Gort
Explorer
In my experience in standard D&D, most of the magic items that get bought are those that increase AC. (Magic armour, magic shields, rings of protection, amulets of natural armour, bracers of armour) If a character does not have these, they're going to die pretty damn sharpish, no matter what class they are, once high enough levels are reached.
Since they're essential, why make it necessary to purchase them as characters level? In my eyes, this "standard" magic simply makes magic feel cheap and predictable. So, my aim is to replace all the natural armour bonuses, deflection bonuses, magical armour bonuses with a class AC bonus, ala D20 Modern, or Starwars.
Ideally, I want a class AC bonus for each class at each level, and then I can do away with all the AC enhancing magic. (Permanent stuff, that is. Naturally, mage armour and suchlike will still work)
So, the first step is to decide what magical bonuses a character "should" have at certain levels. The three major areas characters spend their equipment cash on are:
Weapons
Stat improving items
AC enhancement
I reckon characters spend roughly half their money on AC enhancement and the other half on stats and weapons. There are a few other items, but they're not major. (IMO)
So, we look at the character wealth by level table, halve the values, and buy the best combo of AC improvement with what we've got.
But, before I go into the nitty gritty, has anyone done this before?
Since they're essential, why make it necessary to purchase them as characters level? In my eyes, this "standard" magic simply makes magic feel cheap and predictable. So, my aim is to replace all the natural armour bonuses, deflection bonuses, magical armour bonuses with a class AC bonus, ala D20 Modern, or Starwars.
Ideally, I want a class AC bonus for each class at each level, and then I can do away with all the AC enhancing magic. (Permanent stuff, that is. Naturally, mage armour and suchlike will still work)
So, the first step is to decide what magical bonuses a character "should" have at certain levels. The three major areas characters spend their equipment cash on are:
Weapons
Stat improving items
AC enhancement
I reckon characters spend roughly half their money on AC enhancement and the other half on stats and weapons. There are a few other items, but they're not major. (IMO)
So, we look at the character wealth by level table, halve the values, and buy the best combo of AC improvement with what we've got.
But, before I go into the nitty gritty, has anyone done this before?
