BOZ said:
do so.
Found it! It's a bit obscure, too. From the gruwaar race in Dragon #317:
Gruwaar base land speed is 20 feet. Gruwaars weaing light armor or no armor, with light or no encumbrance, and without items in their hands, may drop to all fours and move at a speed of 30 feet.
BOZ said:
should we give him anything beyond the speed bonus? “When charging, he can leap 60 feet upward (total upward reach) or across.”
We could modify the following ability of some of the snakes in Serpent Kingdoms:
Spring (Ex): A tree python can gather its coils and then launch itself in a jump. The jump DCs for both long jumps and high jumps are halved, and no running start is required. Furthermore, when jumping down, the tree python takes damage as if it had dropped 90 fewer feet than it actually did.
Maybe something like:
Leap (Ex): When running on all fours, an APE can launch itself in a jump. The jump DCs for both long jumps and high jumps are halved.
BOZ said:
the original attack sounds like a combination of trample and overrun/bull rush. In my mind, I picture the ape sweeping low while he is running, which allows him to grab you and bite. still, we may as well change that to trample to make it simpler.
We can always give him Improved Bull Rush and Improved Overrun as feats. Besides, IBR is a prereq for Awesome Blow, which would seem to be a given for these fellas. (I picture King Kong batting away planes).
BOZ said:
something like…
Improved Grab (Ex): To use this ability, a APE must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. On a successful grapple check, a APE deals automatic bite damage.
Looks good.
BOZ said:
good point.

I think this would work better as a Crush-type attack than the goristro’s stamp: “Against small (man-sized or shorter – 8 feet or less) foes, the gargantuan ape will also use a stamping attack, each huge foot inflicting 5-20 points of crushing damage against separate opponents.”
Looking at this again, this actually seems like trample. Also, we can give him 2 stamp attacks like most pachyderms have.
BOZ said:
you do know that a Huge greatclub deals 3d8 damage right?

with double Str bonus to damage as a 2-handed weapon. I don’t know that we need to add greatclub to the attack line, but more like saying that when the ape uproots a tree (could be flavor text?) it functions as a Huge greatclub.
Yeah, and if he's got 2-for-1 Power Attack.
BOZ said:
Double Damage against Objects (Ex): A APE that makes a full attack against an object or structure deals double damage.
Looks good.
BOZ said:
good god, that is perfect.
It is, isn't it? Snatch is one of the most overlooked feats for non-fliers.
BOZ said:
I don’t know if that fits so well… it still only affects one square, and requires that a Huge or larger weapon be used.
OK...how about modifying the caber from Masters of the Wild instead:
Caber: A caber is a heavy pole that you can throw at one or more targets grouped closely together. To throw a caber, you must target a 10-foot-square area and hit AC 15. A success means that everyone in the target area must make a Reflex save (DC = your attack roll) or move 5 feet backward. If a creature or object in the target area is incapable of movement, it takes 2d6 points of damage. The caber is normally used for breaking up military formations.
Giving us something like...
Boulder Smash (Ex); In addition to its normal rock throwing ability, an APE can throw a Large boulder (10 ft. by 10 ft.), potentially hitting or dispersing multiple targets. To throw a boulder, an APE must target a 10-foot-square area and hit AC 15. A success means that everyone in the target area must make a Reflex save (DC = APE's attack roll) or move 5 feet backward. If a creature or object in the target area is incapable of movement, it takes X points of damage.