fulfilled, coif of focus, 1 daily magic item power.
  • Massacre: Evard's black tentacles, Carcanet power, 1 daily magic item power, Furnace of Sand, color spray, AP, Umbral assault, orb of Imposition, Prophecy of Doom
  • Kylek: AP, blackfrost serpent, downbeat of wings, breath, spatial trip, blizzard, rimestorm
  • Sarenax: AP, divine power, breath,
  • Anostor: AP, Oak Hammer Rage, Thunderfall, Ring of FoM, 1 daily magic item power
  • Batin: AP, Planar Shock, Dual Lightning strike, Shadow Jaunt, planestrider boots,
  • Blackstar knight 1: deathsword
  • Blackstar knight 2: deathsword
  • Hertrud: AP
[/sblock]

[sblock=map and terrain notes]
gate1_10.png


The thick black lines are the walls of the building. There is no roof on the building. The walls are 15' high and 1' thick. They can be climbed with a DC 20 athletics check. If you get hit while standing on them, it's a DC 17 acrobatics check to avoid falling off. All of you guys are medium creatures, you'd need a reach weapon to hit someone standing on the top, if you're standing on the ground. Yes, even Kalas while mounted.

The rubble, marked with a triangle, is difficult terrain.

The slope is steep and icy. It is difficult terrain and you grant CA while standing on it.

The stairs are gently sloped, and are normal terrain.

The green bushes around the edges are Shadowthorn Shrubs, they are difficult terrain, and

Anyone starting their turn in the thorns takes 10 necrotic damage.

[/sblock]
 


As steel bit into his flesh the air around him cracked with cold retribution and Kylek shattered under the blow like some icy statue. The suddenly out of the swirling snow the form of the mighty dragonborn began to take shape behind Hertrud. Kylek snarled even as his body was still reforming.

I told you I would come for you.

The storm continued to rage around Kylek seeking out any that would dare oppose him. Raising his arm made a broad sweeping motion and responding in kind the blizzard slammed into Hertrud shoving her back into the darkness.

Shrugging off his wounds Kylek threw back his head, roaring at the heavens, and he seemed to increase in stature and grow more terrible in aspect. All blood and muscle he swept across the field closing the distance with his foes. Bellowing in bestial fury he breathed a gout of freezing cold across the blinded pair.

[sblock=ooc]

I'm assuming that knight 1 is probably in U11 right, since he teleported next to Kylek to attack.

Anyway as an immediate reaction to the attack Kylek will use Narrow Escape, taking half damage from the attack and teleporting to K11.

Being bloodied for the first time he gain +2 AC til the end of the encounter.

While bloodied he gains +1 to hit and +1 item bonus to AC and Ref and a +2 bonus to speed.

At the beginning of his turn he take 10 damage from the ongoing damage and deals Cold Damage (2d6+19=26) to everything with in 10 and LoE from K11. Also he slides Hertrud 2 squares to N12.

minor: Draconic Majesty: Burst 3; Effect: The burst creates a zone of fear that lasts until the end of your next turn. When you move, the zone moves with you, remaining centered on you. The zone is difficult terrain for your enemies. While within the zone, any enemy takes a -8 penalty to attack rolls.

move: move to O11

standard: Burning Spray: vs Ref (Area: N,O,P/12,13,14) [Target Order: Hertrud, Death Giant] (1d20+26+1+2=47, 1d20+26+1+2=40)
Cold Damage (2d8+27=30), gain 5 cold vulnerability TENT (Kylek), next enemy to hit Kylek in melee takes 8 cold damage TENT (Kylek), and Kylek gains 8 temp HP.

Save vs Ongoing Damage (1d20=10)

Intentionally not taking advantage of Prophesy of Doom, I'll leave that to someone with a high crit weapon.

[/sblock]
[sblock=ministats]Kylek- Male Dragonborn Sorcerer/Blizzard Mage/Demigod 21
Initiative: +12, Passive Perception: 22, Passive Insight: 22
AC:36, Fort:34, Reflex:32, Will:36 -- Speed:6
Resist:15 cold, 15 necrotic
HP:55(+8 temp)/124, Bloodied:62, Surge Value:32, Surges left:13/14
Action Points: 0
Powers -
Burning Spray
Dragon Frost

Rimestorm
Winter's Clutch
Downbeat of Wings
Stalking Frost
Spatial Trip
Sudden Scales
Narrow Escape
Draconic Majesty
Dragon Breath
Battle Awareness
Second Wind

Adamantine Echo
Lightning Daggers
Blackfire Serpent
Blizzard
Cloak of Freezing Wind
Circlet of Mental Onslaught
Cloak of Displacement
Counterstrike Guards
Exodus Knife
Pouch of Frozen Passage
Ring of Feather Fall
Ring of Tenacious Will


Conditions:
+2 power bonus to AC
+2 bonus to AC
+1 item bonus to AC and Ref while bloodied
+2 item bonus to speed while bloodied
+1 to hit while bloodied

Full character sheet[/sblock]
 
Last edited:

ooc: Yes, the knight was in U11, my mistake. Also, the Blizzard damage kills both blackstar knights, which will probably affect targeting for the rest of you.
 

That's the Stuff! HA HA! That is the Kylek I know! Good Show! exclaims Massacre, entertained as ever by the wake of destruction left by Kylek.
 

The darkness now as illusory as his mind was dazed, Batin focused trying to regain his thoughts as he stepped aside the giant. But he could not free himself from the maze of thought.
[sblock=OOC]Can't charge to attack the giant (too close), can't charge to attack Hetrud (column in the way of "direct movement" or jumping down makes it too far). So, all he can do is shift 5' next to the giant and make his save: Fail again Remember, Hetrud is still a -2 to all attacks.[/sblock]
 

Pets & Sidekicks

Remove ads

Top