What it tells me is that CR is a range, not a point value. Optimizing a creature at the upper end of the scale might bump its CR up, while optimizing a creature at the lower end of the scale might just make it as effective as an "average" creature of the CR band. Either way, the CR isn't off by more than one point. Whether or not one point is significant (Celebrim's point) is another matter - I'm guessing (I haven't done the math to find out) that it gets more significant the greater the difference between the creature's CR and the PCs' level. If a baseline CR 8 opponent will cause an 8th level party to expend 20% of its resources, a high CR 8 opponent might make it expend 30% of its resources and a low CR 8 opponent might make it expend 15%. This is a fairly small range (15%). However, if the opponent's CR is 2 higher than the party's level and is expected to cause them to expend 40% of their resources, then a high CR could cause a 60% expenditure and a low CR could cause a 30% expenditure. The range is much larger (30%). For a really tough fight (CR 4 higher than party level), a high CR could easily result in a TPK.Grog said:I agree that tweaking a stone giant the way you describe would probably boost its CR by one. However, giving exactly the same feats/equipment/tactics to the fighter would not, IMO, make him CR 9. Doesn't that tell you something right there?
The difference between the DMG NPC fighter and the creatures in the MM is that the DMG fighter is incomplete. It takes into account his base stats and some basic gear, but he's missing the effect of racial abilities, 8 feats and 4,900 gp worth of equipment. Given that the fighter's class abilities are his feats, if you only give him three feats, he isn't much better than an 8th-level warrior (CR 7). Of course he'd be easily outclassed by a CR 8 monster. As for tweaked to the gills, the eight feats in question are: Weapon Focus, Weapon Specialization, Greater Weapon Focus (total +2 to hit and damage), Dodge, Power Attack, and Toughness taken three times (+9 hp). I also made him a dwarf (the iconic fighter race, +8 hp), gave him a two-handed weapon, and gauntlets of ogre power. I've kept to core, but if I had access to non-core material, I could tweak him further.Wait. The fighter you're listing here is significantly tougher than the one in the DMG. I think it's best if we compare creatures straight out of the book - after all, it's not a fair comparison if you're comparing a tweaked-to-the-gills fighter with a troll that's straight out of the MM (whose feat selection is about as far from combat-optimized as you can get).
It's only twice as many hit points and three times as much damage if you don't take into account the abilities and equipment an 8th-level fighter should have.Because, as I've already illustrated, it's much more than a "slight" difference we're talking about here. Having twice as many hit points and doing 3 times as much damage isn't a "slight" difference.
FireLance said:The difference between the DMG NPC fighter and the creatures in the MM is that the DMG fighter is incomplete. It takes into account his base stats and some basic gear, but he's missing the effect of racial abilities, 8 feats and 4,900 gp worth of equipment. Given that the fighter's class abilities are his feats, if you only give him three feats, he isn't much better than an 8th-level warrior (CR 7). Of course he'd be easily outclassed by a CR 8 monster. As for tweaked to the gills, the eight feats in question are: Weapon Focus, Weapon Specialization, Greater Weapon Focus (total +2 to hit and damage), Dodge, Power Attack, and Toughness taken three times (+9 hp). I also made him a dwarf (the iconic fighter race, +8 hp), gave him a two-handed weapon, and gauntlets of ogre power. I've kept to core, but if I had access to non-core material, I could tweak him further.
FireLance said:It's only twice as many hit points and three times as much damage if you don't take into account the abilities and equipment an 8th-level fighter should have.