Shade
Monster Junkie
Seems fine.
Although I don't see what the Finns have to do with them.![]()
There's Norway I made that typo.

Seems fine.
Although I don't see what the Finns have to do with them.![]()
There's Norway I made that typo.![]()
So it was someone else who'd Dane it?![]()
I'd suggest mentioning the Death Wail in the Vanishing description and/or Tactics entry.
Also, if the lance is insubstantial, shouldn't it be a melee touch attack? For that matter, shouldn't it have Reach?
Also, I'd give them true sight plus immunity to command undead since "Shee cannot be commanded by other undead or by any known magic and are immune to illusions".
Rider and mount can both see (with 90. infravisionl despite their empty, dark eyesockets.
Shee regenerate 1 lost hit point per turn.
Shee seem to gallop continuously in dark regions, hunting living beings to attack. They have been encountered at sea, galloping across the sky low over the waves.
It turns out it was Dutch ado about nothing.![]()
Added to Homebrews.
For consistency's sake, I'd rather give it a separate Wail ability like the MM2 banshee, and note its limitations of use.
Yes and yes. In fact, we should probably eliminate the Strength drain ability and roll it into a "shadowlance" ability. Something like...
Shadowlance (Su): A shee carries a shadowy, insubstantial lance. Although the shee makes melee touch attacks with the lance, it may add its full Strength bonus to damage and may use any feat that can be used with a normal lance. In addition to normal damage, the shadowlance inflicts 1d3 points of Strength damage. If the shadowlance is separated from the shee in any manner, it immediately vanishes. A shee can create another shadowlance as a swift action.
True seeing sounds good. For the other, how about...
Free-Spirit (Su): A shee cannot be controlled by any magic that normally controls undead, such as a command undead spell.
Darkvision 90 ft. and low-light vision?
Fast healing 1?
Rather than actual flight, should we give it ghostwalking like the ghost mount?
Also, shouldn't it have plate armor rather than a high natural armor bonus?
So Sweden't need to worry about it?![]()
Boy, talk about stretching a pun.![]()
Better make it higher for it to be of any consequence. Fast healing 3 or 5?
I like flight and ghostwalking.
How about we simplify it to air walk as a (Su) or (Sp) ability?
Hang on, that omits its size penalty... make it mithral full plate and a +3 Dex bonus?
Armor Class: 20 (-1 size, +3 Dex, +8 armour mithral full plate), touch 12, flat-footed 17
Abilities: Str 16, Dex 17, Con —, Int 14, Wis 13, Cha 17
Iceland corrected.![]()
Just borrow this?
Air Walk (Su): A hoary steed can ride through the air as well as on the ground, as though affected by a permanent air walk spell.
Death Wail (Su): A shee that is hit by any successful attack will utter a horrifying scream, which functions as the wail of the banshee spell but affects all targets within a 60 foot radius. Shee do not use this power intentionally, and only wail when harmed.
Also, for the vanishing, rather than the odd -7 penalty to AC, why don't we just state they are considered flat-footed while vanishing?
Updated.
If we stick with the existing CC version of wail, we'll need to add the save DC and usage limitations, like the no more than 3/day for a banshee.
A shee is x feet tall/long and weighs x pounds.
Shee speak Elven and Sylvan?