Ricochet
Explorer
My experience has been quite the opposite. I've found that the game generally tends to end after a thirty minute arguement of (And this was a real arguement):
"Let me get this straight, I can kill a million goblins and I won't get any better?"
"Yes"
"But some Wizard tasks me with going to the marketplace and getting him some paper, and because I completed a "Quest" I gain in experience??"
"Yes"
Every instance I've seen pulls the players right out of the game, into a fairly major arguement around how a Character would improve in skill with "Accomplishment" (Read quest based as that's what it really is) experience, then half the group or more stops coming and the campaign ends.
Of course, the official WOTC "Give your players a level now!" went over even worse with the players I've shown that to.
I've found that both Quest based and Instantaneous leveling requires a very specific type of group, and outside of that group it becomes extremely polarizing.
It's not that the goblins don't give XP and contribute to level gains, it's just that the calculating is waived. It's still part of the levelling progress and earns the characters new skills (XP), just like the successful completion of the quest does. Yet how large a percentage a million goblins makes up in the progression to the next level is entirely up to the GM (yes, quite arbitrary, but like those responding above, I've seen this approach work out much better than calculating XP).
I'd be quite miserable GMing the groups you have arguing XP calculations vs. level completion "does it make sense" debates, but the great thing about this hobby is that both group-types exist (and many more).
