BOZ
Creature Cataloguer
OK, the hamadryad’s powers are confusing at times, and it’s bugging me. Let me go at it by breaking down everything she’s got, and dissecting it and examining it and see what we come up with. Some of this will be scrapped or altered, some of these items will be merged into single powers, and some of it will be left as-is in the conversion as done before.
Now, keep in mind that the hamadryad is not as dependent on her oak as a normal dryad, so the Tree Dependent SQ may be reduced or eliminated. However, we may want to give the hamadryad the Wild Empathy druid power, and that may account for a little bit of her powers.
*****
OK, discuss some of these bits. First off, here are bits from the 1E Dragon article as posted above:
Like a dryad, a hamadryad is linked to an individual oak tree and will quickly die if the tree is destroyed. But unlike a dryad, a hamadryad can leave the vicinity of the oak tree and travel any distance from the tree.
They prefer well water or mineral water, and derive energy from sunlight through the chlorophyll in their bright green hair. Shorn or dungeon-imprisoned hamadryads will die in 10-20 days if they cannot get sunlight and are not allowed to regrow their hair.
Hamadryads can use the following powers at will, one per round: animal friendship, entangle, pass without trace, speak with animals, and quench fire (16’ square area of effect).
They will always successfully detect snares and pits, and cannot be entangled.
They can dimension door from any tree to any other tree (maximum range of this ability is 66“), and can enter inside any living tree.
Hamadryads will always see non-real trees (such as those caused by a massmorph or tree spell) for what they truly are. They also recognize treants and treant-controlled trees on sight.
Once a day, a hamadryad can cast a hold plant spell, and thrice per day can cast a powerful charm person spell (save vs. magic at -3). If a person is taken away by a hamadryad, he will be compelled to perform one service (usually aid in protecting the woodlands from woodcutters or the like), and will then be released in the depths of the forest in a dryad grove, whereupon he may be charmed in turn by a dryad. If not, no forest creature of good or neutral alignment will attack the person if he does not bother them and is attempting to leave the forest.
If a hamadryad enters a tree which contains a druid (cf. pass plant and plant door spells), she can charm that druid if she so wishes with great efficacy (save at -6). She can converse with the druid normally, and there is room for both within the tree.
Hamadryads are immune to the effects of a call woodland beings spell, but will feel its summons and will usually (90% of the time) go to the caster’s location to observe; they give aid of their own free will.
They have exact knowledge of the forest in which they dwell.
A hamadryad’s tree is always old and large, but does not radiate magic.
The touch of a hamadryad is also said to cure nilbogism (see the FIEND FOLIO® Tome, Nilbog), but truth of this rumor is as much a mystery as the condition itself. (LOL, I’m almost tempted to leave this in there, just for humor value…)
*****
Now, here are the hamadrayd’s 2E stats from the FR Monstrous Compendium (slightly different, but mostly the same):
Like their cousins the dryads, each hamadryad is linked to an individual oak tree; however, a hamadryad can leave the vicinity of her tree.
Hamadryads can cast hold plant once a day and charm person three times a day (saving throw has a –3 penalty) as casters at the 11th level of ability.
Hamadryads can use, at will, speak with plants, animal friendship, entangle, pass without trace, dimension door (from tree to tree only, maximum range 660 yards), and quench fire (as the reverse of the 7th-level priest spell fire storm) as casters of the 11th level of ability.
Hamadryads always successfully detect snares and pits and cannot be entangled.
A hamadryad can automatically discern the nature of magically-created trees or vegetation such as those generated by massmorph, tree, or hallucinatory forest spells.They recognize treants and treant-controlled trees on sight.
They can enter any living tree using the 6th-level priest spell transport via plants, and remain there as long as they wish.
If a hamadryad enters a tree containing a spell caster that is using a plant door, pass plant, or transport via plants spell, there always is room in the tree for the hamadryad and she can attempt to charm the spell caster. The saving throw vs. this charm has a -6 penalty. These special charms can be used at will and in addition to the hamadryad’s three charm person spells each day. The special charm even works on druids of 7th level or higher.
Hamadryads are immune to the effects of the call woodland beings spell, but are aware of the spell if they are in its area of effect. Usually (90%) they travel to the caster’s location to observe. If the caster’s goals are not contrary to the hamadryad’s, she serves of her own free will. Hamadryads who are expecting trouble usually gather a cadre of charmed people and friendly animals. While these allies fight, the hamadryad dimension doors from tree to tree, using entangle and charm to disorganize and demoralize foes.
Hamadryads do not eat. They get all the nourishment they need from sunlight, through the chlorophyll in their hair, and from the water they drink. They prefer fresh water from springs or wells, but can survive on water that has been fouled by human or animal wastes. A hamadryad who is imprisoned indoors will die of starvation in 10-20 days unless given access to sunlight for at least one hour a day. A hamadryad shorn of her hair starves unless she is allowed to regrow her hair.
