Cleon
Legend
The original text says that, indeed, they are resistant to bludgeoning because of their elastic nature. But it mentions that they also can't be hit except by magical weapons.
I'm thinking the "magic weapons" resistance is stronger and separate from the "elasticity", something like DR 10/magic plus DR 5/slashing or piercing.
Ok, then (perhaps we should change the name?):
Arcane Arrows (Sp): Once per round (?), an oculon can fire three missiles of force energy as ranged touch attacks against upto three different targets. On a successful hit, each missile does 1d6+1 points of force damage. In all manners otherwise, these arrows are treated as magic missiles per the spell. This ability is equivalent to a first level spell.
Well it needs a CL too and the original could shoot up to 7 missiles. I'd also tidy up the wording a bit.
How about:
Arcane Arrows (Sp): An oculon can fire missiles of pure force from its eye, it can fire 1 missile as a standard action or 3 missiles as a full-round action, multiple missiles can be fired at separate targets. An oculon can fire as many arcane arrows in a day as it has racial HD (7/day for a typical oculon). Each arcane arrow is a +X ranged touch attack with a 180 foot range (no range increment). On a successful hit, a missile does 1d6+1 points of force damage. In all other aspects, an arcane arrow is treated as a magic missile as per the spell of that name (e.g. they are resisted by a brooch of shielding or the shield spell). This ability is equivalent to a first level spell (CL 7th).
But should we give them a penalty, perhaps? Only avoided by their arcane bolts?
How about this:
Poor Depth Perception: An oculon's single eye makes it very bad at judging distances. The range penalties of any thrown or missile weapon it uses are doubled.
That way the arcane bolts aren't affected since they don't have a range increment.
Hardly surprising, since they're a line of sight effect.
