Shadowdark Shadowdark General Thread [+]

The scroll rules as written mean that casters could find lots of scrolls and know loads of spells all the time.
So your proposed fix is intended to limit that? I'm confused.
Also the scenarios i have in mind are old school and enemy wizard spellbooks are a significant treasure.
Well, nothing says that you can't have "scrolls" look like spellbooks or something else. Having a bunch of scrolls bound into a book would still make them a valuable prize for wizards, both PC and NPCs, and keep this aesthetic as part of the game. (I love spellbooks, too.)
And how does a SD wizard or witch actually learn new spells?
Page 24 of the rulebook:
Shadowdark said:
Learning Spells. You can permanently learn a wizard spell from a spell scroll by studying it for a day and succeeding on a DC 15 Intelligence check.

Whether you succeed or fail, you expend the spell scroll.

Spells you learn in this way don't count toward your known spells.

Spellcasting. You can cast wizard spells you know.

You know three tier 1 spells of your choice from the wizard spell list (see pg. 52).

Each time you gain a level, you choose new wizard spells to learn according to the Wizard Spells Known table.
Since some priest spells are no-brainer choices widening choice will de-homogenise.
That's not my experience of RPG players -- I find they tend to try and gravitate toward a "best" list of spells -- but maybe your players are more adventurous than that.
 

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Well, nothing says that you can't have "scrolls" look like spellbooks or something else. Having a bunch of scrolls bound into a book would still make them a valuable prize for wizards, both PC and NPCs, and keep this aesthetic as part of the game. (I love spellbooks, too.)
Thinking about this, maybe "spellbooks" are permanent scroll objects that can't be used to cast spells directly from, but which can be used to teach multiple apprentices spells, maybe with only a chance of vanishing off the page after they're used.

So they'd still exist in the world -- and be very valuable magic items to seek out -- but wouldn't be a requirement for all wizards.

Because I agree with you, @NN, that spellbooks are awesome.
 


After reading so many good things about it, I finally gave Shadowdark a try a few months ago. Our regular (mostly every other week) 5e game was on hold due to scheduling issues, so I proposed running a Shadowdark game as an alternative until everyone's schedules lined up again.

I'm not sure if I want to go back to 5e now. I've been having more fun DMing Shadowdark than I have in years.

Back when I was running a 4e game and getting burned out on the rules heaviness and long battles, I ran a couple of one-shots using B/X or AD&D rules. I remember loving how much faster the old games played, but the clunkiness of many of the game mechanics were difficult to overlook. The D&D Next playset looked like it was heading back towards a much more rules-lite game than 3e or 4e. And to be fair, the final 5e is still much more to my liking than either 3e or 4e.

But I think that Shadowdark might just be my all-time favorite version of D&D. Speaking as a DM, at least. It absolutely recaptures that feeling of the D&D that I grew up with (BECMI and AD&D) but through the lens of the last 30 years of game design.

Improvising is easy again; I found 3e and later to be much more difficult to run smoothly without a lot of prep time. I absolutely love the Shadowdark monster statblocks, where the majority are of B/X complexity with a single special trait or ability. Easy to parse at a glance.

Honestly, I can't say enough good things about it. Everyone in my group has been having a great time with it.
 

After reading so many good things about it, I finally gave Shadowdark a try a few months ago. Our regular (mostly every other week) 5e game was on hold due to scheduling issues, so I proposed running a Shadowdark game as an alternative until everyone's schedules lined up again.

I'm not sure if I want to go back to 5e now. I've been having more fun DMing Shadowdark than I have in years.

Back when I was running a 4e game and getting burned out on the rules heaviness and long battles, I ran a couple of one-shots using B/X or AD&D rules. I remember loving how much faster the old games played, but the clunkiness of many of the game mechanics were difficult to overlook. The D&D Next playset looked like it was heading back towards a much more rules-lite game than 3e or 4e. And to be fair, the final 5e is still much more to my liking than either 3e or 4e.

But I think that Shadowdark might just be my all-time favorite version of D&D. Speaking as a DM, at least. It absolutely recaptures that feeling of the D&D that I grew up with (BECMI and AD&D) but through the lens of the last 30 years of game design.

Improvising is easy again; I found 3e and later to be much more difficult to run smoothly without a lot of prep time. I absolutely love the Shadowdark monster statblocks, where the majority are of B/X complexity with a single special trait or ability. Easy to parse at a glance.

Honestly, I can't say enough good things about it. Everyone in my group has been having a great time with it.

So....Retreater wasn't at your table, huh?
 

3. Any advice moving to 9 point alignment?
i cant see any issues.
Forgot to address this. No, nothing will change. Alignment in Shadowdark is mostly a light worldbuilding tool. If it has any mechanical effects, they're very minor and it would be easy to adapt to adding the evil/good axis as well. (I loved AD&D weapons doing bonus damage to chaotic creatures or good creatures, etc., which is simple to add in, if you are into that kind of thing.)
 

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