Tatsukun
Danjin Masutaa
Ok, so here’s the story. My DM has ruled that items made of “special materials (IE Adamantine, Mithral, Dragonhide, Etc.)” in most towns, even if the town has a high enough max Gp limit. Thus, I am looking into having an Adamantine weapon made.
I have been spending a lot of time looking at crafting and special materials and it seems just silly to me. Why are “special materials” made using the Craft (something) rate, rather than the enchant rate (1,000Gp / day) ??
Let’s look at an example. . .
In this example, two good friends decide to have a crafting competition. Bob is a master armorsmith [he is level 15 expert, his bonus to craft (armorsmith) is +30]. Dave is a master enchanter (he is a 15th level mage).
The columns are (left to right)…
1)The item Bob will make.
2)The market price of that item Bob will make.
3)The number of weeks it will take Bob to make this ONE suit of armor.
4)The number of +5 suits of armor Dave can make in that time.
5)The number of extra days off Dave gets during this time (because he could finish first).
6)The market price of all the armor Dave can make while Bob makes that one suit of armor.
So, which guy do you want to be?
I understand that the craft rules need to be slow because you can make “around half your check in Gp each week”. So a level one smith can make about 8Gp a week. I like that, but this mechanic gets broken by the huge market prices of “special materials”.
Realistically, what smith is going to spend more than a year crafting every day, 7 days a week, 8 hours a day to make a suit of Adamantine Fullplate in the hopes that someone will buy it. If it's ordered, what adventurer will wait more than a year for his armor to be finished.
Am I actually reading this correctly? If so, what’s a PC to do???
-Tatsu
I have been spending a lot of time looking at crafting and special materials and it seems just silly to me. Why are “special materials” made using the Craft (something) rate, rather than the enchant rate (1,000Gp / day) ??
Let’s look at an example. . .
In this example, two good friends decide to have a crafting competition. Bob is a master armorsmith [he is level 15 expert, his bonus to craft (armorsmith) is +30]. Dave is a master enchanter (he is a 15th level mage).
The columns are (left to right)…
1)The item Bob will make.
2)The market price of that item Bob will make.
3)The number of weeks it will take Bob to make this ONE suit of armor.
4)The number of +5 suits of armor Dave can make in that time.
5)The number of extra days off Dave gets during this time (because he could finish first).
6)The market price of all the armor Dave can make while Bob makes that one suit of armor.

So, which guy do you want to be?
I understand that the craft rules need to be slow because you can make “around half your check in Gp each week”. So a level one smith can make about 8Gp a week. I like that, but this mechanic gets broken by the huge market prices of “special materials”.
Realistically, what smith is going to spend more than a year crafting every day, 7 days a week, 8 hours a day to make a suit of Adamantine Fullplate in the hopes that someone will buy it. If it's ordered, what adventurer will wait more than a year for his armor to be finished.
Am I actually reading this correctly? If so, what’s a PC to do???
-Tatsu