Shade
Monster Junkie
Fiery Face
http://www.enworld.org/forum/showthread.php?t=73265&page=18
Fiery Face
Small Fey (Fire, Incorporeal)
Hit Dice: 3d6 (10 hp)
Initiative: +3
Speed: Fly 30 ft. (6 squares)(perfect)
Armor Class: 17 (+1 size, +3 Dex, +3 deflection), touch 17, flat-footed 14
Base Attack/Grapple: +1/-
Attack: Incorporeal touch +4 melee (2d4 fire)
Full Attack: Incorporeal touch +4 melee (2d4 fire)
Space/Reach: 5 ft./5 ft.
Special Attacks: Mass charm animal, riddling curse
Special Qualities: Damage reduction 5/cold iron, hide in flames, immunity to fire, incorporeal traits, low-light vision, masquerade as fire, tongues, vulnerability to cold
Saves: Fort +1, Ref +6, Will +7
Abilities: Str -, Dex 17, Con 10, Int 15, Wis 18, Cha 17
Skills: Bluff +9, Concentration +6, Diplomacy +5, Disguise +9 (+11 acting), Gather Information +5, Hide +13, Knowledge (local) +8, Knowledge (nature) +11, Listen +10, Spot +10, Survival +4 (+6 in aboveground natural environments)
Feats: Flyby Attack, Skill Focus (Knowledge [nature])
Environment: Any forests
Organization: Solitary or conflagration (1 plus 1d8 jackals, jackalweres, gnolls, or hyenas in any combination)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral evil
Advancement: 4-9 HD (Small)
Level Adjustment: -
The flickering flames of the campfire seem to pull free from the logs, forming into a leering face.
A fiery face is a wicked fey that enjoys tormenting other creatures with riddles. It masquerades as campfires, or hides in larger fires, waiting for an opportune time to approach a group and offer up a riddle. Fiery faces are often accompanied by jackals, hyenas, gnolls, and other creatures that appear to mock others with their appearances and actions.
A fiery face is 2 feet in diameter and weightless.
Fiery faces speak Common, Sylvan, and Ignan.
COMBAT
A fiery face prefers to present its riddles rather than do battle, but if forced, it simply brushes against creatures, burning them with its essence. It is nearly always accompanied by a retinue of charmed animals, with jackals and hyenas as its preferred companions.
Hide in Flames (Ex): A fiery face becomes nearly invisible within a source of fire. If a fire of at least its size is nearby, a fiery face can use the Hide skill even while being observed. Additionally, it gains a +8 racial bonus on Hide checks made within a fire.
Masquerade as Fire (Ex): While motionless, a fiery face can appear to be a campfire or similarly-sized blaze. Anyone who examines the fiery face can detect the ruse with a successful Spot check opposed by the fiery face's Disguise check.
Mass Charm Animal (Sp): Once per day, a fiery face can charm a number of animals whose combined HD do not exceed twice its HD. This otherwise functions as mass charm person (Will DC 18 negates). Caster level 6th.
Riddling Curse (Su): As a standard actions, a fiery face may present a supernatural riddle. Those who hear the riddle may choose to answer it within 10 rounds. If answered incorrectly, the victim becomes cursed (as the bestow curse spell, no save). If a correct answer is given, the fiery face begrudgingly bestows a boon to those who answered correctly, granting the benefits of a bless spell for 24 hours.
Listeners are not compelled to answer the riddle. Those who choose to not answer the riddle are usually attacked by the fiery face and its minions.
A DM may choose to allow the characters to make a Knowledge check with a DC of 10 + fiery face's Knowledge check result to solve the riddle.
Tongues (Su): A fiery face can speak with any creature that has a language, as though using a tongues spell (caster level 6th). This ability is always active.
Originally appeared in Crypt of Lyzandred the Mad (1998).
http://www.enworld.org/forum/showthread.php?t=73265&page=18
Fiery Face
Small Fey (Fire, Incorporeal)
Hit Dice: 3d6 (10 hp)
Initiative: +3
Speed: Fly 30 ft. (6 squares)(perfect)
Armor Class: 17 (+1 size, +3 Dex, +3 deflection), touch 17, flat-footed 14
Base Attack/Grapple: +1/-
Attack: Incorporeal touch +4 melee (2d4 fire)
Full Attack: Incorporeal touch +4 melee (2d4 fire)
Space/Reach: 5 ft./5 ft.
Special Attacks: Mass charm animal, riddling curse
Special Qualities: Damage reduction 5/cold iron, hide in flames, immunity to fire, incorporeal traits, low-light vision, masquerade as fire, tongues, vulnerability to cold
Saves: Fort +1, Ref +6, Will +7
Abilities: Str -, Dex 17, Con 10, Int 15, Wis 18, Cha 17
Skills: Bluff +9, Concentration +6, Diplomacy +5, Disguise +9 (+11 acting), Gather Information +5, Hide +13, Knowledge (local) +8, Knowledge (nature) +11, Listen +10, Spot +10, Survival +4 (+6 in aboveground natural environments)
Feats: Flyby Attack, Skill Focus (Knowledge [nature])
Environment: Any forests
Organization: Solitary or conflagration (1 plus 1d8 jackals, jackalweres, gnolls, or hyenas in any combination)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral evil
Advancement: 4-9 HD (Small)
Level Adjustment: -
The flickering flames of the campfire seem to pull free from the logs, forming into a leering face.
A fiery face is a wicked fey that enjoys tormenting other creatures with riddles. It masquerades as campfires, or hides in larger fires, waiting for an opportune time to approach a group and offer up a riddle. Fiery faces are often accompanied by jackals, hyenas, gnolls, and other creatures that appear to mock others with their appearances and actions.
A fiery face is 2 feet in diameter and weightless.
Fiery faces speak Common, Sylvan, and Ignan.
COMBAT
A fiery face prefers to present its riddles rather than do battle, but if forced, it simply brushes against creatures, burning them with its essence. It is nearly always accompanied by a retinue of charmed animals, with jackals and hyenas as its preferred companions.
Hide in Flames (Ex): A fiery face becomes nearly invisible within a source of fire. If a fire of at least its size is nearby, a fiery face can use the Hide skill even while being observed. Additionally, it gains a +8 racial bonus on Hide checks made within a fire.
Masquerade as Fire (Ex): While motionless, a fiery face can appear to be a campfire or similarly-sized blaze. Anyone who examines the fiery face can detect the ruse with a successful Spot check opposed by the fiery face's Disguise check.
Mass Charm Animal (Sp): Once per day, a fiery face can charm a number of animals whose combined HD do not exceed twice its HD. This otherwise functions as mass charm person (Will DC 18 negates). Caster level 6th.
Riddling Curse (Su): As a standard actions, a fiery face may present a supernatural riddle. Those who hear the riddle may choose to answer it within 10 rounds. If answered incorrectly, the victim becomes cursed (as the bestow curse spell, no save). If a correct answer is given, the fiery face begrudgingly bestows a boon to those who answered correctly, granting the benefits of a bless spell for 24 hours.
Listeners are not compelled to answer the riddle. Those who choose to not answer the riddle are usually attacked by the fiery face and its minions.
A DM may choose to allow the characters to make a Knowledge check with a DC of 10 + fiery face's Knowledge check result to solve the riddle.
Tongues (Su): A fiery face can speak with any creature that has a language, as though using a tongues spell (caster level 6th). This ability is always active.
Originally appeared in Crypt of Lyzandred the Mad (1998).
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