Round 4, continued
The ghouls succumb to the swirling storm of ice that surrounds Kylek, dropping to the ground frozen stiff. The blackstar knight is also covered with another layer of frost and pushed aside, but remains standing, despite the torrent of burning frost that Kylek unleashes. Anostor, still unable to move his legs, feels himself picked up bodily and deposited nearer the gate to the ruined building. Kylek turns his back on the frozen knight, striding majestically inside.
Sarenax commands the other blackstar knight to die, but even the power of the Raven Queen that backs his words is not enough to overcome the creature's hold on life. Sarenax attempts to enforce his command by more conventional means, but his scythe is turned aside.
Kalas teleports away from the death giant, striking a solid blow to the helm of Sarenax's foe, commanding its attention. The magic of his silver sword tugs at the creature's mind, whispering distractions and misdirections.
Batin, still reeling from the curse of the dark priestess, leaps to the other wall, but finds himself encased in magical darkness. Still, his sword finds its mark, and the death giant bellows in pain.
The death giant strides out of the illusory shadows and smiles, finding Sarenax almost at his feet. His vast, overhand blow is clumsy, though, and Sarenax dodges easily. Those who got a good look at him earlier will have noticed four sooty orbs, the size of peas, circling its head in erratic orbits. Now, there are only three.
[sblock=ooc]Kylek's blizzard does kill the ghouls. Knight 1 takes 24 damage and slides to V8. The death giant also has LOE, so it takes 24 cold as well. the knight takes 60 cold from burning spray, and Kylek gains 8 temp hp.
Sarenax regens 5. Since I didn't have your regen marked down, we both forgot it last round, so I retroactively regen'd you another 5. Knight 2 has more than 15 hp left, so it doesn't die. Righteous Brand misses.
Kalas marks knight 2 w/LD and hits it for 27 psychic and -2 to its next attack roll.
Batin leaps to P15 successfully. He can't continue to P14, since that doesn't work for the movement requirements on a charge. Also, P15 is inside the zone of blindness when he lands, so takes -5 to his attack. Which still hits for 30 damage. Batin's enhanced defenses expire.
The death giant steps west, out of the zone, and attacks Sarenax w/flanking:
34 vs. AC misses. The giant consumes a soul shard and regains 20 hp. It has three left.
Massacre and Anostor are up.
[/sblock]
[sblock=initiative and status]
Everyone but Massacre has 10 cold resist until the end of the encounter
Rot slinger 1
155 damage, bloodied
Rot slinger 2 [dead
Hertrud
14 damage, marked by Batin w/Aegis
blackstar knight 1
194 damage, bloodied, marked by Kalas, 5 cold vuln (tent Kylek)
blackstar knight 2
196 damage, bloodied, -2 to next attack roll, marked by Kalas w/LD
abyssal ghoul horde dead
abyssal ghoul 7
abyssal ghoul 9
Kalas
HP 133/197 Surges 10/11, +2 power bonus to AC
Kylek
HP 66/124 +8 temp Surges 13/14, +2 power bonus to AC, marked by knight 1 (tent kn 1), next enemy to hit in melee takes 8 cold damage (TENT kylek)
Batin
HP 120/165 Surges 9/10, +2 power bonus to AC, dazed (save ends)
Sarenax
HP 89/142 Surges 8/9, regen 5, +2 power bonus to AC, marked by knight 2 (tent kn 2), weakened and takes -2 to saves (save ends)
Death giant
36 damage
Massacre
HP 79/102, surges 6/7 <== You're up
Anostor
HP 145/180 Surges 13/13, immobilized (save ends)
Mounts:
Lucifa HP
106/106 surges 0/1
Gilthanas HP
138/138 surges 2/2
Auras and zones:
- Massacre: Aura 3; living enemies take 5 necrotic, undead enemies take 5 radiant.
- Burst 2 on O15: umbral darkness (TENT Massacre). Creatures within are blinded.
Resources used:
- Kalas: AP, Red death, blood oath fulfilled, coif of focus, 1 daily magic item power.
- Massacre: Evard's black tentacles, Carcanet power, 1 daily magic item power, Furnace of Sand, color spray, AP, Umbral assault
- Kylek: AP, blackfrost serpent, downbeat of wings, breath, spatial trip, blizzard, rimestorm
- Sarenax: AP, divine power, breath,
- Anostor: AP, Oak Hammer Rage, Thunderfall
- Batin: AP, Planar Shock, Dual Lightning strike, Shadow Jaunt, planestrider boots,
- Blackstar knight 1: deathsword
[/sblock]
[sblock=map and terrain notes]
The thick black lines are the walls of the building. There is no roof on the building. The walls are 15' high and 1' thick. They can be climbed with a DC 20 athletics check. If you get hit while standing on them, it's a DC 17 acrobatics check to avoid falling off. All of you guys are medium creatures, you'd need a reach weapon to hit someone standing on the top, if you're standing on the ground. Yes, even Kalas while mounted.
The rubble, marked with a triangle, is difficult terrain.
The slope is steep and icy. It is difficult terrain and you grant CA while standing on it.
The stairs are gently sloped, and are normal terrain.
The green bushes around the edges are Shadowthorn Shrubs, they are difficult terrain, and
Anyone starting their turn in the thorns takes 10 necrotic damage.
[/sblock]