Shade
Monster Junkie
Angel, Archangel
http://www.enworld.org/forum/genera...els-possibly-other-heavenly-creatures-29.html
Angel, Archangel
Large Outsider (Angel, Extraplanar, Good)
Hit Dice: 11d8+55 (104 hp)
Initiative: +1
Speed: 30 ft. (6 squares), fly 60 ft. (good)
Armor Class: 30 (-1 size, +1 Dex, +12 natural, +8 full plate), touch 10, flat-footed 29
Base Attack/Grapple: +11/+20
Attack: +3 evil outsider bane silver greatsword +18 melee (3d6+10/19-20) or slam +15 melee (2d8+7)
Full Attack: +3 evil outsider bane silver greatsword +18/+13 melee (3d6+10/19-20) or slam +15 (2d8+7)
Space/Reach: 10 ft./10 ft.
Special Attacks: Spell-like abilities, summon angels
Special Qualities: Change shape, damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 10, resistance to electricity 10 and fire 10, spell resistance 22, tongues
Saves: Fort +12 (+16 against poison), Ref +10, Will +10
Abilities: Str 20, Dex 12, Con 20, Int 17, Wis 17, Cha 23
Skills: Concentration +19, Diplomacy +22, Disguise +20, Gather Information +20, Intimidate +20, Knowledge (religion) +17, Listen +17, Move Silently +9*, Sense Motive +17, Spot +17, Survival +17 (*includes -6 armor check penalty)
Feats: Empower Spell-Like Ability (spiritual weapon), Lightning Reflexes, Power Attack, Stand Still, Track (B)
Environment: Any good-aligned plane
Organization: Solitary, pair, or host (1-3 archangels plus 12-100 lesser angels)
Challenge Rating: 13
Treasure: No coins; double goods; standard items
Alignment: Always good (any)
Advancement: 12-22 HD (Large); 23-50 HD (Huge)
Level Adjustment: —
This creature resembles a beautiful, muscular human nearly ten feet tall. It is clad in white garments and wears a suit of glimmering plate armor, through which flap its white, feathered wings.
Archangels act as messengers or as marshals in heavenly armies. Their power varies greatly, with the mightiest known to lead armies of several thousand lesser angels.
An archangel is 10 feet tall and weighs about 700 pounds.
Angels speak Celestial, Infernal, and Draconic, though they can speak with almost any creature because of their tongues ability.
COMBAT
Archangels generally lead other angels into battle, felling fiends with their +3 evil outsider bane silver greatswords.
An archangel's natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.
Change Shape (Su): An archangel can assume the form of any Small or Medium humanoid.
Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 11th). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in its statistics block.)
Spell-Like Abilities: At will—continual flame, detect evil, discern lies, dispel evil, dispel magic, holy smite (DC 20), prayer, spiritual weapon; 3/day—empowered spiritual weapon, plane shift; 1/day—blade barrier (DC 22), call lightning storm (DC 21), earthquake, flame strike (DC 21), holy word (DC 23), insect plague, raise dead, symbol of persuasion (DC 22), symbol of sleep (DC 21), symbol of stunning (DC 23). Caster level 11th. The save DCs are Charisma-based.
Summon Angels (Sp): Three times per day, an archangel can summon 1d6 angels of the ninth order, 1d4 agathions or movanic devas, 1d3 angels of healing, or 1 monadic deva. This ability is the equivalent of a 9th-level spell.
Tongues (Su): An archangel can speak with any creature that has a language, as though using a tongues spell (caster level 11th). This ability is always active.
Advanced Archangels
Archangels run a wide gamut of power levels, from serving as messengers to generals of heavenly armies leading several thousand warrior angels into battle.
As an archangel gains additional Hit Dice, its caster level increases at a similar rate (max 20th). Its spell resistance is equal to its Challenge Rating +9.
