Creamsteak
Explorer
[sblock=OOC]We're beginning the adventure at the 'point of entrance' rather than beginning with the more traditional hook portion. This is to expediate the game's introduction and try to get the players in as soon as possible. By getting everyone onto a 1/day schedule of posting early, I hope to get a stronger commitment to the game going. Things might feel a little boxed in at first, since I'm essentially throwing you into the burning building, but the point of this game is also to test things mechanically and how they play out. I want the players to push as hard as they can till they are forced to retreat back to the nearest town to recover. [/sblock]
Background: Another party of adventurers, locally based, delved into the local ruins known as the Sunless Citadel a month past. They were never seen again. Two human members of that ill-fated adventuring party were brother and sister, Talgen Hucrele and Sharwyn Hucrele. They were part of an important merchant family based in the town of Oakhurst. Kerowyn Hucrele, the matriarch of the family, offers salvage rights to you and your team if you can find and return two lost members of her family -- or at least return the gold signet rings worn by the missing brother and sister. She also offers a reward of 500 gold per signet rignt. If you can bring back the Hucreles in good shape (of good mind and body), she offers to double the reward. In all, the missing adventurers included Talgen (fighter), Sharwyn (wizard), Sir Braford (paladin), and Karakas (ranger). Sir Braford was not a local, and the townspeople say that he had an enchanted sword he called Shatterspike.
Setting: Oakhurst is a small town close to the dungeon. Oakhurst is crossed by two different roads, conveniently called the Old Road and the New Road. The Old Road leads to the ravine in which the Sunless Citadel is burried, while the New Road is the primary trade route that passes through Oakhurst.
Dark Ravine: The Old Road passes to teh east of a narrow ravine. At the road's closest approach to the cleft, several broken pillars jut from the earth where the ravine widens and opens into something more akin to a deep, but narrow, canyon. Two of the pillars stand straight, but most of them lean against the sloped earth. Others are broken, and several have apparently fallen into the darkness-shrouded depths. A few similar pillars are visible on the opposite side of the ravine.
A sturdy knotted rope tied to one of the leaning pillars hangs down into the darkness below. Judging by its good condition, the rope couldn't have been tied there any longer than two or three weeks ago. There are also many older and weathered hand- and footholds carved into the surface of the cliff face.
Background: Another party of adventurers, locally based, delved into the local ruins known as the Sunless Citadel a month past. They were never seen again. Two human members of that ill-fated adventuring party were brother and sister, Talgen Hucrele and Sharwyn Hucrele. They were part of an important merchant family based in the town of Oakhurst. Kerowyn Hucrele, the matriarch of the family, offers salvage rights to you and your team if you can find and return two lost members of her family -- or at least return the gold signet rings worn by the missing brother and sister. She also offers a reward of 500 gold per signet rignt. If you can bring back the Hucreles in good shape (of good mind and body), she offers to double the reward. In all, the missing adventurers included Talgen (fighter), Sharwyn (wizard), Sir Braford (paladin), and Karakas (ranger). Sir Braford was not a local, and the townspeople say that he had an enchanted sword he called Shatterspike.
Setting: Oakhurst is a small town close to the dungeon. Oakhurst is crossed by two different roads, conveniently called the Old Road and the New Road. The Old Road leads to the ravine in which the Sunless Citadel is burried, while the New Road is the primary trade route that passes through Oakhurst.
Dark Ravine: The Old Road passes to teh east of a narrow ravine. At the road's closest approach to the cleft, several broken pillars jut from the earth where the ravine widens and opens into something more akin to a deep, but narrow, canyon. Two of the pillars stand straight, but most of them lean against the sloped earth. Others are broken, and several have apparently fallen into the darkness-shrouded depths. A few similar pillars are visible on the opposite side of the ravine.
A sturdy knotted rope tied to one of the leaning pillars hangs down into the darkness below. Judging by its good condition, the rope couldn't have been tied there any longer than two or three weeks ago. There are also many older and weathered hand- and footholds carved into the surface of the cliff face.