Creative Spellcasting

RichCsigs said:
Alot of people don't realize that Leomund's (sp?) Tiny Hut is a great spell for combat in an open area. Get all your spellcasters and bow people close together and cast it around them. They can see out of it, but the bad guys can't see in. I've used that a number of times (both as a player and a DM).

I always have this spell memorized!! My party members chatise me until they see how usefull it is, sometimes I will have the larger version of this spell.
 

log in or register to remove this ad

Ok, three of us flying in a chasm, my eldritch knight, the arcane trickster, and the paladin. A dreadwraith is tearing us up, spring attacking us and retretating back into the wall. My thunderlance is doing well and the trickster has a lot of magic missiles and the paladin has a ghost touch undead bane dagger so we are slowly trading blows when he lands a blow on the trickster that takes him from max to 1 hp in one shot due to the con drain/damage. The wraith is torn up heavily and hiding in the wall waiting to grab us when we fly out of the open chamber into the tunnel.

The paladin can pinpoint detect evil in a round thanks to a power from Quint Paladin he got. I came up with the following plan. The trickster and I ready actions with spells. The paladin pinpoints the DW in the surface of the wall 20 feet from us. He points triggering my readied action. I cast disintegrate on the wall, getting rid of the rock and exposing him (no damage on the incorpoeal dreadwraith). The trickster's readied magic missile is then triggered upon seeing the DreadWraith and blasts him with the incorporeal affecting force effect. It worked beautifully.
 

I don't remember where I saw this (a story hour, maybe Contact's), but it was funny:

Transmute rock to mud + dispel magic is an usual combination. But if, between these two spells, you cast mass suggestion: touch your toes on the victims, it becomes much funnier.
 

That's pretty good, but a savvy DM might rule the opponent finishes touching before the dispel is cast.

Try Mass Suggestion: Hold your ankles, sit down or lie down instead.
 

Dannyalcatraz said:
That's pretty good, but a savvy DM might rule the opponent finishes touching before the dispel is cast.

Try Mass Suggestion: Hold your ankles, sit down or lie down instead.

Or have a second caster do the suggesting, and ready an action 'as soon as they touch their toes I cast dispel magic'
 

A wand of spectral hand is a must for any cleric/wizard type. Ranged healing spells are very useful.

A villain in the campaign I ran used blindness and feeblemind, both with the Chain Spell metamagic feat. Those two spells disabled half the party.

Ages ago, in 1E days, my friend Dan's wizard used transmute rock to mud on the stone floor of a room across which were trudging two iron golems. The golems sunk into the floor and out of the combat.

Later, when I was running a wizard, I used a variation of the same trick: stone to flesh in the path of advancing oozes. They ate the floor; the party escaped.

A fight aboard a pirate ship while I was running a cleric. My cleric turned to the foolish orc fighter in heavy armor and tossed out a command to swim.

In a high-level 2E campaign, I was running an uber-druid. In an area where magical effects were amplified to dangerous levels (i.e., fireballs exploded in 80-foot-radii, et cetera), the GM was certain we were hamstrung, unable to safely use our characters' magic, as the horde of ogre fighters rushed our position. My druid tossed down a june bug, retreated, and hit it with giant insect. The june bug grew so large it clogged the corridor, creating a wall of bug between the party and the advancing bad guys.
 

Hrmmmmm...I think I can relate two stories for this one. I played in neither game (as each happened before I got into role-playing), so my recollection might be slighty fuzzy. But both remain timeless tales among my friends...

1) (AD&D game) Adventuring group rolls into town, parks themselves in the local Inn. The town is known to fear/revere magic users. Local bar bully decides to gather his cronies and pick a fight with the newcomers. After about thirty seconds of vile threats and demands to offer up their vaulables, the wizard calmly stands up casts command on the bully. His command: urinate...

2) (AD&D game) Party was being chased across rolling plains by a group of somethings (kobolds, perhaps? I can't remember...). Wizard gets this quasi-evil little gleam in his eye, and comes to a stop. The rest of the party is yelling for him to keep up, and instead he begins collecting every pint of Gond fire oil he has on his person. Once satisfied with the number of pints in his hands, he tosses them straight up into the air and casts levitate. He then coyly walks over the ridge to where the party was hiding, concentrating on the spell all the while. As the group of little nasties crests the ridge, he releases the spell, sending the fire oil crashing to the ground. Containers burst, oil ignites, and the little nasties get scorched by some good ol' fashioned D&D napalm. To this day it remains one of the most creative things I've ever seen a wizard do. Classic moment...

- Jason
 

Telperion said:
Light + Mirror Image. This was commonly used to light up large areas and cause headaches to those enemies who liked to hide & snipe from the dark.

This wouldn't work with a first printing 3E PHB - the description of Figments specified that they could not 'illuminate darkness'.

Now, this was something of a problem, since Continual Flame and Dancing Lights were both figments in the first printing 3E PHB.

But that was okay. In the second printing, they made those spells Evocation [Light]...

... and also removed the line that said figments can't illuminate darkness!

Gah.

-Hyp.
 

Cleric Pc to Bandit Leader: You know what I've never seen? A grown man (*aside to DM: I cast Command*) autofellate.
 

"Mate" is a noun as well as a verb and wouldn't work for a command spell... though there are cruder words that would have worked.
 

Remove ads

Top