Creative Exercise: The Sovereign Dominion of Eyros

Sarellion said:
Well I thought that Kormas made concessions to the houses in regards to his personal guard, but I forgot to write it down.

There was no Grand Monarch during the civil war as the monarch and his successor were slain just before the war. that was more or les the reason of the war
Yes, I believe one of the main aspects of the war was a grab for power over who would become the next Grand Monarch.
 

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Rystil Arden said:
That sounds pretty cool. I bet the Hythatians would not be pleased with the astronomical renaming :)

Thanks.

Typically, when I set up a game world's astronomy, I just keep the Earth's sky and redraw the lines. If this is the case (or even if it isn't but there is a rough equivalent), then a constellation like Orion (i.e., one that actually looks likes something) would be the position of honor, so it should be named after the greatest of the early Emperors.

The Emperor Ralkha the Fool (also Ralkha the Brief) was deposed by the senate in the early days of his rule for trying to claim the constellation of the Great Warrior as himself. (He had a lot of other problems as well, but this provided the traditionalists in the senate with a convenient excuse.)
 

You know, Doc Harry, if you're interested in contributing in something that isn't as...well, complicated and solid as Eyros is right now, you might want to try the creative exercise I started up, Aleasana...


Oh and...

Presently, one of the most powerful men in Xaleris is Jade Jaguar's ritual double, or Shadow Emperor. A Shadow Emperor is an individual meant to take the place of the Immortal Emperor at various ceremonies and rituals, so that the true Emperor can perform more vital business, and conduct the estoric mysticism necessary for their 'ascension'. Jade Jaguar's Shadow Emperor, a young thief chosen for his uncanny likeness to the Emperor, is demonstrating a level of political acumen rare in a person of his position--and this might lead to trouble...
 

The Silas Arbana are an nistadani order of druids and rangers protetcting the Silver Forest and the other forested areas of Nistadeen. They were crucial in the defense against the invaders from Eyros, turning nature against the intruders. The eyrian legions only knew this kind of magic from the lizardfolk. This led to a lowered morale during the Nistadeen campaigns.

The Silas Arbana have some problems with the new government. A few forests were cleared to make space for new settlements and to fuel the needs of the shipwrights. But further deforestation won´t occur probably as the druids work their magic to let the forests grow faster.
 
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The southeastern ocean of Eyros is supposedly never-ending and without any significant landmasses, so it is called the Cerulean Vista, for it just goes on and on forever, so far as anyone can tell. Where the isles and reefs of the Thorntide Ocean end south of Ghalfaen, the Cerulean Vista begins. Weather is generally calm for most of the year in the Vista, with moderate winds from the southeast that carry a slight warmth, but hurricanes do drift into the Vista on occasion from the Thorntide.
 

Sarellion said:
The Silas Arbana are an nistadani order of druids and rangers protetcting the Silver Forest and the other forested areas of Nistadeen. They were crucial in the defense against the invaders from Eyros, turning nature against the intruders. The eyrian legions only knew this kind of magic from the lizardfolk. This led to a lowered morale during the Nistadeen campaigns.

The Silas Arbana have some problems with the new government. A few forests were cleared to make space for new settlements and to fuel the needs of the shipwrights. But further deforestation won´t occur probably as the druids work their magic to let the forests grow faster.

Arkhandus said:
The southeastern ocean of Eyros is supposedly never-ending and without any significant landmasses, so it is called the Cerulean Vista, for it just goes on and on forever, so far as anyone can tell. Where the isles and reefs of the Thorntide Ocean end south of Ghalfaen, the Cerulean Vista begins. Weather is generally calm for most of the year in the Vista, with moderate winds from the southeast that carry a slight warmth, but hurricanes do drift into the Vista on occasion from the Thorntide.

However, the forests of Nistadeen have been cut because the shipwrights of the elves have made some advances allowing ships to stay longer at sea, and with greater safety. If there's something out there, the elves want to find it, and to find it first.
 

