Crafting / Enchanting rate for special materials

So, does it take longer to Craft a gold ball than a lead one?

It always surprises me how many people insist on counting the special material's cost towards crating time. The common sense approach is only to count the MW component (if any) of the special material towards crafting time, *not* the extra gp you need to pay for the material.

Sure, it may not be spelled out explicitly in the rules, but it is implied in various places. And playing a heavily Craft oriented character, I would seriously consider walking out on any DM who interpreted it differently...


PS: for PC crafters, I would recommend increasing crafting speed by a factor of 7 or 10, i.e calculating progress in sp/day or gp/week. Makes crafting just a bit less horribly underpowered...
 

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The end result of this is that only PCs that start at a high level have armor that's actually custom-fitted to them.

Target a Dispel on someone's armor to suppress the enchantment, and at the least you should have a very uncomfortable armor-wearer; at best, the person's armor might simply burst apart (such as if the magic armor that the human was wearing was originally fitted for a dwarf, or vice versa).
 

Conaill said:
So, does it take longer to Craft a gold ball than a lead one?

It always surprises me how many people insist on counting the special material's cost towards crating time. The common sense approach is only to count the MW component (if any) of the special material towards crafting time, *not* the extra gp you need to pay for the material.

Sure, it may not be spelled out explicitly in the rules, but it is implied in various places. And playing a heavily Craft oriented character, I would seriously consider walking out on any DM who interpreted it differently...


PS: for PC crafters, I would recommend increasing crafting speed by a factor of 7 or 10, i.e calculating progress in sp/day or gp/week. Makes crafting just a bit less horribly underpowered...
I agree with you, and it was implied in the 3.0 rules. Unfortunately they left that text out of the 3.5 rules.

Adventurers aren't supposed to worry about crafting items, I guess.
 

Tatsukun said:
When you cast fabricate, you have to make a craft check to make weapons. So, how do people do this craft check in your games?

1-Does the mage need tools / a smithy?
2-Can he get the +2 from masterwork tools?
3-Can someone assist?
4-If so, how many people can assist?
5-Can the mage do it untrained?
6-Can someone else make the check for the mage?

1-No, and they are of no use for him, either.
2-Nope. He's not using them. No bonus.
3-Nope. Though, this might work... I just don't think it does.
4-None. See above.
5-Of course. But it can take a few tries, unless lady luck smiles upon him.
6-Nope.

Bye
Thanee
 
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Conaill said:
It always surprises me how many people insist on counting the special material's cost towards crating time. The common sense approach is only to count the MW component (if any) of the special material towards crafting time, *not* the extra gp you need to pay for the material.
This bothers me too. We're trading in some elven chain mail we found for a pair of mithral chain shirts but it's taking months for the armorsmith to make them. I don't see why it would take 5 times as long as masterwork armor, but that's what the book says so that's how the DM ruled.
 

Actually, the cost modifier is in the DMG, and you are supposed to use it in calculating the time of construction. That is why the price also includes the value of the MW component. The info is somewhere in the beginning of the maigc item chapter, if I recall correctly.
 

Treebore said:
Actually, the cost modifier is in the DMG, and you are supposed to use it in calculating the time of construction. That is why the price also includes the value of the MW component. The info is somewhere in the beginning of the maigc item chapter, if I recall correctly.


Edit

As for the assistance question, you can get help for a +2 synergy type adjustment. I would have to read the "assistance" rules again, but I think it would also allow for a DM to allow even more assistance.


BTW, I do dislike how craft rules are written, period. But I haven't come up with a better alternative, yet. i have been entertaining a creation type feat where the crafter works in gold pieces instead of in silver per day.
 

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