pming
Legend
Hiya!
Crazy idea I've been having of late that keeps popping back up. But first I need to set the 'limits' (things we don't use) of this experiment I'm going to try...
LIMITS
Ok, with that out of the way...
The idea is to let a 1st level PC roll his HP's for ALL 20 LEVELS of his class. So a 1st level Fighter would have 20d10 hp's (plus/minus CON adjustment per, obviously).
Crazy? Yeah, maybe. But hear me out on my wanting to try this.
What I'm envisioning for this new campaign world (I would create a new world for this...so it all makes 'sense' in some meta-game manner), is that PC's are "obviously" destined for greater things. One of the biggest hurdles for the whole "PC's as Heroes" mindset that so many seem to cling to in 5e is the whole "I'm a Hero! Or I was, until that warhorse bucked me off and I died". A low level PC has scan't HP's when compared to what is "expected" for the big-ass heroes to handle...spears through the gut, undead bears chewing on their midsection, half a dozen arrows piercing their skin, falling off a 90' tower into a raging sea 150' below that, etc. A 1st (or 2nd, 3rd, or even higher) character is just NOT likely to make it. They just die.
Normally this is fine from my perspective. Then again, in my campaign the PC's are NOT special. At least not in the sense of "I'm a hero destined for greatness!". They are special in that they have the potential to reach greatness. They are also special in that they can actually gain levels and even have a class (most of the world at large are just 0-level commoners with between 1 and 5 hp's and do NOT have the capability to gain experience points or learn a class). But beyond that they are just "folks that stand out".
By giving full-on 20 levels worth of HP's I foresee the adventures and story being able to advance a lot more organically. The PC's, at level 1, WILL be able to, theoretically, "hold the gates for 10 rounds until the town guards can get there"...fighting of wave after wave of goblins, taking arrows in the shoulder and bites from the wolves. Will they be able to lay waste to the goblin army? Nope. Not likely at all. They are only 1st level, after all, with limited capability to bring such power to bare. But they can hold the line...and make a name for themselves. They will then be sought after by higher level patrons to be used as pawns...I mean "allies"...in the fight against the coming war.
I also see the potential for more "epic" (in the more modern parlance) adventures. Low level PC's take on some goblins...only to discover that they are just the recon for the giants...who are being used by the drow...who are being manipulated by demons...which are under the control of a demi-god. And this can all start from day one of the PC's adventuring careers. The "level" of the PC would become a LOT less important, overall, in what they take on. It would also put more powerful and terrifying monsters...from the "common mans point of view" in their rightful place in the tiers of "We can't fight XYZ! It impossible to pierce their skin and they breath fire hotter than that of any forge!". The PC's could actually survive an encounter, and run away, and figure out another way to try and overcome XYZ. And this can be done without the DM "fudging" dice rolls or having very convenient clerics or magical potions that would be otherwise needed to keep the PC's from a TPK in two rounds flat.
One thing I WOULD use is the Massive Damage rules. I think this would be one of those "you're not immune to death from single hit/fall/spell" balancing factors. Yeah, you may have 200hp, but taking 50hp from a massive spell can still spell your low-level characters death as your saves/stats will still be "low level".
Anyway, I'm going to get to work creating a world now. But I still want to hear if anyone has done this before, or if anyone sees any glaring problems I'm just blind too.
^_^
Paul L. Ming
Crazy idea I've been having of late that keeps popping back up. But first I need to set the 'limits' (things we don't use) of this experiment I'm going to try...
LIMITS
- Feats
- Multiclassing
- Any book other than PHB, DMG, MM (just core, baby!)
Ok, with that out of the way...
The idea is to let a 1st level PC roll his HP's for ALL 20 LEVELS of his class. So a 1st level Fighter would have 20d10 hp's (plus/minus CON adjustment per, obviously).
Crazy? Yeah, maybe. But hear me out on my wanting to try this.
What I'm envisioning for this new campaign world (I would create a new world for this...so it all makes 'sense' in some meta-game manner), is that PC's are "obviously" destined for greater things. One of the biggest hurdles for the whole "PC's as Heroes" mindset that so many seem to cling to in 5e is the whole "I'm a Hero! Or I was, until that warhorse bucked me off and I died". A low level PC has scan't HP's when compared to what is "expected" for the big-ass heroes to handle...spears through the gut, undead bears chewing on their midsection, half a dozen arrows piercing their skin, falling off a 90' tower into a raging sea 150' below that, etc. A 1st (or 2nd, 3rd, or even higher) character is just NOT likely to make it. They just die.
Normally this is fine from my perspective. Then again, in my campaign the PC's are NOT special. At least not in the sense of "I'm a hero destined for greatness!". They are special in that they have the potential to reach greatness. They are also special in that they can actually gain levels and even have a class (most of the world at large are just 0-level commoners with between 1 and 5 hp's and do NOT have the capability to gain experience points or learn a class). But beyond that they are just "folks that stand out".
By giving full-on 20 levels worth of HP's I foresee the adventures and story being able to advance a lot more organically. The PC's, at level 1, WILL be able to, theoretically, "hold the gates for 10 rounds until the town guards can get there"...fighting of wave after wave of goblins, taking arrows in the shoulder and bites from the wolves. Will they be able to lay waste to the goblin army? Nope. Not likely at all. They are only 1st level, after all, with limited capability to bring such power to bare. But they can hold the line...and make a name for themselves. They will then be sought after by higher level patrons to be used as pawns...I mean "allies"...in the fight against the coming war.
I also see the potential for more "epic" (in the more modern parlance) adventures. Low level PC's take on some goblins...only to discover that they are just the recon for the giants...who are being used by the drow...who are being manipulated by demons...which are under the control of a demi-god. And this can all start from day one of the PC's adventuring careers. The "level" of the PC would become a LOT less important, overall, in what they take on. It would also put more powerful and terrifying monsters...from the "common mans point of view" in their rightful place in the tiers of "We can't fight XYZ! It impossible to pierce their skin and they breath fire hotter than that of any forge!". The PC's could actually survive an encounter, and run away, and figure out another way to try and overcome XYZ. And this can be done without the DM "fudging" dice rolls or having very convenient clerics or magical potions that would be otherwise needed to keep the PC's from a TPK in two rounds flat.
One thing I WOULD use is the Massive Damage rules. I think this would be one of those "you're not immune to death from single hit/fall/spell" balancing factors. Yeah, you may have 200hp, but taking 50hp from a massive spell can still spell your low-level characters death as your saves/stats will still be "low level".
Anyway, I'm going to get to work creating a world now. But I still want to hear if anyone has done this before, or if anyone sees any glaring problems I'm just blind too.
^_^
Paul L. Ming