Additionally, archangels of 23 or more Hit Dice gain the following:
http://www.enworld.org/forum/genera...els-possibly-other-heavenly-creatures-29.html
Angel, Archangel
Large Outsider (Angel, Extraplanar, Good)
Hit Dice: 11d8+55 (104 hp)
Initiative: +1
Speed: 30 ft. (6 squares), fly 60 ft. (good)
Armor Class: 30 (-1 size, +1 Dex, +12 natural, +8 full plate), touch 10, flat-footed 29
Base Attack/Grapple: +11/+20
Attack: +3 evil outsider bane silver greatsword +18 melee (3d6+10/19-20) or slam +15 melee (2d8+7)
Full Attack: +3 evil outsider bane silver greatsword +18/+13 melee (3d6+10/19-20) or slam +15 (2d8+7)
Space/Reach: 10 ft./10 ft.
Special Attacks: Spell-like abilities, summon angels
Special Qualities: Change shape, damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 10, resistance to electricity 10 and fire 10, spell resistance 22, tongues
Saves: Fort +12 (+16 against poison), Ref +10, Will +10
Abilities: Str 20, Dex 12, Con 20, Int 17, Wis 17, Cha 23
Skills: Concentration +19, Diplomacy +22, Disguise +20, Gather Information +20, Intimidate +20, Knowledge (religion) +17, Listen +17, Move Silently +9*, Sense Motive +17, Spot +17, Survival +17 (*includes -6 armor check penalty)
Feats: Empower Spell-Like Ability (spiritual weapon), Lightning Reflexes, Power Attack, Stand Still, Track (B)
Environment: Any good-aligned plane
Organization: Solitary, pair, or host (1-3 archangels plus 12-100 lesser angels)
Challenge Rating: 13
Treasure: No coins; double goods; standard items
Alignment: Always good (any)
Advancement: 12-22 HD (Large); 23-50 HD (Huge)
Level Adjustment: —
This creature resembles a beautiful, muscular human nearly ten feet tall. It is clad in white garments and wears a suit of glimmering plate armor, through which flap its white, feathered wings.
Archangels act as messengers or as marshals in heavenly armies. Their power varies greatly, with the mightiest known to lead armies of several thousand lesser angels.
An archangel is 10 feet tall and weighs about 700 pounds.
Angels speak Celestial, Infernal, and Draconic, though they can speak with almost any creature because of their tongues ability.
COMBAT
Archangels generally lead other angels into battle, felling fiends with their +3 evil outsider bane silver greatswords.
An archangel's natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.
Change Shape (Su): An archangel can assume the form of any Small or Medium humanoid.
Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 11th). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in its statistics block.)
Spell-Like Abilities: At will—continual flame, detect evil, discern lies, dispel evil, dispel magic, holy smite (DC 20), prayer, spiritual weapon; 3/day—empowered spiritual weapon, plane shift; 1/day—blade barrier (DC 22), call lightning storm (DC 21), earthquake, flame strike (DC 21), holy word (DC 23), insect plague, raise dead, symbol of persuasion (DC 22), symbol of sleep (DC 21), symbol of stunning (DC 23). Caster level 11th. The save DCs are Charisma-based.
Summon Angels (Sp): Three times per day, an archangel can summon 1d6 angels of the ninth order, 1d4 agathions or movanic devas, 1d3 angels of healing, or 1 monadic deva. This ability is the equivalent of a 9th-level spell.
Tongues (Su): An archangel can speak with any creature that has a language, as though using a tongues spell (caster level 11th). This ability is always active.
Advanced Archangels
Archangels run a wide gamut of power levels, from serving as messengers to generals of heavenly armies leading several thousand warrior angels into battle.
As an archangel gains additional Hit Dice, its caster level increases at a similar rate (max 20th). Its spell resistance is equal to its Challenge Rating +9.
Additionally, archangels of 23 or more Hit Dice gain the following:
- Damage reduction improves to 15/epic and evil
- Regeneration improves to 15
- Spell-Like Abilities: Blade barrier, call lightning storm, flame strike, insect plague, raise dead, and symbol of sleep all can now be used 3/day.
- Summon Angels (Sp): Three times per day, an archangel can summon 3d6 angels of the ninth order, 1d8 agathions or movanic devas, 1d6 angels of healing, 1d4 monadic devas, or 1d2 angels of wrath or astral devas. This ability is the equivalent of a 9th-level spell.
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