Re: craft times
Zogg said:
Seriously, you have a point. But that still doesn't solve the problem of it being a story killer. I view crafting jaunts by PCs as intermissions that are unnecessary - I mean, why does the PC have to craft this thing? Are there not people in town that can craft it in the meantime?
There may be more than one answer to this, depending on whether you are talking about using the Craft skill to create a mundane item, or a Craft Item feat to create a magic item. Also on what the campaign economy is like (cash poor, magic poor, whatever.)
The mage in our party is getting ready to craft a Helm of Teleportation. Why do it himself? Because it costs 24,000+ less if he creates it himself, and in our particular campaign, 24000gp is a significant chunk of all the money that character has earned over his entire career. It's not pocket change. He can't afford to say "I can't be bothered to take the seven weeks necessary to make this item myself, I'll just spring for extra 24Kgp and have someone else do it."
This applies even more to our cleric, who has designed a completely new multi-functional rod with a market value of 66,000gp. If she bankrupts herself, she can *just* manage to scrape together one third of that amount. Thanks to some donations from other party members, she won't go broke doing this, but the total contributions are only going to come to the 33K needed for a do it yourself project.
My character, a bowyer, certainly could afford to pay someone to make bows and all his arrows for him. In this case it's a matter of roleplaying rather than an economic thing. Arrows are quickly used up (especially if you're a midlevel character with Rapid Shot, and can fire 3 or 4 a round) and bows are more easily damaged or broken than hammers, swords, etc. Your average melee fighter doesn't need to be a weaponsmith, but anyone who uses a bow as a primary weapon is well advised to take some Craft ranks. It's only prudent.
Now, having taken those Craft ranks, you have to expect the character to use them on occasion. We don't take actual time out of the game to detail bowmaking, it's all done in the background, but the time required is noted, and sometimes other characters are going to have some time to kill.
I don't expect people to spend valuable real world game time describing how their characters go shopping, or spend time on a hobby, or learn a new language. Say you've done it, advance the campaig calendar, and resume adventuring. But I have no patience for players who think their characters have to be actively adventuring 24/7 or their character's time is being wasted. When the mage, the cleric and the bowyer take time out for a project, go find something to amuse youself in the meantime.