FrogReaver
The most respectful and polite poster ever
Hi all,
I am trying to create a class ranking system where I primarily take character sheet data and DPR calculations as variables/metrics, normalize those values between 0 and 1, apply weights and obtain a final ranking normalized between 0 and 1.
Here's a screenshot of the current results.
Current Methodology
I would like your thoughts on what variables to include/remove. My current list is below with weights. (though certainly incomplete). I would also like your thoughts on the weights. Community consensus is about the best we can hope for on both.
*Note most of the variables/metrics are values directly lifted from the character sheet or quickly summable from it. Ideally DPR is the most complicated to calculate individual variable/metric used.
For Movement Type I used the following:
Any suggestions or advice given would be greatly appreciated.
Thanks,
Frogreaver
I am trying to create a class ranking system where I primarily take character sheet data and DPR calculations as variables/metrics, normalize those values between 0 and 1, apply weights and obtain a final ranking normalized between 0 and 1.
Here's a screenshot of the current results.
Current Methodology
I would like your thoughts on what variables to include/remove. My current list is below with weights. (though certainly incomplete). I would also like your thoughts on the weights. Community consensus is about the best we can hope for on both.
*Note most of the variables/metrics are values directly lifted from the character sheet or quickly summable from it. Ideally DPR is the most complicated to calculate individual variable/metric used.
Variable/Metric | Weight |
Full Nova DPR | 1 |
Typical Buffed DPR | 1 |
Floor (No Resource) DPR | 1 |
AC | 1 |
HP | 1 |
Base Movement | .333 |
Max Movement | .333 |
Movement Type | .333 |
Typical Range | 1 |
Initiative | 1 |
Total Self Healing (Only) | .5 |
Total Healing Others | .5 |
For Movement Type I used the following:
Movement Type | Value |
Walk | 0 |
Swim | 0.2 |
Burrow | 0.4 |
Climb | 0.6 |
Fly | 1 |
Any suggestions or advice given would be greatly appreciated.
Thanks,
Frogreaver
Last edited: