Shade
Monster Junkie
Spectral Cloud
http://www.enworld.org/forum/genera...thread-finishing-off-giants-their-kin-38.html
Spectral Cloud
Huge Undead (Air)
Hit Dice: 18d12+54 (171 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 20 (–2 size, +1 Dex, +11 natural), touch 9, flat-footed 19
Base Attack/Grapple: +9/+26
Attack: Chilling touch +8 melee touch (2d8/19-20 plus energy drain)
Full Attack: Chilling touch +8 melee touch (2d8/19-20 plus energy drain)
Space/Reach: 15 ft./15 ft.
Special Attacks: Create spawn, energy drain, engulfing fog, spell-like abilities
Special Qualities: Cloudform, damage reduction 15/magic, darkvision 60 ft., gaseous giant form, low-light vision, unholy toughness
Saves: Fort +6, Ref +7, Will +14
Abilities: Str 11, Dex 13, Con —, Int 13, Wis 16, Cha 17
Skills: Climb +21, Diplomacy +5, Intimidate +24, Jump +8, Listen +24, Sense Motive +24, Spot +24
Feats: Combat Expertise, Dodge, Improved Critical (chilling touch), Mobility, Spring Attack, Weapon Focus (chilling touch), Whirlwind Attack
Environment: Temperate mountains
Organization: Solitary or pair
Challenge Rating: 11
Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class
Level Adjustment: —
A swirling mass of brilliant white vapors coalesces into the shape of a gigantic humanoid. A pair of lights in the center of its swirling mass assume a position on the giant's face, becoming gleaming eyes that illuminate its face.
Spectral clouds are undead cloud giants. They like to haunt or destroy their old clans, doing so out of sheer envy of their kin who revel in the pleasures of life. They make their lairs at the very tops of mountain peaks or on cloud islands like their living kin. They do not eat, though they enjoy draining the life from their victims.
Spectral clouds are about 18 feet tall, but nearly weightless due to their cloudy composition.
Spectral clouds speak Giant.
COMBAT
Spectral clouds generally assume the form of a gaseous giant when doing battle, striking foes with their chilling, life-draining touch. Although they no longer can throw rocks, they may use telekinesis to produce a similar effect. In cloudform, a spectral cloud simply flows over opponents and freezes them within its semisolid mass.
Cloudform (Su): A spectral cloud may assume the form of a swirling white swirling mass of brilliant white vapors. This functions as a wind walk spell, but the spectral cloud cannot take other creatures with it, and it cannot increase its speed to greater than 60 feet. A spectral cloud may remain in cloudform for as long as it desires. While in cloudform, the spectral cloud loses its chilling touch attack, but gains access to its engulfing fog attack.
Create Spawn (Su): Any giant slain by a spectral cloud's energy drain attack becomes a spectral cloud in 1d4 rounds. Any humanoid slain by a spectral cloud becomes a lesser spectral cloud (see below) in 1d4 rounds. Spawn are under the command of the spectral cloud that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.
Energy Drain (Su): Living creatures hit by a spectral cloud's chilling touch attack gain one negative level. The DC is 22 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the spectral cloud gains 5 temporary hit points.
Engulfing Fog (Ex): While in its cloudform, a spectral cloud can simply move over Large or smaller creatures as a standard action. It cannot make a chilling touch attack during a round in which it engulfs. The spectral cloud merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the spectral cloud, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a DC 22 Reflex save or be engulfed; on a success, they are pushed back or aside (opponent’s choice) as the spectral cloud moves forward. Engulfed creatures are not considered to be grappled, but moving through the spectral cloud's space is similar to the effects of a solid fog spell. Each round a creature remains engulfed, it suffers 2d8 points of cold damage. The save DC is Strength-based and includes a +3 racial bonus.
Gaseous Giant Form (Ex): A spectral cloud's insubstantial giant form grants it immunity to critical hits. It cannot run, and it is subject to winds. It cannot wear armor, manipulate solid objects, or enter water or other liquids. It can pass through small holes or narrow openings--even mere cracks.
Spell-Like Abilities: 3/day—mage armor, telekinesis (DC 18), whispering wind. Caster level 18th.
Unholy Toughness (Ex): A spectral cloud gains a bonus to its hit points equal to its Charisma modifier x its Hit Dice.
Lesser Spectral Clouds
When non-giants are drained of all energy by a spectral cloud, they become a lesser spectral cloud. These entities do not possess the create spawn, engulfing fog, or spell-like abilities of their creator.
Lesser Spectral Cloud
Medium Undead (Air)
Hit Dice: 9d12+27 (85 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 17 (+1 Dex, +6 natural), touch 11, flat-footed 16
Base Attack/Grapple: +4/+4
Attack: Chilling touch +5 melee touch (1d8 plus energy drain)
Full Attack: Chilling touch +5 melee touch (1d8 plus energy drain)
Space/Reach: 5 ft./5 ft.
Special Attacks: Energy drain (DC 17)
Special Qualities: Cloudform, damage reduction 5/magic, darkvision 60 ft., gaseous form, low-light vision, unholy toughness
Saves: Fort +3, Ref +4, Will +9
Abilities: Str 11, Dex 13, Con —, Int 13, Wis 16, Cha 17
Skills: Climb +12, Diplomacy +5, Intimidate +15, Jump +8, Listen +15, Sense Motive +15, Spot +15
Feats: Dodge, Mobility, Spring Attack, Weapon Focus (chilling touch)
Environment: Temperate mountains
Organization: Solitary or pair
Challenge Rating: 7
Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class
Level Adjustment: —
Originally appeared in Dragon Magazine #254 (1998).
http://www.enworld.org/forum/genera...thread-finishing-off-giants-their-kin-38.html
Spectral Cloud
Huge Undead (Air)
Hit Dice: 18d12+54 (171 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 20 (–2 size, +1 Dex, +11 natural), touch 9, flat-footed 19
Base Attack/Grapple: +9/+26
Attack: Chilling touch +8 melee touch (2d8/19-20 plus energy drain)
Full Attack: Chilling touch +8 melee touch (2d8/19-20 plus energy drain)
Space/Reach: 15 ft./15 ft.
Special Attacks: Create spawn, energy drain, engulfing fog, spell-like abilities
Special Qualities: Cloudform, damage reduction 15/magic, darkvision 60 ft., gaseous giant form, low-light vision, unholy toughness
Saves: Fort +6, Ref +7, Will +14
Abilities: Str 11, Dex 13, Con —, Int 13, Wis 16, Cha 17
Skills: Climb +21, Diplomacy +5, Intimidate +24, Jump +8, Listen +24, Sense Motive +24, Spot +24
Feats: Combat Expertise, Dodge, Improved Critical (chilling touch), Mobility, Spring Attack, Weapon Focus (chilling touch), Whirlwind Attack
Environment: Temperate mountains
Organization: Solitary or pair
Challenge Rating: 11
Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class
Level Adjustment: —
A swirling mass of brilliant white vapors coalesces into the shape of a gigantic humanoid. A pair of lights in the center of its swirling mass assume a position on the giant's face, becoming gleaming eyes that illuminate its face.
Spectral clouds are undead cloud giants. They like to haunt or destroy their old clans, doing so out of sheer envy of their kin who revel in the pleasures of life. They make their lairs at the very tops of mountain peaks or on cloud islands like their living kin. They do not eat, though they enjoy draining the life from their victims.
Spectral clouds are about 18 feet tall, but nearly weightless due to their cloudy composition.
Spectral clouds speak Giant.
COMBAT
Spectral clouds generally assume the form of a gaseous giant when doing battle, striking foes with their chilling, life-draining touch. Although they no longer can throw rocks, they may use telekinesis to produce a similar effect. In cloudform, a spectral cloud simply flows over opponents and freezes them within its semisolid mass.
Cloudform (Su): A spectral cloud may assume the form of a swirling white swirling mass of brilliant white vapors. This functions as a wind walk spell, but the spectral cloud cannot take other creatures with it, and it cannot increase its speed to greater than 60 feet. A spectral cloud may remain in cloudform for as long as it desires. While in cloudform, the spectral cloud loses its chilling touch attack, but gains access to its engulfing fog attack.
Create Spawn (Su): Any giant slain by a spectral cloud's energy drain attack becomes a spectral cloud in 1d4 rounds. Any humanoid slain by a spectral cloud becomes a lesser spectral cloud (see below) in 1d4 rounds. Spawn are under the command of the spectral cloud that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.
Energy Drain (Su): Living creatures hit by a spectral cloud's chilling touch attack gain one negative level. The DC is 22 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the spectral cloud gains 5 temporary hit points.
Engulfing Fog (Ex): While in its cloudform, a spectral cloud can simply move over Large or smaller creatures as a standard action. It cannot make a chilling touch attack during a round in which it engulfs. The spectral cloud merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the spectral cloud, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a DC 22 Reflex save or be engulfed; on a success, they are pushed back or aside (opponent’s choice) as the spectral cloud moves forward. Engulfed creatures are not considered to be grappled, but moving through the spectral cloud's space is similar to the effects of a solid fog spell. Each round a creature remains engulfed, it suffers 2d8 points of cold damage. The save DC is Strength-based and includes a +3 racial bonus.
Gaseous Giant Form (Ex): A spectral cloud's insubstantial giant form grants it immunity to critical hits. It cannot run, and it is subject to winds. It cannot wear armor, manipulate solid objects, or enter water or other liquids. It can pass through small holes or narrow openings--even mere cracks.
Spell-Like Abilities: 3/day—mage armor, telekinesis (DC 18), whispering wind. Caster level 18th.
Unholy Toughness (Ex): A spectral cloud gains a bonus to its hit points equal to its Charisma modifier x its Hit Dice.
Lesser Spectral Clouds
When non-giants are drained of all energy by a spectral cloud, they become a lesser spectral cloud. These entities do not possess the create spawn, engulfing fog, or spell-like abilities of their creator.
Lesser Spectral Cloud
Medium Undead (Air)
Hit Dice: 9d12+27 (85 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 17 (+1 Dex, +6 natural), touch 11, flat-footed 16
Base Attack/Grapple: +4/+4
Attack: Chilling touch +5 melee touch (1d8 plus energy drain)
Full Attack: Chilling touch +5 melee touch (1d8 plus energy drain)
Space/Reach: 5 ft./5 ft.
Special Attacks: Energy drain (DC 17)
Special Qualities: Cloudform, damage reduction 5/magic, darkvision 60 ft., gaseous form, low-light vision, unholy toughness
Saves: Fort +3, Ref +4, Will +9
Abilities: Str 11, Dex 13, Con —, Int 13, Wis 16, Cha 17
Skills: Climb +12, Diplomacy +5, Intimidate +15, Jump +8, Listen +15, Sense Motive +15, Spot +15
Feats: Dodge, Mobility, Spring Attack, Weapon Focus (chilling touch)
Environment: Temperate mountains
Organization: Solitary or pair
Challenge Rating: 7
Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class
Level Adjustment: —
Originally appeared in Dragon Magazine #254 (1998).
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