A hamadryad's tree is always huge and old, but does not radiate magic or show other signs of its true nature, though careful questioning with a speak with plants spell probably will reveal the tree for what it is.
Now, keep in mind that the hamadryad is not as dependent on her oak as a normal dryad, so the Tree Dependent SQ may be reduced or eliminated. However, we may want to give the hamadryad the Wild Empathy druid power, and that may account for a little bit of her powers.
*****
OK, discuss some of these bits. First off, here are bits from the 1E Dragon article as posted above:
Like a dryad, a hamadryad is linked to an individual oak tree and will quickly die if the tree is destroyed. But unlike a dryad, a hamadryad can leave the vicinity of the oak tree and travel any distance from the tree.
They prefer well water or mineral water, and derive energy from sunlight through the chlorophyll in their bright green hair. Shorn or dungeon-imprisoned hamadryads will die in 10-20 days if they cannot get sunlight and are not allowed to regrow their hair.
Hamadryads can use the following powers at will, one per round: animal friendship, entangle, pass without trace, speak with animals, and quench fire (16’ square area of effect).
They will always successfully detect snares and pits, and cannot be entangled.
They can dimension door from any tree to any other tree (maximum range of this ability is 66“), and can enter inside any living tree.
Hamadryads will always see non-real trees (such as those caused by a massmorph or tree spell) for what they truly are. They also recognize treants and treant-controlled trees on sight.
Once a day, a hamadryad can cast a hold plant spell, and thrice per day can cast a powerful charm person spell (save vs. magic at -3). If a person is taken away by a hamadryad, he will be compelled to perform one service (usually aid in protecting the woodlands from woodcutters or the like), and will then be released in the depths of the forest in a dryad grove, whereupon he may be charmed in turn by a dryad. If not, no forest creature of good or neutral alignment will attack the person if he does not bother them and is attempting to leave the forest.
If a hamadryad enters a tree which contains a druid (cf. pass plant and plant door spells), she can charm that druid if she so wishes with great efficacy (save at -6). She can converse with the druid normally, and there is room for both within the tree.
Hamadryads are immune to the effects of a call woodland beings spell, but will feel its summons and will usually (90% of the time) go to the caster’s location to observe; they give aid of their own free will.
They have exact knowledge of the forest in which they dwell.
A hamadryad’s tree is always old and large, but does not radiate magic.
The touch of a hamadryad is also said to cure nilbogism (see the FIEND FOLIO® Tome, Nilbog), but truth of this rumor is as much a mystery as the condition itself. (LOL, I’m almost tempted to leave this in there, just for humor value…)
*****
Now, here are the hamadrayd’s 2E stats from the FR Monstrous Compendium (slightly different, but mostly the same):
Like their cousins the dryads, each hamadryad is linked to an individual oak tree; however, a hamadryad can leave the vicinity of her tree.
Hamadryads can cast hold plant once a day and charm person three times a day (saving throw has a –3 penalty) as casters at the 11th level of ability.
Hamadryads can use, at will, speak with plants, animal friendship, entangle, pass without trace, dimension door (from tree to tree only, maximum range 660 yards), and quench fire (as the reverse of the 7th-level priest spell fire storm) as casters of the 11th level of ability.
Hamadryads always successfully detect snares and pits and cannot be entangled.
A hamadryad can automatically discern the nature of magically-created trees or vegetation such as those generated by massmorph, tree, or hallucinatory forest spells.They recognize treants and treant-controlled trees on sight.
They can enter any living tree using the 6th-level priest spell transport via plants, and remain there as long as they wish.
If a hamadryad enters a tree containing a spell caster that is using a plant door, pass plant, or transport via plants spell, there always is room in the tree for the hamadryad and she can attempt to charm the spell caster. The saving throw vs. this charm has a -6 penalty. These special charms can be used at will and in addition to the hamadryad’s three charm person spells each day. The special charm even works on druids of 7th level or higher.
Hamadryads are immune to the effects of the call woodland beings spell, but are aware of the spell if they are in its area of effect. Usually (90%) they travel to the caster’s location to observe. If the caster’s goals are not contrary to the hamadryad’s, she serves of her own free will. Hamadryads who are expecting trouble usually gather a cadre of charmed people and friendly animals. While these allies fight, the hamadryad dimension doors from tree to tree, using entangle and charm to disorganize and demoralize foes.
Hamadryads do not eat. They get all the nourishment they need from sunlight, through the chlorophyll in their hair, and from the water they drink. They prefer fresh water from springs or wells, but can survive on water that has been fouled by human or animal wastes. A hamadryad who is imprisoned indoors will die of starvation in 10-20 days unless given access to sunlight for at least one hour a day. A hamadryad shorn of her hair starves unless she is allowed to regrow her hair.
A hamadryad's tree is always huge and old, but does not radiate magic or show other signs of its true nature, though careful questioning with a speak with plants spell probably will reveal the tree for what it is.
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