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D&D 5E Crafting.

Evenglare

Adventurer
It's really surprising; crafting. Back when 4e came out EVERYONE (okay not everyone but you know what I mean.) complained about the 4e crafting system... or rather lack thereof. Now we are onto 5th edition and I have yet to see ANY crafting topics. Was crafting or speculation about crafting more important then it is today? I mean... that was a HUGE argument back then.
 

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It's really surprising; crafting. Back when 4e came out EVERYONE (okay not everyone but you know what I mean.) complained about the 4e crafting system... or rather lack thereof. Now we are onto 5th edition and I have yet to see ANY crafting topics. Was crafting or speculation about crafting more important then it is today? I mean... that was a HUGE argument back then.

I think there are some basic rules that are covered by the downtime section, as well as the lifestyle sections that basically say a character can use tools they are proficient with to make a living and thus produce items needed to make that living. That's the most I remember anyways.
 

Artisan's Tools proficiencies are included with various backgrounds. The tools themselves are in the equipment chapter. But it looks like the actual crafting items will be in the DMG when we get the rules for downtime activities. Likewise, Crafting Magic Items will likely be among the variant rules modules, also probably in the DMG.
 


It's really surprising; crafting. Back when 4e came out EVERYONE (okay not everyone but you know what I mean.) complained about the 4e crafting system... or rather lack thereof. Now we are onto 5th edition and I have yet to see ANY crafting topics. Was crafting or speculation about crafting more important then it is today? I mean... that was a HUGE argument back then.

I have no idea what happened in 4e, but at least IIRC in 3e the main arguments against the mundane items crafting system was that it was unnecessarily complicated with all those rolls for progress. The magic items crafting system didn't use any roll, and criticism was less uniform (i.e. people had different ideas about what was wrong with it).

As [MENTION=7175]jadrax[/MENTION] pointed out, we do have munda items crafting rules in 5e, and they are very simple (perhaps this is why they are easy to overlook). In fact they are similar to 3e magic items crafting rules, in the sense that no roll is every required. Just spend time and money, and you get your item crafted.
 

It's really surprising; crafting. Back when 4e came out EVERYONE (okay not everyone but you know what I mean.) complained about the 4e crafting system... or rather lack thereof. Now we are onto 5th edition and I have yet to see ANY crafting topics. Was crafting or speculation about crafting more important then it is today? I mean... that was a HUGE argument back then.

That's because hadly anyone wants to use it. Even the people who complained about the absence of crafting in 4e didn't want to actually use such a system for the most parts.

Why then was that even contentious?

For many players the contents of a character sheet are not about using them, but about being there. The character sheet is not treated as a tool of influence on play, but as a representation of the character.

So if the character sheet does not say that you can craft weapons, the character cannot be a weapon smith. As long as you can write blacksmith on the character sheet with a number next to it, these people are fine.
 

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