The only civilized gnolls known in Eyros are the folk of Orrukar by Indracca, but there are several tribes of savage gnolls wandering the plains and forests of northern Eyros. They generally stay clear of national borders, but do sometimes raid Saagersberg or Kwlloch, having learned that Eyros defends its borders too well for their tribes to have much success in that direction. These barbarian gnolls have become a thorn in Saagersberg's side, as several tribes have banded together for raiding, but they never stay long in the civilized lands, always retreating after one or two raids, taking refuge in the wild forests where civlized folk won't go. In these wild places, the gnolls struggle to tame or harness the large number of dire bears and dire wolverines native to the lands north of Eyros but south of Kwlloch. These same forests are home to many elk and deer, chief food sources for the dire predators, though gnolls are often a tasty meal to the bears and wolverines too.
 

My my , haven´t seen that Kwlloch has frostfolk and werecreatures. Changes to 6 tribes of goblins, 3 tribes of hobgoblins, 1 bugbear, 1 frostfolk, 1 werecreatures.
Frostfolk are frost giants or are there others from the PHB that are usable?

Contribution:

The plateau of Kwlloch is mostly inhabited by the goblin tribes. Each tribe has a council of Blues who appoint the chieftain of their tribe and the war chief. The council doesn´t rule the tribe directly but interpret the omens of the Twelve. Of course these omens are always obeyed but it happens that the council disagrees on the interpretation. The Twelve are seen as the mythic founders of the tribes and are worshipped as ancestor gods. Their teachings are not outright evil, but have a certain cruel bent.

The tribes are named after their mythic founder. the smalles tribe are the Amalak. The tribe is a special one, as its members are mostly Blues. The Amalak tribe are the lorekeepers and psions who live in Ktarr. The nyalak and cyalak are all members and outsiders are forced to enter the tribe and foreswear all other loyalties and oaths besides their vows to the Twelve.

The Ktoch tribe is the smallest wandering tribe and the second smallest one. They are hunter gatherers and don´t keep many animals. They are fierce fighters though.

The Matrekh and Kethera are nomads with elk herds. They are medium sized tribes.
Kethera was a female founder.

The Dasra dwell in and around an ancient dwarven city that was founded by the same survivors who founded Kesh. they keep an enslaved kobold population for agriculture. The vast subterranean fields, heated by thermal springs, enabled them to grow to an impressive size. They also claim vast tracts of land around the city as their territory.
Dasra is also a female founder and worshipped as some kind of fertility goddess. The other tribes think of the Dasra as weaklings, only able to hold on their territory through cunning and intrigue.

The Ktam are a special tribe of outcastes. Exiles from other tribes often wander to the city of Ktarr and join them. The tribe was founded after the original tribe was annihilated several centuries ago, by an eyrian expeditionary force, sent to punish the tribes of Kwlloch. The few survivors fled to Ktarr and merged with the outcastes. The Blues declared these amalgam the new tribe. Exiles from other tribes are freed from their old obligations and crimes when they join. As a symbol of this rebirth, the goblin takes on a new name and carves the sign of his new tribe on his left cheek. The Ktam concentrate in the city of Ktarr as their main seat but the majority of their population lives in villages around the city or tends to the herds of goats who are herded to the mountains in the summer.

The Kurgha are the largest tribe with several semi independent clans. They settle in caves and old outposts, wander the plains and found small farming villages. These villages are often target for raids from other more coherent tribes but their importance and size has kept the kurgha from being subjugated. The Kurgha are the primary traders of the Kwlloch tribes, some of them are welcome in the the borderlands of Eyros or can even travel further.
 

Arkhandus said:
The only civilized gnolls known in Eyros are the folk of Orrukar by Indracca, but there are several tribes of savage gnolls wandering the plains and forests of northern Eyros. They generally stay clear of national borders, but do sometimes raid Saagersberg or Kwlloch, having learned that Eyros defends its borders too well for their tribes to have much success in that direction. In these wild places, the gnolls struggle to tame or harness the large number of dire bears and dire wolverines native to the lands north of Eyros but south of Kwlloch. These same forests are home to many elk and deer, chief food sources for the dire predators, though gnolls are often a tasty meal to the bears and wolverines too.

I thought that Kwlloch starts where Eyros begins. The bugbars are already in the same space and they forage for food on the surface. It´s getting a little bit crowded there.
 

Kwlloch has no defined borders, Sarellion. It's a land of tribes and few towns, after all, and a savage land ruled by The Twelve. Besides, Saagersberg is between part of Kwlloch and part of Eyros, so obviously Kwlloch doesn't directly border Eyros' entire northern edge. Some parts are just wilderness filled with barbarians.
 

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