I seem to recall a minimum of one day (eight hours of work) for any item, except in the case of ammunition (which are generally 50/day).
Unless I overlooked it, I don't see a minimum crafting time here: d20 SRD.
I seem to recall a minimum of one day (eight hours of work) for any item, except in the case of ammunition (which are generally 50/day).
A Dagger costs 2GP in D&D with its craft system.
I take 10 for lack of failure, with a result of 18. The overall craft result is 360 SP material/week. I make the dagger in .55 weeks, just sigh of 4 days.
Is it not correct that you can either make one craft check per day, or one per week?
Each check is for one item. If you can't make more checks, then you can't make more items.
I think I'm going to go with a minimum crafting time of 1 day for any item, unless someone can show me something better in the rules.
That's fine, but don't you still think that making one dagger in 10 minutes, or even 2.5 hours, is a bit unbelievable!
I mean, we're talking about creating these things from scratch, here, right? The smith doesn't have dagger blanks, ready to go into the fire, and carved dagger handles, ready to pull of the shelf and hit it.
And, even if he does, and those items are considered Raw Materials, I still can't believe that a quality dagger can be slapped together that quickly.
We haven't even discussed the Rush rules yet where the smith increases his DC by 10 to get a higher production output!
I think even a dagger should take a day, don't you?
I think I'm going to go with a minimum crafting time of 1 day for any item, unless someone can show me something better in the rules.
Action
Does not apply. Craft checks are made by the day or week (see above).
Time: The time to create a magic item depends on the feat and the cost of the item. The minimum time is one day.