Plane Sailing
Astral Admin - Mwahahaha!
I'm writing some software to calculate craft item costs and times, and I came across something that seems a little strange in the Craft skill rules. I wonder if anyone could enlighten me.
Normally you make craft skill checks each week, and add check*DC to the total progress (as long as you make the DC)
What about if you make checks daily?
Why would the daily rate be 1/10th the progress rather than 1/7th? Is the default D&D week longer than seven days (because I don't remember seeing anything to that effect).
Making checks by the day is actually more risky than making them by the week, since *every* time you fail by 5 or more you waste some of your materials, and incur extra expense (they don't suggest that you only incur 1/10 the expense if making daily checks).
So, can anyone throw any light on this situation? Why daily craft checks produce 1/10 the progress rather than 1/7?
Normally you make craft skill checks each week, and add check*DC to the total progress (as long as you make the DC)
What about if you make checks daily?
Progress by the Day: The character can make checks by the day instead of by the week, in which case the character's progress (result times DC) is at one tenth the weekly rate.
Why would the daily rate be 1/10th the progress rather than 1/7th? Is the default D&D week longer than seven days (because I don't remember seeing anything to that effect).
Making checks by the day is actually more risky than making them by the week, since *every* time you fail by 5 or more you waste some of your materials, and incur extra expense (they don't suggest that you only incur 1/10 the expense if making daily checks).
So, can anyone throw any light on this situation? Why daily craft checks produce 1/10 the progress rather than 1/7?