GnomeWorks said:
Split them up. You have two separate pools from which to take fireball and phantom steed. Do the same with "know stuff" and brewing.
And if I had no other choice but to have crafting skills in the game, this is the option I'd take. I'd likely just allow every character to choose one background profession and give them rolls if that activity should ever come up in game as if they were trained. Although, I expect the activities to come up never whether I give them the option to choose or not.
GnomeWorks said:
My understanding of the 4e understanding of needless symmetry is that it's needless if it isn't awesomesauce and/or related to combat.
Then you have an incorrect understanding. It's always been referring to feeling the need to complete something that doesn't need to be completed. Like "We need an Martial Controller...or the table won't be complete!" or "We need Smoke Elementals, because EVERY elemental plane needs a type of elemental."
GnomeWorks said:
If you use all of the material in all the books 99% of the time, you impress me, good sir.
When was the last time you used an athach? An achaierai? An allip? An assassin vine?
Each about 2 or 3 more times often than anyone has made a craft check.n In that I've used each of them about 2 or 3 times. And no one has ever made a craft check.
GnomeWorks said:
Now you're being silly. Because if I want to play a game where I kill things and take their stuff, and that's the be-all end-all, I might as well go play gauntlet.
Only one attack button in Gauntlet. I like more variety in my killing things and taking their stuff. Plus, I think the Red Wizard is bulimic, he always seems to need food badly.
GnomeWorks said:
And brewing is used for celebrating after the fact. And craft (blacksmithing) for making the weapons you use to kill the dudes guarding the treasure.
Yep, that's what the NPCs are for...to make the alcohol for the PCs to drink and making the weapons for the PCs to buy. The PCs do heroic stuff.
GnomeWorks said:
Why does climbing a tree require a check?
When it is important to the story if you can spot the monsters you are following before they get out of sight.
GnomeWorks said:
If the system adequately covers several areas of gameplay - combat, social encounters, crafting - and covers each of them in roughly the same level of detail, with each afforded the same level of options, then the focus of the game can be any of them or all of them. Having crafting rules at all doesn't detract from your 300 pages of teh combat.
It does when I make up a character good at combat only to sit down and play a game based on basketweaving. I would like the game to focus on one thing that it does really well so all players and the DM have similar expectations about the game.
Why do I have to sleep through an entire session of basketweaving while another player sleeps through a session of combat when I could have 2 games: one on basketweaving and one on combat and I can play the basketweaving one if I like basketweaving and the combat one if I like combat. Therefore, I know that I'll have like minded players sitting at the table with me when I play my game. Then no one at the table has to sleep through sessions.
GnomeWorks said:
Hey, what do you know! We said the same thing, and even worded it exactly the same!
Damn...and I just applied for a position searching through books for errata. Now my editing skills are in question.
GnomeWorks said:
D&D doesn't have to be a specific sport. It can be the whole of the field of sports, and you could pick the specific sports you like and only pay attention to them. You don't have to exclude the racing fans just because you hate it. Their likes are just as valid as yours.
Not when I'm forced to sit around and watch racing for 4 hours when I don't like it. I'd prefer to find a bunch of people who like hockey and watch it with them once a week rather than being forced to watch tennis one week, soccer the next, racing the next, in order to be able to watch hockey the week after that.
GnomeWorks said:
I don't want to sit down at my next D&D game and have the DM tell me that his session is going to be all about killing dudes and taking their stuff, and that we can't go and do any non-killing character-related stuff because there aren't rules for it, so we can't do them.
Heh, not sure you'd like my games. I know I had one player request to have an NPC craft a magic item for him and the entire campaign was over in 2 weeks of game time after that. The item took 3 weeks to craft. They had gained 5 levels in those 2 weeks and the item wasn't even useful for him anymore.
Plus, I never said I wouldn't allow the activities. I just like to keep them behind the scenes and out of the way. I don't have a problem with a 30 second long "forging montage" in my Conan movie, but it better not have 30 minutes of watching Conan shape the hilt.
You want to make a sword? Sure, you can do that. It costs about the same as a sword from the book in materials and takes a couple of days to finish. Unless you want to buy one for the same price from the store. They have one right away.
GnomeWorks said:
Oh, and there's going to be an athach, because it's in the book, and there's no reason not to use it.
Yeah, but fighting an athach is heroic, exciting, dramatic, prestigious, and so on. Having one in the book gives my players surprise and suspense if they've never seen it as they try to figure out what powers it might have or what it might do next.