Looking over them to see what we still need...
Challenge Rating: x (might vary by specific type)
Level Adjustment: Same as the base creature +x. (again, might vary by specific type)
Poison (Ex): (Contact, Injury), Fortitude negates, initial damage 1 Con, secondary damage 1d2 Con. The save DC is Constitution-based. (I'm thinking injury).
Need to complete "Pseudo-undead as Characters" section.
SRD said:"Lycanthrope" is a template that can be added to any humanoid or giant (referred to hereafter as the base creature). The lycanthrope template can be inherited (for natural lycanthropes) or acquired (for afflicted lycanthropes). Becoming a lycanthrope is very much like multiclassing as an animal and gaining the appropriate Hit Dice.
I think the problem with "lycanthropizing" these is that some of the abilities the pseudo-undead get are a bit different than the abilities the actual undead have and are in particular less dangerous. I'm not sure how to write guidelines to cover all undead, especially high-CR ones (or templates with big CR boosts).
I guess these are finally about done.
I'm not sure if breaking them apart would make it easier or not. I guess it depends if we want one entry in the CC or a bunch.
You know, it strikes me as odd that we've made pseudo-undead templates for things like ghouls that aren't templates themselves. Good thing we have the AB for that.
I think it's ok to leave them in one entry.It makes no difference to me. Ease of use is the main goal.
Don't forget Dragon Magazine #307 and Dragon Compendium Volume One!
Maybe lycanthropizing these is a project for your blog, Big Mac.