Crafting poison

Dread Polack

Explorer
So, I'm thinking of utilizing poison with my new character. He's a Lizardfolk: Poison Dusk, so I thought I'd take advantage of his racial ability to not poison himself by accident. Using the core crafting rules, IIRC means some poisons take over 50 years to craft, based on their price.

Does anyone have any good variant rules for crafting poison? I believe that Unearthed Arcana has a variant system. What do you think of that?

Also, what are people's experience with the use of poison in their campaign? As a player, I got hit a couple times before my Monk became immune. How about PC use as opposed to antagonist use?

Looking for any input. Thanks.

Dread Polack
 

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the corebooks don't really explain poison very well, and the rules are, IMO, lacking. CAdv goes into a little more detail, but it's still not what i wanted. i ordered a book callled Pale Designs: A Poisonmaker's Guide that covered the topic in-depth. the rules seemed a bit wonky, but it had lots of good fluff. it basically stipulates that you can't just rub your sword all over a monstrous spider's venom gland and the have a poisoned sword. rather, the venom of animals and plants is a result of complex interactions between chemicals both prior to and during delivery. making effective poison from raw venom takes its own check. i use this system from d20 modern (bottom of document), and replace the wealth checks with survival checks to procure venom from plants and animals. knowledge (nature) should provide a synergy bonus.
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