Craft overlapping?

THIS PAGE is a pretty good site. It speaks to all the steps in making a knife.

Given everything said here (and given this guy is a beginner), I'd say a practiced smith would need at least a day to complete one dagger.

I'm going to go with the minium one day.





EDIT: Using Google-Fu to look up Feats and various official information on crafting, I see that many feats and crafting notes mention a minimum of one day for magical items. Logically, it stands to reason that would apply to non-magical items as well, especially since the Faster rule (add 10 to DC) mentions a minimum of one day, too.
 
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THIS PAGE is a pretty good site. It speaks to all the steps in making a knife.

Given everything said here (and given this guy is a beginner), I'd say a practiced smith would need at least a day to complete one dagger.

I'm going to go with the minium one day.

Alright... As I stated you are going to make it very hard to produce large amounts of weapons for your average smiths... A legion is going to need to press gang 100 smiths for a month just to get daggers :D. But if it is how you want to go rather than going with a 12 hr day with a smith able to produce one every five hours or so be my guest :).

Slainte,

-Loonook.
 

Alright... As I stated you are going to make it very hard to produce large amounts of weapons for your average smiths... A legion is going to need to press gang 100 smiths for a month just to get daggers :D. But if it is how you want to go rather than going with a 12 hr day with a smith able to produce one every five hours or so be my guest :).

I did go with a 12 hour day, and a 7 day work week.

And, I'm good with the smith thing if that's closer to reality.
 

Note that the rules say you can reduce the crafting time required by increasing the DC, but it doesn't say you can make a check more frequently than daily - hence your progress is measured daily. So a single craft check would show progress made in a day. It doesn't matter how much you exceeded the DC by - you still have a "success".
 

What you end up with when a blacksmith tries to make armour...

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Not cut to fit, not jointed properly, and really heavy.
 


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