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Craft breakdown

Zhnov

First Post
What Craft skills do you use in your campaign besides what's in the PHB under the skill?

the PHB:
armorsmithing
basketweaving
bookbinding
bowmaking
blacksmithing
calligraphy
carpentry
cobbling
gemcutting
leatherworking
locksmithing
painting
pottery
sculpture
shipmaking
stonemasonry
trapmaking
weaponsmithing
weaving

... and, how do you differentiate between similar skills?

IMC:
blacksmithing.
allows fabrication on most non-weapon, non-jewelry, non-special material objects. focuses on work at the forge (hard metals).

*metalworking.
allows quality work with soft metals; manufacture of jewelry, objects of art (statuettes, dishware, decoration); includes engraving, etching, and inlay work.

weaponsmithing.
allows total fabrication of any simple, exotic, or martial weapons, to include elementary work in non-metals (wooden or leather handles, grips, etc). does not include bowmaking.

*highsmithing.
[feat] allows work in exotic or non-standard materials when using a craft skill, reducing craft check penalties by half.
normal: (examples) adamantite -10, mithral -6, darkwood -4, etc.

*artistic object.
allows addition of artistic element to craft items, increasing value (or adding masterwork element)

*="house" skill/feat

The example skills I show above are heavily used in several of our campaigns, so we found it important to break them out. There is no reason why an expert blacksmith should also be an expert jeweler, IMO. Then again, there may be some synergy bonuses between related skills, and when a PC is truly desperate, they may just ask that village blacksmith to attempt to reforge the blade of a sword, even if he doesn't normally deal with such work.

Other than the house feat of Highsmithing, these are perhaps typical, non-rule breaking extensions of the PHB Craft skill.

What Craft "subskills" do you use, and how do you differentiate ?

Orlic
 

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Mark

CreativeMountainGames.com
You might want to ask the mods to slip this over to the "House Rules Forum" for you... :)
 

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