Crawford confirms the brilliant strategy of the D&D team. Thanks for posting the highlights Morrus. Sales and fans returning to D&D are proof that they are doing something right.
Bravo!
Bravo!
The Wizards Three articles from Dragon Magazine, written by Ed Greenwood.
There's a good synopsis and list of articles here .
As a gardener familiar with what happens when you plant seeds, I'm assuming there's going to be a very low rate of sprouting from those. Unless it's as bad an analogy as I expect.
Er...I've been playing since 1977, and what you just described sounds awesome to me!
To me it feels the same as Gandalf showing up in the The Force Awakens to help Luke on his quest to defeat Khan, who failed to defeat his enemy Dumbledore in some other universe.
The choices are being made for monetary reasons, not for the purposes of good story creation. I mean, I get it. They are a business and that has to come first. They're obviously trying to consolidate everything into less brands so we all buy everything they release (full disclosure: I will). They're afraid to splinter the player base into Forgotten Realms, Greyhawk, Dark Sun, Krynn, etc. It makes sense. It just doesn't make for good story-telling, unfortunately. My argument is that they don't need to bastardize classic lore so frivolously. The people that are drawn to the classics generally like the classics where they are. The people that don't care are generally not affected by nostalgic gimmicks, so it seems like a net loss to keep wedging it all into the Realms. Why not just let the Realms be the Realms? If the Realms isn't cool enough to power itself with its own history and lore, then why is it the most popular setting?
I recognize that I am merely expressing my superior opinion.![]()