Shade
Monster Junkie
Giant, Bosk
http://www.enworld.org/showthread.php?t=227195&page=3
Giant, Bosk
Huge Giant
Hit Dice: 14d8+84 (147 hp)
Initiative: +0
Speed: 50 ft. (10 squares)
Armor Class: 16 (–2 size, +8 natural) touch 8, flat-footed 16
Base Attack/Grapple: +10/+26
Attack: Greatclub +16 melee (3d8+12) or slam +16 melee (1d6+8)
Full Attack: Greatclub +16/+11 melee (3d8+12) or 2 slams +16 melee (1d6+8)
Space/Reach: 15 ft./15 ft.
Special Attacks: Swamp spit
Special Qualities: Low-light vision
Saves: Fort +15, Ref +4, Will +8
Abilities: Str 27, Dex 10, Con 23, Int 5, Wis 14, Cha 8
Skills: Hide -3*, Listen +8, Spot +8
Feats: Awesome Blow, Cleave, Improved Bull Rush, Iron Will, Power Attack
Environment: Warm forests and marshes (Chislev)
Organization: Solitary, pair, raiding party (3-4 giants and 1-2 juveniles), or village (7-13 plus one 5th level leader plus 7-13 infants and juveniles)
Challenge Rating: 10
Treasure: Double goods; standard items
Alignment: Often neutral evil
Advancement: By character class
Level Adjustment: +5
This towering humanoid, nearly twenty feet tall, is muscular and handsome. Its skin is dark green, and it wears a patchwork garment of animal hides. Hair hangs from its head in grasslike clumps. It wields a fallen tree like a club.
Bosk giants are native to the jungle world of Chislev, where giants are the dominant species and humanoids are seen as little more than animals. Bosk giants prefer tropical areas with large areas of water, the more fetid the better.
Bosk giants enjoy the taste and smell of fetid water, but will settle for pure water if they must. They are strict vegetarians, preferring sodden roots and overripe fruits. Bost giants consider nuts a delicacy, and can occasionally be bribed with these foods.
Bosk giants occasionally raid humanoid settlements for sport, to take slaves, or to simply spread fear.
A bosk giant stands about 19 feet tall and weighs about 8,000 pounds. Skin coloration ranges from pale olive to green so dark it is nearly black. Their hair is always green, growing in clumps like grass. Bosk giants can live to be 120 years old.
A bosk giant's bag usually contains a wooden drinking bowl, dish, and spoon, a flint knife, tools made out of shells or antlers, miscellaneous food, and the occasional live animal or bound slave.
Bosk giants speak Giant, and those specimens who boast Intelligence scores of at least 10 also speak Common.
Combat
Bosk giants eschew ranged weapons in favor of pummeling opponents with large clubs and beefy fists. They can also belch forth a mixture of stomach juices and swamp water to injure and nauseate adversaries.
Swamp Spit (Ex): Bosk giants can spit swamp water combined with their gastric juices at enemies. This is a 30-foot line that deals 3d8 points of acid damage (Reflex DC 23 half). Additionally, a creature in the line must succeed on a DC 23 Fortitude save or become nauseated for 1d6 rounds. The save DCs are Constitution-based.
A bosk giant can store enough swamp water to spit twice. After that, it may spend a full-round action to swallow enough swamp water to spit again. A swamp giant may refill its stomach after only a single use, but may never store more than two uses worth of swamp water.
Skills: *Bosk giants gain a +8 racial bonus on Hide checks made in marsh and jungle environments.
Bosk Giant Society
Bosk giants form simple villages near areas of standing water, crudely crafting huts from rotted trees. A typical village consists of 7-13 adults and an equal number of infants and juveniles. Each village is loosely ruled by the strongest giant, whose few orders are followed without question.
Juvenile bosk giants have the same statistics as hill giants, while infants can be treated as ogres. Juveniles and infants possess a lesser version of the swamp spit ability (DC 20, 2d8 damage for juveniles and DC 14, 1d8 damage for infants).
Bosk Giant Characters
The favored class of bosk giants is barbarian. Bosk giant leaders often wield Gargantuan wooden morningstars crafted by shaving large tree limbs to sharp points. They may wield these oversized weapons in two hands with no penalty.
Bosk giant clerics worship Zeboim, an evil nature deity (see page 134 of the Dragonlance Campaign Setting).
