Creature Catalogue Overhaul Project Revisited


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Just got back from dinner, I was Flemished.


Oh, wait, are we done with that? :blush:

The shee look fine, but doesn't it bother either of you that their hp mean essentially nothing? And, since they're likely to hang around only a round or two against level-appropriate opponents, they're really mostly a mobile wail of the banshee hazard. Just weird.
 

Just got back from dinner, I was Flemished.

Oh, wait, are we done with that? :blush:

I think we're done with it. Besides which, the Flemish don't live in a Scandinavian country. If we start using other European states we'd be doing this for months.

I'd Netherland you in a mess like that. :angel:

The shee look fine, but doesn't it bother either of you that their hp mean essentially nothing? And, since they're likely to hang around only a round or two against level-appropriate opponents, they're really mostly a mobile wail of the banshee hazard. Just weird.

Not particularly, no, but then I like the weird... :lol:
 


Creature Catalog - Preview Creature

Scythetail
FREQUENCY: Uncommon
NO. APPEARING: 1-6 (1d10-4, min. of 1)
ARMOR CLASS: 5 (tail: AC 3)
MOVE: 13#
HIT DICE: 2 + 2
% IN LAIR: 40%
TREASURE TYPE: J, K, L, M, N, Q possible
NO. OF ATTACKS: 2
DAMAGE/ATTACK: See below
SPECIAL ATTACKS: Spell use, claws
SPECIAL DEFENSES: Protective barbs
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: Neutral
SIZE: M (body to 4’, tail to 7')
PSIONIC ABILITY: Nil

A lizardlike predator that inhabits rocky areas and cold wastes, the scythetail is actually a mammal. The scythetail eats berries and rock lichens if it has to but prefers freshly killed meat. Scythetails hunt alone for the most part but band together temporarily to attack formidable prey (such as caravans or herds of livestock). Cunning and daring, they like to hit and run, attacking repeatedly without allowing a return attack. Scythetails will follow armed prey tirelessly (for days, if necessary), awaiting an opportunity to strike with advantage.

A scythetail gains its name from its principal weapon: a bony, scythelike tail that the creature wields as well as a man wields a scythe. With it, the scythetail can slash for 2d4 hp damage or stab for 1d4 + 1 hp with the barbed end of its shaft or with the point of the scythe blade. Scythetails attack with a slash 75% of the time and with a stab 25% of the time. A scythetail can also bite with its turtlelike jaws for 1d4 + 1 hp damage. If it lands atop or clambers atop a victim, the scythetail can also rake with its four claws (for 1d4 hp damage each).

Nevertheless, the scythetail rarely approaches prey so closely, preferring instead to dart about, slashing with its tail, until its prey is killed or rendered helpless. The tail has an armor class of 3 and takes 9 hp damage before it is broken or severed. A scythetail can regenerate a lost tail slowly, at the rate of 1 hp per day of rest, until the 9 hp are restored (this occurs in addition to any normal healing).

A scythetail has limited magical powers. Once per round, it can cause fleeing or escaping prey to trip (as the second-level druid spell) by utilizing something it has touched previously (for example, a vine or branch). This ability is used sparingly-- thrice per day.

A scythetail’s gray, horny hide protects it well. In addition, its body is adorned with a row of razor-sharp barbs which can gash unwary opponents for 1d4 hp damage. The scythetail’s bones are rich in iron (it always cracks the bones of its prey to eat the bone marrow), and are thus hard and durable. A scythetail’s tail will serve a human as a scythe weapon, although it cannot keep an edge sharp enough to cut grass or crops satisfactorily.

The knotted muscle at the base of the tail is a prized delicacy, and scythetail rump roasts are welcome on any royal table. The belly of a scythetail often contains coins and gems gained from civilized prey, for a scythetail will eat anything that fits in its maw. Scythetails are resistant to poison (+2 on all saving throws) and quick to learn the habits of prey. Scythetails wander afar in search of food, staying briefly in caverns, rock ledges, or large trees. Scythetails seldom drag prey back to a lair, unless the lair is used for raising their young.

In spite of this care, few scythetail young ever make it past the early stages (25% chance). Those scythetails that are raised from birth are cared for only by the mother; the father disappears shortly after mating. Scythetail young have 1 HD, do half damage on all attacks, and have poor control of their trip ability (all potential victims save vs. spell at +3 to avoid effects).

Originally appeared in Dragon Magazine #140 (1988).
 



First things first: this thing must have augmented critical (x4) like a scythe. :devil:

No argument their! I'd also have the tail do 1.5 times Strength bonus, like a dragon's tail does, for 2d4+4 (×4) damage, and I'd call it a "Tail Scythe".

Should the tail scythe be able to make trip attacks like a regular scythe? I'll put in "no" for the time being.

Tail Scythe (Ex): A scythetail's tail ends in a razor sharp length of bone like the blade of a scythe. This tail scythe does 2d4 piercing and slashing damage with a ×4 critical multiplier, just like a normal scythe, but it can not be used to make trip attacks like a scythe. An opponent can attack a scythetail's tail with a sunder attempt as if it were a weapon, the tail has AC 17 and 9 hit points (18 hit points for a Large scythetail). A scythetail can regrow a severed tail in 9 days. The severed tail can be used as a weapon, but not a farming implement.
 

That's probably fine, though I don't really need the severing bit for the tail. I guess we might as well keep it from the 3.0 version, though.
 

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