Creating Magic Items for a 19/20th lvl Character

Maxx2298

First Post
I am going to run a short campaign with some 19/20th level characters, and have given my PCs 580,000 gp to play with each. One of the PCs wants to create a magic spear with a bunch of abilities on it. As the DMG states, no one ability can be above +5, and combined abilities can not go above +10. The problem is that in the Magic Item Compendium, there are abilities that are listed not at +bonuses, but rather at +gp bonuses. Does anyone know how these are resolved when figuring the overall level of the weapon? Do they count against the +10 limit?
 

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The maximum cost of a weapon before epic levels is 200,000gp regardless of whether it's equivalent to +10 or not. This doesn't factor in the base weapon cost or its masterwork or other non-magical costs like an item template from the DMG2 or it being made of a special material like adamantium.

Abilities with a simple gold requirement do not directly count for or against +10, but they count against the maximum gold cost and thus can prevent getting an additional enhancement. For example, a +9 equivalent weapon can't be upgraded to a +10 if it has something like the Sizing enhancement, which is 5,000gp and would thus making it +10 equivalent would have it magical properties cost 205,000gp, technically putting it into epic costs.
 

I am going to run a short campaign with some 19/20th level characters, and have given my PCs 580,000 gp to play with each. One of the PCs wants to create a magic spear with a bunch of abilities on it. As the DMG states, no one ability can be above +5, and combined abilities can not go above +10. The problem is that in the Magic Item Compendium, there are abilities that are listed not at +bonuses, but rather at +gp bonuses. Does anyone know how these are resolved when figuring the overall level of the weapon? Do they count against the +10 limit?

The maximum cost of a weapon before epic levels is 200,000gp regardless of whether it's equivalent to +10 or not. This doesn't factor in the base weapon cost or its masterwork or other non-magical costs like an item template from the DMG2 or it being made of a special material like adamantium.

Abilities with a simple gold requirement do not directly count for or against +10, but they count against the maximum gold cost and thus can prevent getting an additional enhancement. For example, a +9 equivalent weapon can't be upgraded to a +10 if it has something like the Sizing enhancement, which is 5,000gp and would thus making it +10 equivalent would have it magical properties cost 205,000gp, technically putting it into epic costs.

Actually he is right on the ruling that +10 is the limit for a non-epic item. There isn't a hard rule of a 200k gp limit though.

Though using the 200k limit is a good rule of thumb.
Personally I would look more at how they are combining it and who is making it. Just because an item is a bunch of +$$gp powers doesn't make it right.

Just like someone putting 10 +1 bonus powers on one weapon isn't very realistic in creation terms, neither is doing the same with a bunch of +$$gp stuff.

For a rule of thumb use the cost of the bonus and compare it to the cost of +1 bonus power. Fraction it, something that is 1,000gp make it equal +1/2 when figuring against a limit.
But also set a limit as to how many any one item that is non-epic/artifact can hold.
Or let them play with unstable rules like crit's could explode it and so could fumbles.
 

[MENTION=20914]TheYeti1775[/MENTION] Didn't the MiC state non-epic items were capped at 200,000, and going beyond that jumped them up to 1,200,000?
 


[MENTION=20914]TheYeti1775[/MENTION] Didn't the MiC state non-epic items were capped at 200,000, and going beyond that jumped them up to 1,200,000?

MIC 28 "... nor can it have a market price (not counting special materials or the price of the masterwork weapon itself) of greater than 200,000 gp..."

Guess it does say that, I was at work when I typed it without access to the MIC at the time.

I only use a few things out of there and never really contemplated creating items of nothing but +$$gp's.
 

items CAN have a market price higher than 200,000gp, those just require Craft Epic Arms and Armor or the proper Craft Epic blah feat. If you have a Vorpal Sword +5 (a +10 weapon) and you want to add a +gold ability to it, you can, the person enhancing it just needs to have Craft Epic Arms and Armor; obviously not happening if they aren't at least 21st level.
 

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