Originally appeared in SJR7 - Krynnspace (1993).
http://www.enworld.org/showthread.php?t=227195&page=3
Giant, Bosk
Huge Giant
Hit Dice: 14d8+84 (147 hp)
Initiative: +0
Speed: 50 ft. (10 squares)
Armor Class: 16 (–2 size, +8 natural) touch 8, flat-footed 16
Base Attack/Grapple: +10/+26
Attack: Greatclub +16 melee (3d8+12) or slam +16 melee (1d6+8)
Full Attack: Greatclub +16/+11 melee (3d8+12) or 2 slams +16 melee (1d6+8)
Space/Reach: 15 ft./15 ft.
Special Attacks: Swamp spit
Special Qualities: Low-light vision
Saves: Fort +15, Ref +4, Will +8
Abilities: Str 27, Dex 10, Con 23, Int 5, Wis 14, Cha 8
Skills: Hide -3*, Listen +8, Spot +8
Feats: Awesome Blow, Cleave, Improved Bull Rush, Iron Will, Power Attack
Environment: Warm forests and marshes (Chislev)
Organization: Solitary, pair, raiding party (3-4 giants and 1-2 juveniles), or village (7-13 plus one 5th level leader plus 7-13 infants and juveniles)
Challenge Rating: 10
Treasure: Double goods; standard items
Alignment: Often neutral evil
Advancement: By character class
Level Adjustment: +5
This towering humanoid, nearly twenty feet tall, is muscular and handsome. Its skin is dark green, and it wears a patchwork garment of animal hides. Hair hangs from its head in grasslike clumps. It wields a fallen tree like a club.
Bosk giants are native to the jungle world of Chislev, where giants are the dominant species and humanoids are seen as little more than animals. Bosk giants prefer tropical areas with large areas of water, the more fetid the better.
Bosk giants enjoy the taste and smell of fetid water, but will settle for pure water if they must. They are strict vegetarians, preferring sodden roots and overripe fruits. Bost giants consider nuts a delicacy, and can occasionally be bribed with these foods.
Bosk giants occasionally raid humanoid settlements for sport, to take slaves, or to simply spread fear.
A bosk giant stands about 19 feet tall and weighs about 8,000 pounds. Skin coloration ranges from pale olive to green so dark it is nearly black. Their hair is always green, growing in clumps like grass. Bosk giants can live to be 120 years old.
A bosk giant's bag usually contains a wooden drinking bowl, dish, and spoon, a flint knife, tools made out of shells or antlers, miscellaneous food, and the occasional live animal or bound slave.
Bosk giants speak Giant, and those specimens who boast Intelligence scores of at least 10 also speak Common.
Combat
Bosk giants eschew ranged weapons in favor of pummeling opponents with large clubs and beefy fists. They can also belch forth a mixture of stomach juices and swamp water to injure and nauseate adversaries.
Swamp Spit (Ex): Bosk giants can spit swamp water combined with their gastric juices at enemies. This is a 30-foot line that deals 3d8 points of acid damage (Reflex DC 23 half). Additionally, a creature in the line must succeed on a DC 23 Fortitude save or become nauseated for 1d6 rounds. The save DCs are Constitution-based.
A bosk giant can store enough swamp water to spit twice. After that, it may spend a full-round action to swallow enough swamp water to spit again. A swamp giant may refill its stomach after only a single use, but may never store more than two uses worth of swamp water.
Skills: *Bosk giants gain a +8 racial bonus on Hide checks made in marsh and jungle environments.
Bosk Giant Society
Bosk giants form simple villages near areas of standing water, crudely crafting huts from rotted trees. A typical village consists of 7-13 adults and an equal number of infants and juveniles. Each village is loosely ruled by the strongest giant, whose few orders are followed without question.
Juvenile bosk giants have the same statistics as hill giants, while infants can be treated as ogres. Juveniles and infants possess a lesser version of the swamp spit ability (DC 20, 2d8 damage for juveniles and DC 14, 1d8 damage for infants).
Bosk Giant Characters
The favored class of bosk giants is barbarian. Bosk giant leaders often wield Gargantuan wooden morningstars crafted by shaving large tree limbs to sharp points. They may wield these oversized weapons in two hands with no penalty.
Bosk giant clerics worship Zeboim, an evil nature deity (see page 134 of the Dragonlance Campaign Setting).
Originally appeared in SJR7 - Krynnspace (1993).
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