Level Up (A5E) Create or destroy Water creates nonpotable water. Does purify food and drink make that water potable?

Faolyn

(she/her)
Purify food and drink says it removes disease and poison from Supply, but I don't know what makes the created water non-potable.

I'd be fine at saying yes, because you're spending two spell slots to make drinking water and that seems like a fair trade to me, but I'm interested in what other people think.
 

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Davies

Legend
Purify food and drink says it removes disease and poison from Supply, but I don't know what makes the created water non-potable.

I'd be fine at saying yes, because you're spending two spell slots to make drinking water and that seems like a fair trade to me, but I'm interested in what other people think.
I would say no on the basis that whatever is making the water non-potable -- salt, or possibly silt -- is not a poison or a disease, just a natural contaminant that makes the water dangerous to drink.

Semi-ninja'd.
 



Faolyn

(she/her)
Supply is only created when something says it is.
I agree, but there's a weird space. A deer or a rabbit isn't Supply, but I doubt you'd argue that it can't be turned into a few Supply. Likewise, create and destroy water doesn't create Supply but--like finding a well or river--you can potentially get Supply out of it. (I do wish there were some general rules as to how much Supply you can get out of an animal--I know there's Hunt & Gather but I wouldn't mind something a touch crunchier.)

If the created water is salt water or magically "dead," and that's why it's non-potable, that's perfectly cool--I'm not trying to use create water to get around Supply.

....Although I can see a rare version of purify water that does in fact desalinate salt water.
 

xiphumor

Hero
I agree, but there's a weird space. A deer or a rabbit isn't Supply, but I doubt you'd argue that it can't be turned into a few Supply. Likewise, create and destroy water doesn't create Supply but--like finding a well or river--you can potentially get Supply out of it. (I do wish there were some general rules as to how much Supply you can get out of an animal--I know there's Hunt & Gather but I wouldn't mind something a touch crunchier.)

If the created water is salt water or magically "dead," and that's why it's non-potable, that's perfectly cool--I'm not trying to use create water to get around Supply.

....Although I can see a rare version of purify water that does in fact desalinate salt water.
The A5e create or destroy water actually does have an option to create supply.
 


Ondath

Hero
The A5e create or destroy water actually does have an option to create supply.
Does it? Looking at the website, I can't seem to find it.

Create Food and Water does create Supply, though. I think we can try to extrapolate something from this. The design intent seems to have been that a 3rd-level spell could only get a day's Supply for 3 PCs. The problem with the create water + purify water combo is that purify food and water is a ritual spell - meaning it can be cast without expending any resources. So I don't think it's fair for a 1st-level spell and a 1st-level ritual to do half the work of a 3rd-level spell. If I were in a logistics-heavy game, I wouldn't allow it. But if I'm in a game where the players don't like fretting over Supplies, then this seems fine, but then I probably wouldn't be too stringent on securing Supplies in the first place.
 

xiphumor

Hero

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Stalker0

Legend
Basically, then, purify food and water is somewhat misnamed -- it should be called something like neutralize poison.

<grins, ducks and runs>
I agree, the name doesn't really fit the mechanics. I've had players give me the eyebrow when I try to explain that purify water doesn't really you know..."purify" the water:)
 





Stalker0

Legend
I figure having to spend a spell slot to get 1 Supply is a decent enough trade-off.
It is when your group is operating under a "dungeon crawl" mindset, where you have 4-6 encounters a day and every spell is important.

But a lot of adventure/travel type games don't work that way. It could be days between one encounter and the next. In that model, getting supplies from spells effectively means supplies aren't a thing.

What LU did with supplies is a really good change, and preventing spells from just creating them is very important. It does create some weird flavor areas, but I think it is worth it.
 


lichmaster

Adventurer
What LU did with supplies is a really good change, and preventing spells from just creating them is very important. It does create some weird flavor areas, but I think it is worth it.
While I don't entirely disagree, I also find that nerfing many spells so that supply is a thing to be a bit too gamist IMO: RAW It's easier to resurrect people than to feed them, which doesn't make much sense...
 

Morrus

Well, that was fun
Staff member
I don't disagree
On a month-long journey scale, unless you're running multiple monster encounters every day of the journey in order to exhaust the party's daily resources (which would make for a very tedious game) spell slots are not a cost. Allowing them to replenish Supply removes Supply from the game completely. Spell slots and Supply operate at different scales; they cannot be mathematically equivalent.

You can do what you like in your own game, of course, but if you do choose to allow more spells to replenish Supply, be aware that Supply will stop being a factor in your journeys.
 

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